cheating

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Postby Fitz Tayo » Sun Apr 11, 2004 5:37 pm

Well, the programmer could always make the number of fork events as levels and say if their stats AREN'T the same as the level they get kicked out, but then the cheater could just go to level 99. Just make the game inaccesible by Rm2k or don't bother at all, the only real way to annoy cheaters is to do that or to make some amazing programming feat that means if they edit anything, it deletes their saves... and will continue to delete them until the edit is returned back to normal, incase they copy their saves. Or you could always be smart and go to tile sets and make any sets that you don't actually walk on damage the player. So they can't use the hold shift and walk through walls thing which should only be used for testing.
<@Jeramyu> videogames are art and I will buttsex anyone who disagrees
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Fitz Tayo
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