The Way Morrowind Mod?

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The Way Morrowind Mod?

Postby Sean_Canavi » Sat Jun 03, 2006 7:19 am

I've been working on a Way Fan Game in RPG Maker, but I've been having trouble figuring out The Plunge. So I thought, why not make a Fan Mod in something I'm good at? I know how to make Morrowind Mod basics, and I was wondering if there's anyone here who knows them as well.
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Postby Fitz Tayo » Sat Jun 03, 2006 7:25 am

That would be a VERY big mod.
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Postby Sean_Canavi » Sat Jun 03, 2006 7:28 am

Fitz Tayo wrote:That would be a VERY big mod.
Still, it'd be worth it, wouldn't it? I've already started the basic skeleton of it, such as factions, classes, and what-not.
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Postby Elachim » Sat Jun 03, 2006 2:14 pm

Do it. Do it now.

<rushes off to buy a copy of Morrowind>
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Postby Sentinel » Sun Jun 04, 2006 12:56 am

There was actually a brief discussion of doing something similar in Neverwinter Nights. With luck, both would happen, and then we'd have two more mediums to spread the wonderful game.
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Postby Sarcasm » Sun Jun 04, 2006 7:26 am

Dude, We have no one working on the NWN thing, It would take a team of 12 extremely talented scripters and modders to manage this under a year and a half :/
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Postby Sentinel » Sun Jun 04, 2006 4:09 pm

It wouldn't be that difficult apart from the Plunge, but once we got that, we could mostly use that code everywhere else.
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Postby Sean_Canavi » Sun Jun 04, 2006 4:42 pm

I can take care of the factions, items, weapons/armor data, and all that, but I need someone skilled at 3D Modeling to help with creating objects for the game.
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Postby Elachim » Mon Jun 12, 2006 1:57 pm

Please do note that there are no weapons or armor in the Way, and the only items are notch items. If you're going to make it, make it right.
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Postby Aegis » Mon Jun 12, 2006 4:18 pm

Sarcasm wrote:Dude, We have no one working on the NWN thing, It would take a team of 12 extremely talented scripters and modders to manage this under a year and a half :/


Thats a major exaduration, but you're right about one thing, it is difficult enough that no one on this forum would ever get it done.
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Postby Sarcasm » Tue Jun 13, 2006 8:53 am

Uh, No, no that's not.

Planescape: Riftbusters was in development for 3 years with a team of 20 members. its a NWN persistant world with many custom thingies, but even PS:RB did not bring a custom battle system like The Way would recuire.
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Postby Requiem » Tue Jun 13, 2006 12:31 pm

I say we all wait for NWN 2.

... Yeah.
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Postby Sarcasm » Tue Jun 13, 2006 1:11 pm

the graphics would be better, But even with a kickass server we could have 150 areas at most

while a good NWN I server could handle over 700
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Postby Aegis » Tue Jun 13, 2006 1:28 pm

When I posted that comment, I frogot we were talking MMORPGs.

In that case, we'd need thousands of dollars and around 20 payed workers. :)
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Postby Sarcasm » Wed Jun 14, 2006 5:30 am

No, It was a NWN persistant world :roll: pay attention
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