by Alundaio » Sun Dec 18, 2005 8:23 pm
Sorry I haven't responded in like a week. But I'm on Break from class now for about a month, so I have alot more spare time. So i will be working on the game when I don't have to hang out with my girlfriend or work. All I have to do before an Alpha release is to actually code the plunge. It shouldn't be that hard really, its the connection between players that will be. Connecting to the server and other players is already done. So alot has been done basically. The Alpha will not include equipping blade arts and will lack other stuff such as using notch items. I plan on working out a way to make automatic updates, so when you connect it will start downloading an update and patch. But we'll see. And for you people asking for an RP server. Here is how it is going to be: When you first start the program, it will login to a master server, and will get your player stats and items out of a database. Anyone will be able to host during the alpha and beta releases, no matter what server you connect to you will always have your stats saved on the master server. So don't worry, once you create an account, you will be able to host/join any server with that characters stats. I'm not too sure how many people can connect to a single server before it lags, but thats why testing will start so early in the process. I do plan on adding a unique battle system too, which will only be when you fight monsters. It would help if you people can throw out some ideas on how to Fairly raise stats. Maybe doing "quests"/"Missions" for money and notch items will be good. that way, it will be fair for those people who have done them. And there will be a 'hiscore' so too speak, which will be the players Class such as "Hylyn". Ideas are always welcome.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -- Albert Einstein