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Major Party Level Bug

Posted:
Sun Jan 15, 2006 3:41 pm
by Jabbo
Don't ask me why this bug wasn't in the beta versions, but the variables for your party level do not start out at level 1 and 0 AR, like they should, instead they start out at level 213 and -3 AR. This problem just compounds over time to yield strange results. The variables start out as such IMMEDIATELY after loading a save file from a previous episode. The result is that the party never levels up and permanently has level 1 stats, and the skills are screwy too. Somewhere in the opening of the game these variables need to be set to 1 and 0.

Posted:
Sun Jan 15, 2006 3:51 pm
by Poenaensis
HMMM, didn't happen to me

Posted:
Sun Jan 15, 2006 3:57 pm
by Jabbo
Well maybe it doesn't happen to everyone, but two people on the forums have reported it, one of my friends told me about it, and it happened to me when I loaded stats into the current version, so I dunno.

Posted:
Sun Jan 15, 2006 5:40 pm
by Terra
Wait, they can level up in E6? That would explain a lot, most notibly the ass whooping I got near the end in the mine and tower...

Posted:
Sun Jan 15, 2006 6:26 pm
by Victor
I finally tracked down those variables somewhat. They must have been used somewhere in the Marna Stretch back in EP2. Something about animal control? Haven't been able to locate the events though, not that it matters I suppose.
What worries me is that since most of that variable page was used, and it also seems to have new uses -- or at least new names -- in EP6, there might have been other things that were missed.
885 and 886, Characters Level AR, are the culprits of this specific problem, it seems. But is 882 -- Midian AR Level -- used for something? Or some of the other variables?
I'm half-tempted to just modify those variables myself -- specially since looking over other variables I noticed that I had a certain one at 7 that needs to have been lower, though I'm not sure yet if it's as simple as just changing it there -- and continue playing, rather than wait for a bug fix.

Posted:
Sun Jan 15, 2006 10:22 pm
by RentACop
If we have this problem, is there any way to fix it by futzing with the variables? Or maybe changing the characters so they have the appropriate levels even if they still won't level properly?

Posted:
Sun Jan 15, 2006 10:49 pm
by Jabbo
Set the character level variable (885) to 1 and the character AR variable (886) to however much AR they should have, then either run the Add CTP and AR common event or win a battle, and that should fix all the problems. Except there's still the thing where Midian has all of his skills when he shouldn't, but it fixes everything else.

Posted:
Mon Jan 16, 2006 5:24 pm
by Jabbo
I've made the temp fix for this bug for anyone who wants it. Here are the instructions:
Download
http://www.geocities.com/jabbo_kaldra/bugfix.zip and
http://www.geocities.com/jabbo_kaldra/normal.zip
Extract the map file from bugfix.zip and put it into the episode 6 folder (replace the map file already there)
Go to the House of Pnoe in game. There should be a sheep outside. Talk to it and say "yes."
Input the amount of AR you've picked up since the beginning of the episode (You could cheat here, but cheating is stupid, so it's your choice).
Extract the map file from normal.zip and put it into the episode 6 folder (replace the map file already there)

Posted:
Mon Jan 16, 2006 5:39 pm
by Dy3000
Ummm how do u know how much AR you have picked up? I'm at the part where you get the Outword Stone thing and are supposed to activate it at the house of pnoe.
Also, will this fix give you back the skills you should have learned in the levels past?

Posted:
Mon Jan 16, 2006 5:57 pm
by Jabbo
There's not much of a way to know, just estimate. If you're right before the Reflective Sky area, I'd go with 2000-2500 (which may be pretty dang wrong, I'm not really sure). You can always just put in 0 if you want to level your characters from the start; I was just providing a mechanism for people to get back the AR that they got that didn't go to its intended function.
And this fixes everything relating to character levels. It resets their rm2k characters to level 1 and removes all of the skills they acquire through leveling, and then levels them up normally based on the amount of AR you put in.

Posted:
Mon Jan 16, 2006 8:13 pm
by Dy3000
Thanks. I estimate it to be around 3500 plus a whopping 2500 for the Barrucha.
What does the last step with pasting the file in the normal.zip folder do? I presumed it would just get rid of the sheep, but apparently it's still there, not that it's a big deal or anything I guess.

Posted:
Mon Jan 16, 2006 8:20 pm
by Jabbo
It should get rid of the sheep... you have to leave the map or go back to the main menu for it to go into effect, though. Either that or I did it wrong.

Posted:
Sun Jan 22, 2006 3:18 am
by SeeK
There, the variables are fixed...

Posted:
Tue Jan 24, 2006 10:16 pm
by Asra
Ah thanks. I think they already had most of those abilities, but now I see that they stopped. Thankyou mister Jabbo.
Hmmm

Posted:
Sat May 13, 2006 12:17 am
by LunC
It was a stupid idea to recycle old switches and variables. Oh well, I'll fix this up.