Moderators: Porter, EmperorJeramyu, Telephalsion
Masked Gamer wrote:You do realize that you could easily make a game in RMXP using a 3d engine to make the graphics.
RMXP has about the same possibility for great games as RM2K, but there are different challenges to it.
Oh and, if you really wanted to, you could also make the graphics 256 colour and 320x240 resolution if you REALLY want that retro look.
I seriously don't mean to offend, but I think your arguments are pretty ignorant.
I'm NOT too sure, so don't quote me on this, but I think they had people from REFMAP make the chipsets/charsets.
True, but how many people can actually have/are bothering to buy a decent rendering program? They're not cheap, you know. And rendering isn't easy to do well.
Masked Gamer wrote:Also, the point is, if someone committed and talented comes along to make a game in RMXP, it won't be shit. It's not like it's a restrictive awful program. Just because the RMXP community sucks doesn't mean the program does.
I wrote:XP seems to me to be one step forward, and two steps back from 2k3. It seems like they recycled lots of stuff RM95 of all things. Like, just walking your character walk around on scree. It looks stale and dim. Yes, the sprites can be a higher resolution, but Rm2k's pixelish look really gave it a kind of personality, and brought it closer to a true SNES console-style RPG. Not to mention MIDIs are forced to have this strange reverb effect that sounds really crappy. I also noticed there isn't a built in face-pic option of any sort. Making everything a higher resolution doesn't necessarily make it better.
Sling wrote:But creating Battle Sprites is time consuming, (which is probably why it took me 2 years to make one game).
So this program is bad, because you guys are lazy? Wow, now I understand completely. My bad.
And Ruby is dead simple once you get the hang of it.
Masked Gamer wrote:if you're good.
Users browsing this forum: No registered users and 10 guests