RPG Maker XP

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Which RPG Maker do you prefer?

rm95
2
6%
rm2k
19
53%
rm2k/3
11
31%
rmxp
4
11%
 
Total votes : 36

RPG Maker XP

Postby Sling » Thu Nov 24, 2005 5:37 am

For some reason, everywhere I go
I can never find games made using rmxp.
Why? Are people afraid of it or something.
The graphics are lot better. The battle sequence
may be shit but you can actually rewrite the
script/code in the script editor. Which is
good. However, you can only have a maximum
of 100 events per map.

I've made a game using rmxp, you can dowload it
here: http://www.freewebs.com/ventress/dan.htm
It's pretty short and is not very good but you can play it if you
want. rmxp is available from http://www.phanxgames.com.
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Postby Flibbo » Thu Nov 24, 2005 10:29 am

2k for me, i just like it more.
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Postby Gizmo » Thu Nov 24, 2005 12:52 pm

The reason i dont use XP is because of the layers and the battle sequence (which is what killed RPGM2K3 for me too) so i will go with 2K.
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Postby Belthazar » Thu Nov 24, 2005 7:12 pm

change isn't always bad but i think i like 2k best
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Postby Lord_Ehrgeiz » Thu Nov 24, 2005 9:08 pm

My PC is too crappy for XP, so 2k rulezzz.
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Postby Ultimate Halo Sticker » Fri Nov 25, 2005 4:19 am

I think things get better with age, so I chose rpg maker 95. 8) 8) 8) 8) 8)
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Postby Forerunner » Mon Nov 28, 2005 3:30 am

The Way runs off 2k doesn't it?
That means it wins by principle.
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Postby Aegis » Sat Dec 03, 2005 6:31 pm

I don't use any of them anymore, but back when I did, it was 2K all the way. Basically, what killed XP for me was the fact that they took out the layers.
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Postby Silvercrow » Mon Dec 05, 2005 6:33 am

rm2k/3. Rm 2000 and rm 2003 are equal, IMO.

And the reason nobody uses XP is because it sucks.
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Postby Lun » Wed Dec 07, 2005 8:33 pm

What's wrong with RMXP? And the title is "RMXP", when that's not even what the topic is about.

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Postby EmperorJeramyu » Wed Dec 07, 2005 9:01 pm

XP seems to me to be one step forward, and two steps back from 2k3. It seems like they recycled lots of stuff RM95 of all things. Like, just walking your character walk around on scree. It looks stale and dim. Yes, the sprites can be a higher resolution, but Rm2k's pixelish look really gave it a kind of personality, and brought it closer to a true SNES console-style RPG. Not to mention MIDIs are forced to have this strange reverb effect that sounds really crappy. I also noticed there isn't a built in face-pic option of any sort. Making everything a higher resolution doesn't necessarily make it better.
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Postby Escreon » Thu Dec 08, 2005 2:55 pm

I definately like rm2k the best. Rm2k3 is good if you're going to use completely RTP, but otherwise messing around with battle sprites, face sprites, weapon sprites, magic sprites etc. etc. is just too irritating. RMXP may have scripts, but they're annoying to work with.
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Postby Poenaensis » Wed Jan 11, 2006 9:15 am

Has to be 2k3 for me, more options. The battle system can be converted with some clever coding. 95 is a bit too bad on the graphics front for me, and I'm not that picky. XP just changed too much.
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Postby Fitz Tayo » Wed Jan 11, 2006 10:37 am

Personnaly, I think all are good and bad in there own ways.

Generally I'd use Rm2k as it involves the least effort and involvement on my part.
Rm2k3 is good if you overcome the battle system with some good graphics and nifty additions etc. Naufrager did this.
RMXP is for those who want to go all out, with all the custom systems worked in rather than made with images and huge events. And lets face it, you need to learn some basic code, if you just steal other codes offered up to you, you probably won't get quite what you want or you'll misunderstand and screw it up. Also, what the hell is up with the screen moving, it seems... just... too smooth for some reason. Stale as Jera put it.
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Postby AznChipmunk » Wed Jan 11, 2006 4:30 pm

I prefer 2003, and I make my own battle system, but the default one is okay.
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