TTHW FAQ

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Re: TTHW FAQ

Postby randomperson » Sat Jun 27, 2009 10:09 am

Fixed once again.
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Re: TTHW FAQ

Postby randomperson » Sat Jun 27, 2009 11:59 am

Okay, problem. It seems that you can't enter Selma Castle until after getting the final Kita techniques. But you can't give Alex the Alex Vest unless you give it to him before getting the Kita techniques.

So unless I'm missing something, it looks like it's impossible to get all the rune tablets unless you take the Arcadia path.
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Re: TTHW FAQ

Postby Sage Of The Wise » Sat Jun 27, 2009 4:36 pm

I thought something like this might happen, since it turns out there's code that makes the Alex Vest chest disappear once act 3 starts. But Alex at the Kita Shrine still has the code to trade the vest for a rune tablet, I think you can get the vest another way, either through a different chest or event.

Or, hell, get the vest, equip North with it at the end of act 1, that way he still has it for act 3. I don't think North is ever stripped of his armor. And if he is then just keep it and equip it to Vance right before meeting Benson and Mauldin, we know his armor isn't stolen.

EDIT: I'm looking at the code and it looks like North looses whatever he has equipped in the weapon, shield, helmet, and accessory slots, but not the armor slot. So it looks like giving him the Alex Vest right before finishing act 1 is a viable method unless there are more equipment changes later.
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Re: TTHW FAQ

Postby randomperson » Sun Jun 28, 2009 12:41 am

That's a good idea, thanks.
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Re: TTHW FAQ

Postby Non-Sequitur » Mon Jun 29, 2009 2:08 pm

Branchville
-----------
As soon as you enter this town, a kid will steal most of your cash. Don't worry about it – you'll get it back later.
There's an item shop here where you can make Tonics, so go ahead and do so if you want, though bear in mind it costs money as well as ingredients. It's only open at daytime – if it's night, wait to go there another time, since you need it to be night to continue the story. If you want to change it from day to night, just rest at the inn. At night, the pub is open – go in, and talk to the purple-haired guy. After a scene, you'll wake up downstairs. Talk to the woman and, after some dialogue, you'll be a bounty hunter, changing Vance's class from Bartender to Hunter. You have three jobs to complete – I'd recommend doing them in the order they're shown, since that's pretty much order of difficulty.

There is a chest containing a revive in the bottom-left corner.

Halifax Township
----------------
Go into the inn and watch the scenes. Then, exit the screen north, and watch some more scenes. You'll now be in control of North. Exit to the world map, and go southwest to the lighthouse.

The leftmost barrel in the township contains two hardened slimes and at the plain to the north where Sardinia has her concert, the little kid on the left gives away a tonic.

Marion's Island
---------------
Well, North's gone, and you've got Fayette instead. Her stats are horrible at the moment, but they'll get better soon. Hopefully you did as I said and kept the Frypan – equip it on her and she'll gain the "Scalding Water" technique, allowing her to at least do something in battle.

Use the save, then exit to the east. Go north from here. At the junction, go east and talk to the blue-haired woman.

*NOTE* Completely irrelevant to the guide, but for some reason this event has a note inside that says "bahamut lagoon has cool graphics, but it's a really boring game". No idea what it's doing there, but it was pretty bizarre seeing it there.

Anyway, head west two screens, then north, then east. Enter the cave.

Before entering the cave there is a chest containing a tonic in the bottom-left corner.
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Re: TTHW FAQ

Postby Sage Of The Wise » Mon Jun 29, 2009 10:46 pm

Halifax Township
----------------
Go into the inn and watch the scenes. Then, exit the screen north, and watch some more scenes. You'll now be in control of North. Exit to the world map, and go southwest to the lighthouse.
The leftmost barrel in the township contains two hardened slimes and at the plain to the north where Sardinia has her concert, the little kid on the left gives away a tonic.

That kid is also Elko. He's in the casino as well, and in Burlington.
The Kaibutsu lords pop up a few times in the first two acts actually. Orrum is in Vance's dad's bar in the beggining of the game for example.
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Re: TTHW FAQ

Postby randomperson » Wed Jul 01, 2009 9:25 am

Yeah, I noticed Orrum in the bar. Elko's on Severn Island too. And Catawba shows up at Fayette's birthday party if you didn't kill her.

