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Greatchickenman wrote:I'm up for any type of female at least once.
Heh, actually, I didn't code the actual animation. I wrote the interface, the methods, and the Jagged Edge animation. Then, I got a friend who was helping me with the programming to code in the rest of the Blade Art animation. After he was done, I spent a bit of time fixing up some of it, since a few were off. But other than that, the majority of the grunt work was not done by me, since at that time, I was coding the blade arts themselves.Eckolin wrote:+1 point for the bladeart animations.
Indeed. I know that there is quite a lag problem. However, I think I can fix that by creating a larger heap size for the program. If you want to try it, change the contents Test.bat to the following:Oipo wrote:The java plunge is quite laggy for me, but playable. The sound sounds quite normal. And it's overall a nice game.
java -Xmx512m us.crestfallen.theplunge.PlungeTest
Indeed. That's just a tenative number that I use while testing - I haven't actually fine tuned the heap settings yet. Even with 512 mb of memory, is STILL runs a bit choppy. It's only noticable right after the Blade Art animations. I'm going to try to revamp the entire graphic display classes, along with fixing the sound.Eckolin wrote:512 MB? One has got to love Java and graphic applications.
AznChipmunk wrote:The download doen'st work for me.
The one in Eckolin's sig, I mean.
Black-Cat wrote:Only the ones with egos made of steel can withstand the scourge of emotional deterioration often referred to as "having no life".
Forerunner wrote:AznChipmunk wrote:The download doesn't work for me.
The one in Eckolin's sig, I mean.
Me either... don't know why though.
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