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...because Slade wills it.
War wrote:Well Lun has already used up much of the varibles, switchs, and common event that making these wound take up to much room.
BustermanZero wrote:War wrote:Well Lun has already used up much of the varibles, switchs, and common event that making these wound take up to much room.
Oh please. All it takes is a few nicely placed if fork statements. And for added security, edit the exe. It's not hard. The edited exe, once rendered, compiled, whatever you want to call the said process, will be the only one that works for the game, besides shortcuts of course.
BustermanZero wrote:Actually, there are various ways to trap cheaters, including clipper traps, level 99 traps, hp 999 traps, etc. Insert enough and the cheater, who is already lazy, will have to spend a good chunk of time finding the code which is hidden in several events.
HumanBean17 wrote:BustermanZero wrote:Actually, there are various ways to trap cheaters, including clipper traps, level 99 traps, hp 999 traps, etc. Insert enough and the cheater, who is already lazy, will have to spend a good chunk of time finding the code which is hidden in several events.
Yeah, but if someone figures that out, they'll just resort to 998 HP and things like that. And that's a lot of extra tedious work for the programmer. If a cheater wants to cheat, let him. If it makes the game any less fun for them, then they'll learn there lesson. If it becomes even more fun, well... then I guess they'll keep on cheating.
Do you have any games out right now BMZ? I'd love to check 'em out.
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