And thank you, that stuff has been added.
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Re: TTHW FAQ

Postby Sage Of The Wise » Wed Jul 01, 2009 1:43 pm

Just ran into Elko in Kershaw, that kid is in more places than Biggs.
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Re: TTHW FAQ

Postby randomperson » Thu Jul 02, 2009 12:24 am

Lol, I guess it makes up for him being completely irrelevant to the entire plot. >_> How he became a Kaibutsu lord is beyond me.
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Re: TTHW FAQ

Postby randomperson » Sat Jul 04, 2009 6:11 am

Urgh, would anyone happen to have the directions to get through that ridiculous cave you go through to get to Greene's villa? I can't remember the solution at all.
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Re: TTHW FAQ

Postby Non-Sequitur » Tue Sep 29, 2009 9:29 pm

Sage Of The Wise wrote:I thought something like this might happen, since it turns out there's code that makes the Alex Vest chest disappear once act 3 starts. But Alex at the Kita Shrine still has the code to trade the vest for a rune tablet, I think you can get the vest another way, either through a different chest or event.

Or, hell, get the vest, equip North with it at the end of act 1, that way he still has it for act 3. I don't think North is ever stripped of his armor. And if he is then just keep it and equip it to Vance right before meeting Benson and Mauldin, we know his armor isn't stolen.

EDIT: I'm looking at the code and it looks like North looses whatever he has equipped in the weapon, shield, helmet, and accessory slots, but not the armor slot. So it looks like giving him the Alex Vest right before finishing act 1 is a viable method unless there are more equipment changes later.


I know that this FAQ is not being updated anymore, but the Alex Vest is an actually an accessory and not armor. I'm not sure why I didn't notice this before.
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Re: TTHW FAQ

Postby Non-Sequitur » Tue Nov 03, 2009 3:01 pm

And if he is then just keep it [the Alex Vest] and equip it to Vance right before meeting Benson and Mauldin, we know his armor isn't stolen.

I have confirmed that this works. You don't even need to worry about having no canteen for Vance since one will be automatically equipped to him when Anderson saves him.
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Re: TTHW FAQ

Postby Non-Sequitur » Mon Nov 09, 2009 11:48 am

Sage Of The Wise wrote:Doesn't Anderson have a crane fist stance?

I have been playing through and taking notes to try to continue the walk through, but this is something I have never found on any of the times I have played through and I still can't find it now. I checked all the skill scrolls in the data base, so I know Anderson does not learn it from a skill scroll. I'm starting to think that there may not actually be a way to get this in the game.

Has anyone ever found this?

Edit:
I also can't find where Biggs (the traveler with a bad sense of direction) goes when he says he wants to travel to a place that caters to tourists.
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Re: TTHW FAQ

Postby RainboWings » Fri Dec 18, 2009 1:51 am

Non-Sequitur wrote:
I also can't find where Biggs (the traveler with a bad sense of direction) goes when he says he wants to travel to a place that caters to tourists.


Go to Fairmont tower and speak with the person who wasnt there earlier. :)
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Re: TTHW FAQ

Postby Sage Of The Wise » Wed Dec 30, 2009 11:54 pm

I got some pm's from people asking if the guide was going to be finished since randomperson isn't around anymore, so I decided to work on it some. I tried to format it like his was. this goes from the beginning of Act 3 until having to choose which path you take to Dillon.



WALKTHROUGH - ACT THREE[wk3]



-------------------------------------------------------------
The Thought Realm[a3p1]

-------------------------------------------------------------

Durham Valley Inn
-----------------
Once your done absorbing the massive amount of plot that has just been shoved in your face you'll see that you're now in control of Kanna, and she insists on being just as enigmatic as usual even when your playing as her. So do as she says and start your journey to the Kershaw Lighthouse.

World Map
------------
Head to the southern part of the continent and you'll soon enter Kershaw Pass, and just as quickly you'll be exiting Kershaw Pass, after a brief moment of plot. Back on the world map there's a few places to visit before we move on with saving the world. You can see A town slightly to the west, that's Kershaw itself, which we will be visiting in just a moment, but first go farther west then that and head behind a small patch of mountains to find a secret area. Inside is a cheat with an AMETHYST RING. Now head back and enter Kershaw.

