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PostPosted: Fri Jan 06, 2006 7:06 pm
by AznChipmunk
(Click to enlarge)

Arachnia:
Image

Grounder:
Image

Haunter:
Image

Mauler:
Image

Download them:
http://www.zupload.com/download.php?fil ... path=34974
(This is for Lun, or whoever.)

PostPosted: Fri Jan 06, 2006 8:03 pm
by Telephalsion
Belthazar wrote:Image The nightmare leech

HP: 300

Special: Immobilizes one of the characters by sucking on it not only making that character lose health but also healing itself with the health taken from the character. If not killed quickly will spawn baby forms also capable of immobilizing characters and sucking their hp.

*Edit* I know the picture sucks but just throwing the idea of what it would look like.


It woudl seriously rock if you encountered that... in that image form too.

Cactrot

PostPosted: Fri Jan 06, 2006 8:58 pm
by Forerunner Traziun
Cactrot
Image
HP: 1
XL: 1
Attack:1
Defense:1
Mind:1
Agility:150

CTP: 10
AR: 250

[On turn 1] 75% chance of escaping.

It is a monster that is hard to kill, but once you do the rewards are great. There would only be one in the area it appears in.

PostPosted: Sat Jan 07, 2006 2:37 am
by Wellsy
After shitting, I found a nightmare leech in my toilet.

Is that bad? :shock:

As for monsters - there aren't enough slime or jelly-like beasts in my opinion. So . . .

Ochre jelly

HP: 200
XL: 50
Attack: 30
Defense: 50
Mind: 2
Agility: 10

Has shock attacks and most of the Aionsluh attacks. Obviously you'd find this guy in the sewers or other subterranean places . . . :wink: Usually in groups of one, two, or three. Use either the graphic of a Metal Babble or a Slime from DW, except make it OCHRE!

PostPosted: Sat Jan 07, 2006 12:03 pm
by AznChipmunk
I don't think Dragon Warrior graphics fit the way.

Very different.

PostPosted: Sat Jan 07, 2006 12:17 pm
by Sage Of The Wise
TTHW has a good giant slime graphic in it, atleast I think its good.

PostPosted: Sat Jan 07, 2006 12:21 pm
by Aegis
I was going to come up with an idea for a monster, but the custom made-from-scratch graphic I made for it turned out to be potentially more awesome than my concept. I might still write it down later.

Here is my from-scratch monster graphic:

Image

Lun, you can do whatever you want with this.

PostPosted: Sat Jan 07, 2006 4:44 pm
by Wellsy
Nice pic, Aegis!

AznChipmunk wrote:I don't think Dragon Warrior graphics fit the way.

Very different.


That's true. I was just throwing ideas out since anything I tried to draw would look like ass. A slime graphic shouldn't be too hard to come up with, though.

PostPosted: Mon Jan 09, 2006 9:13 am
by Telephalsion
Aegis:

Image

Wellsy630 wrote:Ochre jelly

HP: 200
XL: 50
Attack: 30
Defense: 50
Mind: 2
Agility: 10

Has shock attacks and most of the Aionsluh attacks. Obviously you'd find this guy in the sewers or other subterranean places . . . Wink Usually in groups of one, two, or three. Use either the graphic of a Metal Babble or a Slime from DW, except make it OCHRE!


Forerunner Traziun wrote:Cactrot
Image
HP: 1
XL: 1
Attack:1
Defense:1
Mind:1
Agility:150

CTP: 10
AR: 250

[On turn 1] 75% chance of escaping.

It is a monster that is hard to kill, but once you do the rewards are great. There would only be one in the area it appears in.


AznChipmunk wrote:(Click to enlarge)

Arachnia:
Image

Grounder:
Image

Haunter:
Image

Mauler:
Image

Download them:
http://www.zupload.com/download.php?fil ... path=34974
(This is for Lun, or whoever.)


Belthazar wrote:Image The nightmare leech

HP: 300

Special: Immobilizes one of the characters by sucking on it not only making that character lose health but also healing itself with the health taken from the character. If not killed quickly will spawn baby forms also capable of immobilizing characters and sucking their hp.

*Edit* I know the picture sucks but just throwing the idea of what it would look like.


