randomperson wrote:Wow, Jeramyu, I'm amazed how much you know about this game. I never knew how deep it was...Someone should totally write an FAQ for it like the one for The Way, though it'd be a ton of work.
A LOT of work, one of the two major reasons I couldn't do it alone.
randomperson wrote:Whoa, I never knew that sidequest involving the mountain was how to find Teachey...I tried to get up there once but it just kept on cycling through the same maps and I couldn't figure out how to get to the top, so I just quit. How do you get up there?
I usually just get lucky with trying exits. I can look up the exact solution in a bit...
randomperson wrote:I also remember getting to Ramseur once, but every time I've tried since then, I've never been able to figure out how to get through the temple ruins...if you have directions for that part, that would be really useful.
Again, I'd have to look it up, since I did it such a long time ago. The 3rd or 4th time playing through I just played the game through the editor and cheated past most of the dungeons. Solve 'em once, I think that's good enough. They're certainly enjoyable the first couple times around, but when you're dialogue hunting, they just get in the way. Has ANYONE been able to do that dial turning puzzle with Manteo in the Thought Realm? I can never ever get it. Same with the tug-o-war with the Golem on Severn island.
randomperson wrote:How do you get this "Lamdur" spell for Kanna? Actually, how do you get ANY skills for her? I remember having a few, but have no idea how I got them. >_> She's completely useless without them, what with her 1-use and ridiculously hard-to-create magic items, and her MP-expending and horribly weak attack. In fact, a list of hidden spells/weapons/etc for everyone would be really useful, since there's a ton of great skills/equips I remember having on one playthrough but never finding afterwards. In particular, an amazing weapon for Anderson that had a wind animation and hit all enemies...I had it on my first play, but never since. Sorry if I'm asking too much there, but if so, just knowing where that weapon is would be great. Had some weird name starting with Z, I believe, though I'm not sure.
randomperson wrote:By the way...is any character apart from Vance, Clifton, North, Anderson and Fayette useful? It seems to me that most offensive skills suck, so the only useful characters are ones with strong regular attacks or, in Fayette's case, good healing spells. I'd like to try using people like Tatum, Kanna and Holly for once, but they seem so completely useless. Are the characters just unbalanced, or is there some trick to these characters that I haven't found yet?
Again, I went into rm2k and gave most the enemies 1 HP (the game is long enough as it is! Had I fought all the monsters in my playthroughs, I'd probably still be playing!) so I'm not terribly familiar with anything's usefulness in combat, including items, spells, and characters, which is the other reason I couldn't write a full walkthrough. Maybe Sage knows more about this stuff?
randomperson wrote:About the jobs in Act 2...wow, never knew you could play through them with Anderson. Apart from the Olar amulet one, can you play every single job with him? If so, I guess that would be the best choice, since if you do them with Fayette, Belson/Mauldin steal all the rewards from them anyway.
Well, after thinking about it more, it's slightly more complex. Here's as best I remember.
-You can only do the boat racing job with Fayette. If you DON'T do it with her, you get a slightly different quest available with Anderson.
-The recover the statue quest can be done with either Fayette or Anderson, if I recall.
-Olar amulet can only be done with Fayette.
-The crime boss one (where you go to the... Silverstreet? strip club) can be done I THINK with either Fayette or Anderson. Whittaker and Gastonia tag along either way.
randomperson wrote:This really is a great game...I can't wait to play through it again ^_^ I'm still amazed at the amount of non-linearity.
No kidding. It must've taken serious restraint to put some of the more shocking plot revelations at the periphery of the game. I know if I had a plot twist as great as the scene with Teachy or the stuff on Severn island, I wouldn't be able to resist making it mandatory. But I guess that's what makes it so juicy is that it's out there to discover freely.