Kershaw Township
----------------
The town has got all the normal stuff your used to; inn, merchants, etc. so go check that out as you see fit. There's also some treasures here to pick up. The well has 2 BADIN for you, and one of the trees in the southwest has an APPLE.(Note: due to a bug you won't actually get an apple unless you fix the code) There are two barrels next to the red house in the northwest, the lower of the two has 2 ASH, or 1 in hard mode. Inside that house is a chest with EYE OF NEWT.

World Map
---------
That's pretty much all there is here for now, so when your done leave and head east towards the mountains. There's one patch of land that looks different then the rest. Go there and enter Kershaw Heights.

Kershaw Heights
---------------
On the first screen when you enter head to the left most part of the treeline and examine it for an ACORN. In the next area there's a chest slightly hidden on the left with a TOADSTOOL. From here you can either try and fail to head right or continue up. In the next area there's a save spot and a cave, so go in there. Very soon into the cave you'll trigger some more cut scenes, and Tatum will join your party. Immediately turn around and head back to Tatum's room. Open the chest there for 38GP, or 22GP in hard mode. Now continue up through the cave and very soon you'll be switched back to Vance.

Thought Realm
-------------
After a few more scenes you'll find yourself outside a house, so head into it. Talk to the man standing behind the counter, and after a short conversation do what he says and take a seat at the table. The shop owner will enter and then will begin the mother of all exposition. Once the conversation is over with, leave the house and head south to the forest. This is a good time to point out that if you ever need to you can come back to the house and sleep in one of the beds for a free heal. Also, D'nalsi will sell Hi-Tonics and Antidotes. You can also head east of the house to find a graveyard, but there's nothing to do here at the moment.

Dream Forest
------------
Head south across the bridge and passed the intersection and you'll see a chest partially hidden which holds a METEORITE PIECE. Then head left back at the intersection to what seems to be a dead end. At the part of the ground that's darker then then the rest you can head down. Follow the path until you come out on a ledge. From here you can enter a small grove by following the treeline right at the ledge, but there's nothing there now. So head down the ledge and enter the cave.

Go through the cave until you reach a cut scene where Manteo will help you with a puzzle involving memorizing an increasing series of directions. In easy mode there will be 5 rounds, and in hard mode there will be 8. Alternatively you can give Manteo all your money to do the puzzle for you, but I wouldn't recommend it. Some people have trouble with this puzzle, the trick is not to start inputting directions the second Manteo says one, but after the direction disappears and you hear a sound. Once you hear the sound its okay to start inputting directions.

After completing the puzzle continue through the door that appeared. You will soon see a chest on your right, but its impossible to get. (if you do manage to get it, it would lower all your characters stats by 50, have you save, then call you a cheater.) You'll soon leave the cave and be back in the forest. Climb up the ledges and enter next area. You'll be in the area you saw the clown earlier. There's a save spot here, then continue north and more cut scenes will ensue. After its done you'll be back in control of Kanna.

Kershaw Heights
---------------
Back in the caves, continue up to the exit. There will be a save point outside. In the next screen you should see two small bushes on the ground, each one has a JALAPENO PEPPER in it. At the next screen you will finally be at the lighthouse. To the right of it is a chest with a MYSTIC RESIN in it.

Kershaw Lighthouse
------------------
The first floor is just a small empty room, head up the stairs.

The second floor has an invisible maze. From the sign go down 3 intersections, right 1, and up 1 to reach a chest with 20GP. From there go 1 down, 2 left, 1 up, 1 left, and 1 up to reach another chest with a COCONUT. From there go 2 down, 1 left, 2 up, 1 left, and 1 down. From here you can easily reach the save spot and the stairs.

Now you will be at the top of the lighthouse, and so will Benson and Mauldin. More cut scenes happen, and once its all over, you'll now be in control of North.

Branchville Crater
------------------
Right in front of you is a save spot, use it if you want and continue up. As you can see Branchville has been completely wiped off the map and North's house was ground zero for the explosion. Luckily though Clifton survived and he'll join your party at the end of the cut scene. Clifton has a Phoenix Charm, which is a rare accessory you may want to remove from him and give to North, especially since he may or may not become part of your permanent party.