Ghoti wrote:Name: Large Animated Poison-edged Piece of Broken Glass
If that doesen't fit or something, just call it LAPPOG. I'm sure the players will be able to tell what it stands for.
Ability: Suicides itself upon the start of battle to do a large amount of damage to one party member and cause poison and bleeding.
Other stuff: Very low amount of HP. Can't do regular attack. Almost always attacks first. Never fights alone. If player kills it before it suicides, gives a somewhat large reward.

That's it. This would probably have been easier if I had been a beta tester. Oh well.


Telephalsion wrote:
Paradan Fanatic:

Hp: MUCH!
XL: Much, but not as much as hp, since that would be strange.

Attacks: None
Spells: Mendings skills, and lots of them


Burning_Flame wrote:Tele, Think about what your making, Would you want to battle that?

Make one like this:

The Big Fluffy Bunny

HP:10

Attacks:
Gnaw: minimal damage to one party member.
Super Bunny Attack:Heavy hit one one party member. (cannot use unless alone in battle, Rhue is the only one in your party, He's not wearing blue pants)
Eat a Carrot:Heals User moderatly.

Winnings:10000000 CTP and AR.


Telephalsion wrote:Corrupted Seraph

Hp: 800-ish


Attacks:

Bloody Coercion: Powerfull hit one attack, causes hypnosis, or whatever status attack that causes a party member to attack allies, causes maximum bleeding on the affected party member, and has a small chance of deathblow.

Covenant of Mirrors and Pain: Any attack on the Seraph is reflected back, followed by a counterattack. Seraph becomes idle untill someone attacks it.

Abyss Screech: Seraph looses a screech of torment, causes paralyzis.

Double Attack: Seraph attacks widly, hitting two times.

Demonform: Seraph goes further into corruption and turns into a homocidal demon, happens after the seraph performs the covenant twice

Heavenly Demon: This demon must be killed post haste, or it'll cause you big pain

Hp: Same as above, but full hp now, OH NOES!

Rituals of Summoning:
Ritual of Black Cosmos - Causes Cosmic damage on all party members
Ritual of Tainted Atoma - causes Atoma ^^
Ritual of Black Light - causes Light ^^
Ritual of Eternal Darkness - Causes Darkness ^^
Ritual of Perverted Unity - Causes all four damage types on the party and kills the demon.

All rituals cause BIG damage, if you fail to heal after one there's a chance you'll perish, and the Perverted Unity will probably be the end of you.


CJ wrote:Ok these are mine:

Name: Bully Bug Image

Stats:
HP: 700
XL: 30
Attack: 60
Mind: 50
Defense: 11
Agility: 66

Attacks: Description:
Normal Hit: Self explanatory
Deep Bite: Same as Holstein Cow's Slaughter Bug's attack but more powerful
Pinch: Does Damage and has a chance of inflicting 'SoreHit5'
Bully: Drains the XL of other monsters in it's group to heal it's own HP


Description:

There would be only one of these monsters per encounter and it would usualy be in a group of 2-3 other monsters
(Probably other bugs like the 'Slaughter Bug' or the 'Überspester'). When it is low on HP it will use an attack called
'Bully' which will steal the XL of the other monsters in it's group and uses it to heal it's own HP.



The stats in this are only a guess of what they should be like in E6 so they can be changed to whatever they should be.


Name: Gnome Image

Stats: Dunno About the stats.


Attacks: Description:
Normal Hit: Self explanatory
Stab: Does damage and causes bleeding
Battlecry: Calls for allys (other Gnomes).


Description: They have high evasion and can dodge a lot of attacks.
Sometimes during battle they will use a skill called 'Battlecry' to call for backup.



Name: Überspester Image

Stats: Dunno About the stats.


Attacks: Same as 'Spester' and 'slaughter Bug' but Über :P


Description: well....what is there it describe?


Can't get the little dots on top of the 'U' in RPM2k so a normal 'U' would have to be used


Forerunner Traziun wrote:Crystal Weapon
Beat him to get 5 pocites, wicites, focites, a gold stone, and a silver stone.

Location: I would say, but it would be spoilers.

HP: 5000
XL: 1

Skills:
Silencer - Instantly defeats the whole team, uses on turn 25

Attack: 100
Defense: 10
Mind: 10
Agility: 75


nightshadow wrote:Axl:

A beast that thrives on XL. When drawing XL, also heals. Holds attacks only for counter-attacks.

