How many rounds?

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Postby Sarcasm » Tue Sep 27, 2005 6:45 am

I played with no notch-items beside the 1st type... Of course that was for the fact that the first time I played I did not know how to equip the 2nd and third types, I have also used no Nova Stones thanks to that, yay for me ><
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Postby Kyle » Tue Sep 27, 2005 10:22 am

One or two hit kills are cool in a cinematic way... I mean, if a plunge were present in an anime series it would surely be with an amazing blade art but only one or two rounds. It adds a kind of "fantasy realism" I guess. I mean, how many straight on blade cuts can you survive?
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Postby Cerem » Tue Sep 27, 2005 10:39 am

Hundreds as long as your clothing stops the blood flow and your armor takes alot of the impact.
One if it's a mortal wound, naturally.
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Postby Kyle » Tue Sep 27, 2005 12:09 pm

Clothing that stops the blood flow? What the... How come it doesn't help in real life? :roll:
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Postby Sarcasm » Tue Sep 27, 2005 12:13 pm

If I am not mistaken there was a combat style like the plunge in the way in the real world Minus the crazy mofo sword arts and jumping so fucking high, Battles between experts would be over after about 5-9 passes

Now let the D&D geek speak about HP....

Do we have aura's in real life? How about the ability to draw Xlife? Or to, In some mystical way, be bitten, poisoned, trashed, swallowed, crushed, Burned, Yet come back every time? Like it was shown many times, Taking damage more often then not means that the opponent has managed to hit or hurt you at least a bit, Or even to force you use some of your power, A clean hit from the opponent are critical strikes, Other times one or the other side, if they know what the fuck they are doing, Block somehow, Yet still use some of their power, It will be hard to believe for you, But it is nearly impossible to make a clean cut on someone who knows what he or she are doing.

In conclusion, The lose of HP does not directly translates to a wound.

HP are called Hit Points For a reason.
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Postby Kyle » Tue Sep 27, 2005 1:06 pm

Yes, however... If I hit you with a sword I assure you you won't have much HP left :D

Not saying I like it realistic, just saying realism can help make a battle more exciting and cinematic.

And the combat style you're referring to... Battoujutsu? Although that's only one move and it's over :)
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Postby Cerem » Tue Sep 27, 2005 1:07 pm

Kyle wrote:Clothing that stops the blood flow? What the... How come it doesn't help in real life? :roll:


It does. The clothing will soak up the blood and soon it'll act like a bandage as the blood flow is slowed enough for the platelets to clot the wound up.
It's not exactly something I'd wanna rest on to save my life, but it's happened.
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Postby Kyle » Tue Sep 27, 2005 1:38 pm

Hmmm, I guess it could happen, but the wound would have to be rather small. I doubt a 5cm wound could be detained by some loose cloth, let alone a sword cut. It's different with a bandage, which is put tight around the wound.
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Postby Sarcasm » Tue Sep 27, 2005 2:45 pm

Kyle wrote:Yes, however... If I hit you with a sword I assure you you won't have much HP left :D

Not saying I like it realistic, just saying realism can help make a battle more exciting and cinematic.

And the combat style you're referring to... Battoujutsu? Although that's only one move and it's over :)

Thats the point, You are not hit most of the time.

And I was not refering to Battoujutsu.
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Postby Cerem » Tue Sep 27, 2005 3:24 pm

Isn't the Battou Kitsu a technique, not a style?
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Postby Forerunner » Tue Sep 27, 2005 4:12 pm

Kyle wrote:One or two hit kills are cool in a cinematic way... I mean, if a plunge were present in an anime series it would surely be with an amazing blade art but only one or two rounds. It adds a kind of "fantasy realism" I guess. I mean, how many straight on blade cuts can you survive?


Well it was kinda cool absolutely axing Rosmar first hit in the rematch in episode 4...
...but Strta and Rhue are now both excellent pungers, I would have liked a long skillful battle with amazing sword arts flashing everywhere until Rhue's sperior skills proved better... or the fact that you do mare damage than him eventually shows you that Rhue is vastly superior... But 5 out of 7 battles results in a lvl4 injury for either me or him the the first 3 rounds.
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Postby Jabbo » Wed Sep 28, 2005 4:32 am

It'd be nice if Lun included a Notch item that made step 4s have to exceed the damage threshold by 20% instead of 20 points. But if that doesn't happen, then the damage thresholds will likely go up like crazy to make up for the unbalance and the injury system will pretty much be obsolete.
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Postby Belthazar » Thu Sep 29, 2005 9:47 pm

I'm thinking Lun will have a notch that makes you learn a blade art.
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Postby fwacho » Fri Sep 30, 2005 2:26 am

I have found that to ge teh most info you need to stretch out plunges as long as you can before winning. that;s teh one major disadvantage of uber saves... also... there may need to be threee different uber saves to use when playing through E6 for various reasons. relationships are important after all. hey.. everythign is relative.

on the hit point discussion I liek to think of hit points as the general well being of a chacter. Loss symbolizes everything from wounds, fatigue (mental and physical), being psych-outed, and even loss of the hope for victory.

don't dispair E6 approaches and it is worht the wait. (thank you beta testers for keeping quiet. you all know how much of a blessing that is for future players)
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Postby Shindy » Fri Sep 30, 2005 7:25 am

lol...

okay its been ANOTHER 2 month since i've asked. how far are we from EP6 going public?
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