World Map
---------
We're back in the Burlington Duchy, haven't had a chance to explore here since act 1. Anyway, head west towards where the sheep farmer and Cumberland is, and you should see a new place that wasn't there before, this is the Kita Shrine, go head in.

Kita Shrine
-----------
Outside you'll see Alex, and if you managed to hang on to the Alex Vest, you can now give it to him for a RUNE TABLET FRAGMENT. I should point out that at this point its okay to get the ruin tablet fragments without worrying about them being stolen and never seen again.

Head inside and there will be a cut scene. Then you will have to do a kind of stupid puzzle. The easiest way o do it is to set up two red crystals vertically like a gate, and then just move all the blue crystals through the gate one at a time until they are all gone. After this is over Lowry's will tell North to meet him at the top of the mountain, Before you do this head back into the house. Inside is a chest with a ROPE, and if you talk to Cordova she will give you 2 TONICS and a SLINGSHOT if you don't already have one. After your done head out the back of the house and across the water you'll see a second chest with another ROPE. Grab this then head towards the mountain.

Use the rope you just got to climb up the cliff you come to. Then head up and enter the cave behind the tree. Follow the path and you'll exit the cave shortly. You should see a spot by the cliff for another rope, but don't use one there yet. Instead head down from that spot and you'll enter another cave. Go down the path until you exit the cave. Outside you'll find a chest with another ROPE. Use the rope to descend the cliff and get a fourth ROPE and hit the switch at the base of the tree. Now head back through the cave to the cliff with the rope spot from before. Use the rope here to climb up and you be attacked.

BOSS: Eeluminati
Not much strategy for this one, just use your skills, heal when necessary and it should go down pretty fast.

After that you'll see a save spot and a shrine up ahead. Before you use your last rope to head up there, go check out the pillar to the right of it that should be there if you hit the switch earlier. North will find another switch here. Now Head back down to the long vertical cave. About half way down this path if you look closely at the left wall you'll see a part that doesn't cast a shadow on the ground. Walk up to it to enter a room, and if you checked the pillar there should be nothing blocking the stairs there. You'll be outside again with three chests which contain 2 IRON HANDS and a HI-TONIC. Make sure to equip both Iron Hands to North.

Once that is done you can finally go to the shrine at the top of the mountain. After the scene here North will have some new skills as well as another reason to angst about life. Norths skills depend on what weapon he has equipped and what his health percentage is at. Head back down the mountain and when you reach the house at the bottom there will be another cut scene. After its over head back to the world map.

World Map
---------
So now you need to find where Orrum ran off to. If you didn't go loot Selma Castle back in act 1 you can now, and if you left the RUNE TABLET FRAGMENT there for later now would be a good time to go get it. When your done with that head to Somerset.

Somerset
--------
When you get here go head towards Vance's house and you'll see North's sister outside it. Talk to her and you'll find out that Orrum regularly has dealings with North's parents. So go head over to North's house to find that no ones home. Clifton will point out a secret basement, so head down. Another cut scene occurs in which North goes for an angst hat-trick. When thats over and done with you'll be in a graveyard. Talk to the people around you if you want, then talk to Clifton to leave. North and Clifton will head off for Dillon, and the game switches back to Vance.

Durham Valley Inn
-----------------
After another cut scene head back up to Durham City.

Durham City
-----------
The weapon shop in town is now open. Its definitly worth checking out because you can get a Scimitar for Vance which will teach him the teach him the incredibly powerful Red Crescent after having it equiped for 4 battles. After your done there head to Durham Castle.

Durham Castle
-------------
You'll be taken to the conference room to talk to Duke Salem. He'll hire you to go get Fayette back from Duke Greene, and he'll pay you 200GP for the job, or 135 GP in hard mode. You will also have the option to turn in Tatum for a bounty. I'm not sure on all of the consequences of this decision yet, when I do I'll change this part. If you do turn her in you get 65GP and if you don't turn her in she gets +6HP, +2MP, +2 Attack, +2 Defense, +1 Mind, and +1 Agility. In either case she does not come with you to Dillon.



