That page Sage linked to was kind of bad.
http://cube.ign.com/articles/651/651301p1.html - This has all the pictures and basic info.
http://cube.ign.com/articles/651/651275p1.html - This is the hands-on stuff.
http://media.cube.ign.com/articles/651/ ... ids_1.html - And this is the video, which shows some of the potential.
A few random, unrelated things:
I don't want to swing around a remote to play Zelda. Do you have ANY idea how exhausting that will be?
FINALLY, RTS games are actually possible on consoles.
Nintendo might refuse to make Mario Paint DS, but... WHAT IF WE HAD 3D MARIO PAINT?! ...Is that even possible?
ALL IMPRESSIONS OF THE CONTROLLER so far have been positive. I just think that's worth mentioning. The people who have actually USED it, loved it. Metroid Prime 3 will undeniably be FUCKING AWESOME.
The whole two-part controller thing will take some getting used to. I like having an even amount of weight on the left and right, that's why symmetrical controllers (in shape, not buttons) work. Will this still be comfortable?
You will be able to get SHELLS of SNES, N64 and GCN controllers, and place the remote thing inside them. So developers can continue to make games with the GameCube controller if they want, but making use of the 3D space thing. Or just make multiplatform games for the GCN controller, which is still compatible with the Revolution. Keep in mind, having a mouse for a console is one thing. THREE DIMENSIONAL MOVEMENT DETECTION is a whole new ball game, and sounds Nintendorgasmic.
I have a whole rant about what my main problems with the controller are, but I'll save it for later. For the most part, it looks awesome, but it needs a rechargable battery as well. And apparently, Super Mario 128 (whatever they end up calling it) is heavily centered around use of the controller... I wonder what that means...