HP: 690
XL: 20
Focus: 81
Poise: 50
Defence: 12

Skills:Counter-attack (Does not Counter-attack Driver only)
Draw (XL+2) {Heals 20 HP}

Weakness: Piercing

Resistance: Smashing, Slashing, Fire
-------------------------------------------------------------------------------------
Zoarg:

A wanderer-turned-monster. Prefers not to attack females. Absorbs most sword auras.

HP: 347
XL: 23
Focus: 59
Poise: 77
Defence: 50

Skills: Sword Thrust (Piercing, 50% chance of bleeding)
Sword Throw (Slashing, Hits all Enemies, inaccurate)

Weakness: Air

Resistance: Any Sword Auras
-------------------------------------------------------------------------------------
Just some ideas.

Edit:
Added some additional data.


War wrote:http://www.savefile.com/files/5696236

The Zemy

It is a endgame/miniboss monsters. It using one new custom move called Wawels Rage. This cause Poison2, XLsleep2, and Disable1.

It comes with some other basic already in game monster moves.


HolsteinCow wrote:Fungal Tower

Image

Lots of HP but 1 defense. It cannot attack without inflicting some kind of status effect.

edit


Flibbo wrote:Image

The Dopple

There is one type of dopple for each playable character in episode 6. They have the same special attacks as that character. Alternativly, there could only be one type which has the same special moves as Rhue (in which case, Image This could be a better picture)
Advantage: Pretty cool i think
Disadvantage: A bitch to program

Hey, making a monster was fun. We can enter more than once right?


Telephalsion wrote:My ideas:

Bloodleech, sucks blood out of enemies to gain Bloodlife and with the bloodlife it spawns small oozes of Living Bloodlife, basically, the longer it lives the more Bloodlife slimes it'll create.

Mitosludge, pretty much a hit resistant sludge, but when you kill it, it'll split into two Meiosludges, if you take too long it'll split into a pair of Weaker Mitosludges.

Meiosludge, these ones are pretty easy to kill, but if you're unlucky youll be facing several, and theese guys can explode causing big damage to the entire party.

PostPosted: Mon Jan 09, 2006 9:20 pm
by Aegis
Damnit, out of time. And I definitely considder myself much more of a game designer than a spriter. Oh well! At least that monster rocks this world and probably all 9 heavens and hells.

PostPosted: Mon Jan 09, 2006 9:40 pm
by Forerunner
...I can't believe I didn't notice this until today... I missed my chance :( .
Hehehe, not that any of my designs would have been good or anything.
I see some nice work, looks like CJ and AznChipmunk put a lot of effort into it.

PostPosted: Tue Jan 10, 2006 1:21 pm
by Telephalsion
Forerunner wrote:...I can't believe I didn't notice this until today... I missed my chance :( .
Hehehe, not that any of my designs would have been good or anything.
I see some nice work, looks like CJ and AznChipmunk put a lot of effort into it.


if you hurry it'll still be possible for you to contribute.

PostPosted: Tue Jan 10, 2006 1:51 pm
by Fitz Tayo
Forerunner wrote:...I can't believe I didn't notice this until today... I missed my chance :( .
Hehehe, not that any of my designs would have been good or anything.
I see some nice work, looks like CJ and AznChipmunk put a lot of effort into it.

Same. Whilst it's tempting to throw something together at the last minute, I think it's time to hand down the monster creating torch.

Yes it's that time again folks: Fitz's useless bragging fun, this week: I won the last Monster Compo and got S2 Hylyn as my title. Next time: the 178th reason I'm brilliant.

Also to make this post remotely useful: Tele, from whence did this competition come from, to promise a place in E6 you must have Lun's approval I assume, as much was implied in your first post. I want details, y'dig?

PostPosted: Tue Jan 10, 2006 3:59 pm
by Telephalsion
To quote lun not using the exact words since I'm lazy:

If you can get people to make monsters it'd be nice to add some more variety to ep 6

PostPosted: Thu Jan 12, 2006 2:32 pm
by Poenaensis
Obviously there's the super boss we all want:

DIPPY:

Level ??

Special: Can't die.

Only beatable by pulling off an extroadinary combo of moves which gets harder each turn as dippy builds up his uberspeed, you only get one chance at him, if you get him rhue gains the Dippy aura which makes him Paraphalyn in no time.