-------------------------------------------------------------
Hunting Down Duke Greene [a3p2]

-------------------------------------------------------------

Campobello
----------
After the surprisingly uneventful ship ride you'll arrive at the port town of Campobello. There's a few things to grab here as well as a side quest if your interested, and if your still playing I assume you are. First off the merchants here sell all types of new weapons and armor you can blow your money on. The item shop here has tonics, hi-tonics, carotenoil, and awakenings. Now, go under the bridge in town and stand directly in the middle of it, and then walk right. You will find a RUNE TABLET FRAGMENT. Then walk a step away then walk back to it again. This time you'll find 2 HARDENED SLIMES, 2 ORANGE MOSS, 2 BONES, and an ORANGE CLAY. There's a similar area to this towards the north of town. If you walk behind the wall that's behind the stairs, you'll enter a secret area with a chest that contains an EBONY BUCKLER. Now head back toward the port and enter the east most house next to the Inn. There's a chest on the right hidden behind a bush that holds a POTION. On the top level of the town, head into the item shop. Theres a bag on the left, check it for NECTAR. in the house next to the item shop, examine the clock for QUARTZ. Now if your up for it you can do a small sidequest for some money and items.

Sidequest: Find Latta
---------------------
Go to the house in the northwestern most section of town, talk to the women to learn that her daughter has disappeared. Then wait until night. Go underneath the bridge like before, expect this time go left until you enter a new area.

You'll find yourself in a secret underground bar. Go talk to the bartender to learn more about Latta. Then leave the bar to the south to enter the catacombs. Head down until you reach an intersection. You'll see a chest there with WINGED BOOTS. Head to the left for another chest with a RUNE TABLET FRAGMENT. Head back to the right passage and you'll soon find Latta. Talk to her and then the bagmen offer to sell her for 5GP. You can either pay them or fight them. If you fight them you'll be able to get 35GP in a bit so I suggest that. If Vance has learned Red Cresent it will kill them all. After the results of your decision play out, you'll be back at Latta's house and her mom will pay you 10GP. If you fought the bagmen, head over to the Baron's house and you can extort him for 35GP.

World Map
---------
After your done in town, leave and cross the bridge, Dillon is north, but there's a few things to the south we can do first. Directly west of the bridge, there's a mountain sticking out of the mountain range, enter it and you'll find yourself in a Penal Colony. You will see a chest here guarded by two soldiers. If you wait until night you can get the chest, inside is a RUNE TABLET FRAGMENT.

Back on the world map head south to the lower part of the continent. Head east to a small patch of forest and you'll find another small area. Check the left statue for a HEALTH ESSENCE. There is also a chest behind the treeline that holds a PHOENIX CHARM. From here head west until you reach Bragg.

Bragg
-----
Outside the fortress there's 5 BADIN in the well. Once you enter, on the outer left path there is a tray of food with a TOADSTOOL on it.Then head to the upper right corner and examine the tree for ORANGE CLAY. In the lower level of the fortress is an inn and a guy who will make potions and awakenings. Marion is also down there.

The upper level has a large library. I'd suggest reading all the books there, they contain a lot about the history of the world that isn't really talked about the rest of the game. On the right side of the second row of books, 3 books down is a BOOK OF HEALING. On the right side of the third row of books, 6 books down, is a book that will teach Anderson the Tiger's Claw stance. In the back row of books, second book on the left is the GRIMORUM MINIMA, a weapon for Kanna. When your done reading talk to Pelion at the top of the area for a cut scene. After that your done here so leave whenever you want.

World Map
---------
From Bragg start heading back north past Campobello until you come to another port town on the east cost called Colerain.

Colerain
--------
There's another weapons shop here, as well as an item shop with tonics, hi-tonics, revives, and mahou spices. There's a chest on the west side of town that you can't get, so don't try. At night the house to the right of the inn is open and there's a few things of interest there. In the first room is a bar and if you talk to the owner you can extort him for 10GP. In the back room you'll meet Myrtle who will invite you to play 3-card Monte. Whether you play or not is up to you, the game is inherently rigged to the dealers advantage, but if your lucky you could make some money. She stops playing if you get 5 games up on her.

From here on out you have three different paths to take to Dillon. You can either go through Arcadia to the west, go through Colerain Mountain, or take the Ferry from Colerain to Dillon. The choice greatly effects the rest of the plot arc as well as the rest of the game. I'll go more in detail about it when i update this.
Last edited by Sage Of The Wise on Wed Feb 02, 2011 2:10 pm, edited 2 times in total.
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