I heard there were supposed to be swiftfoot racing. But, it didn't make it into the final game... Actually, it would be nice to have a nice fat list of all the things that were planned, but didn't make it in the game...
Like wasn't the Tower was planned to be more of a final dungeon rather than a single room or two?
Anyways, I uploaded my work on Catacomb so far~
>
Catacomb<
It needs a lot of work still, like all the dynamics are missing, but I was getting kinda worn out from it! I don't know if it captures the right atmosphere, the song might be too loud/overbearing... But, check it out
Also, for fun I edited the lantern glowy effect. I probably should post a before and after, but I think I like the results. [Instead of a single white flare image that glows, it's now a orangey tinted and slightly manipulated flare. But, also two new cutouts, to make the glowy more organic/random and darker background. Also, a slight black filter to make Rhue appear to have lighting effect, rather than stay the same; and a dark brown filter to make it a little darker and capture the caves color.]
It would be fun to do very minor effects for all areas, to make it a little more natural...
EDIT: I made notes for all the songs so far :
TO DO -
The Pits - Give it an Omen feel. Like Xenogears in how it starts out?
Fix the strings near the middle end, not strong enough.
Work on the piano somehow...
The Lagoon - Hard to find fault! Maybe the french horn somehow could use some help, and the strings could somehow be bettered...
But, the opening parts are great.
Tower - work on the soft bell sound... Still not quite right.
Otherwise good.
A Reflective Sky - Give it a second overhaul. Especially with the opening section. Also the ending.
Lexus - Give it a more alive feel. The guitar is pretty ... flat. Also, the sections with the odd sounding guitar need work.
Catacomb - Timp needs work. The opening could use some work. Need to add dynamics to the bells and strings. Maybe make the string beat of destruction have that edge that only some of the notes have. Make it more dangerous sounding?
Into the breach - Needs a revisit. It sounds ALRIGHT, but it isn't impressive.
Double vision - knocking - All's well? Hard to mess up techno xD
Strata Theme - Maybe, add the same type of note to the first note of the song? Give it a better, more dynamic feel? The guitar might use some work.......... too and same volume at all times? Should be a bit more subdued at the end?
Build Up - Revisit the bass and chorus; make sure it doesn't clash; bass on the higher pitch notes need to be stronger. Also, the main instrument resonates on certain pitches... Need to fix that double sound. Ohhh this one was such a pain...
Urgent Action - Make the opening stronger, make the end better. Perhaps make the room size more personal.