by randomperson » Wed Jun 24, 2009 12:23 pm
It's a decent game. I actually found ToP really boring. Then again, it was the GBA version and I heard the SNES one was a lot better.
Anyway, act 2 is done...act 3 will obviously take a while due to EPIC NON-LINEARITY and such.
WALKTHROUGH – ACT TWO [wk2]
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LOOKING FOR DUKE WINSTON [a2p1]
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Edisto
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The medicine shop here sells Mahou Spice, an MP healing item, which is good to have. The equipment shop sells a lot of good stuff, so buy whatever you want from there. I'd keep the Lucky Sword over any other weapon they have there, though, since its critical rate and instant-death chance are much more useful than a little extra power.
There's a guy in the southeast corner of town who asks you for 5 GP. Definitely worth it, because if you come back here later and talk to him again, he'll give you a load of great items.
Just northeast of that guy is a cave. Go through and head up the stairs to get to a graveyard. Examine the grave with the flowers to get a PROTECT RING.
Now, to continue with the story... if it's not daytime, go to the inn and make it so. Then talk to the blue-haired woman in the top-right corner of the west section of town. Now leave Edisto using the eastern exit.
World Map
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Notice the tiny little gap in the mountains just southeast of you? Go in there to get to a secret area where you can find a SKILL SCROLL. This one teaches "Antidote", and I think it should be pretty obvious what that does. Fayette's the only character who can use this, so go ahead and give it to her.
There's a really obscure secret area just east of that one, but it's not particularly worth getting there. Still, here are the directions – From the little patch of trees near Edisto, go 3 spaces right, 1 down, 3 right, 1 up, 2 right, 1 down, 1 right, 2 down, 5 right, 1 down. The chest here gives 9 GP. If you're on hard mode, you have to fight a mimic first. It's got crazy defense, but only 4 HP, so you shouldn't have too much trouble killing it.
Now go northeast from there to get to Wilmington.
Wilmington
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Examine the well here for 4 GP. Now go up the stairs, and enter the house on the right. Pick up the REVIVE and leave. Now enter the inn on the left. If it's daytime, rest to make it night, then go downstairs. Talk to the red-haired woman. If you already paid for the inn, go upstairs, otherwise, pay and then go upstairs. While you're upstairs, go in the middle room and pick up a TONIC. Now, go into the door on the far left. Well, look who it is...
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QUEST FOR THE KIBOU [a2p2]
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Wilmington
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After the scenes are over, head downstairs and Gastonia and Whitaker will join. You could just go to Lumbee to carry on the story, but obviously, you want to do the optional jobs, right? RIGHT? Of course you do. Talk to Florence to access the four jobs. I'll cover them in the order they're listed, but do them in whatever order you want.
Job 6: Richland Statue
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Ugh, I hate this one. Doing that rock puzzle over and over again as you go back and forth through the tunnel's just plain annoying. Oh well, here we go.
Head southwest and enter the gap in the mountains.
DON'T get the chest through the door on the right here. Instead, go through the door on the left. Talk to the weird blue monster thing to make bridges across the lava. The chest in the middle is a Mimic, the other two each contain a ROPE. Get both ropes and use them to get down the mountain. Enter the doorway here.
Use the save, then head east. Well lookie here, a rock puzzle. How fun. Ugh, describing how to get through this is really annoying, even though it's not actually that hard to figure it out. Here we go...
Move down 2, right 3, down 1.
Push the rock you're facing down 1.
Move 1 left.
Push the rock you're facing left 2.
Face down.
Push the rock you're facing down 1.
Move 1 left, 1 down, 1 left, 1 down.
Push the rock you're facing down 2.
Face right.
Push the rock you're facing right 1.
Face down.
Push the rock you're facing down 1.
Move 1 right.
Face down.
Push the rock you're facing down 2.
Face right.
Push the rock you're facing right 1.
Face down.
Push the rock you're facing down 1.
Face right.
Push the rock you're facing right 1.
Move 2 down.
Push the rock you're facing down 1.
Now the path should be clear for you to get out of here. Head down to Richland.
Go east a little and go through the gap in the houses for a TONIC. Now come back and go into the third house from the left. Examine the pot in the top left to find a secret staircase. Go down it and get the MYSTIC RESIN. Then go back out.
Now go into the inn and talk to the baron. He's in the top-right corner. Go back on to the world map, and head northwest. You should find a little barn. Pick up the two flowery things here for two GINGER ROOTS. Now go back into the cave and all the way back through the rock puzzle. Talk to the weird blue thing in the lava room. If you still have the Short Sword, equip it.
BOSS: MUTANT SLIME
If you have the Short Sword on, just use "Frost Cut" to paralyse, then kill it.
If you sold it or whatever, you still won't have too much trouble. Just fight it like you would any other boss. Vance can "Charge-up" a few times and then use "Charge slice", while Fayette attacks or heals.
Now go back into the cave. In the first room, walk four spaces left from the entrance and examine the wall there. You'll find the statue. Go back through the rock puzzle again (ugh), then go into the inn and talk to the baron. After the conversation, you'll get 50 GP. Head back through the rock puzzle for the last time and get back to Wilmington.
Job 7: Mysterious Northern Tower
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Head into the forest-like area to the east of Wilmington. You have to pay 15 GP to get past the toll here. Just northeast, you should see a small area with a guy who wants a flourescent Escargotcha shell, a rare drop from the monsters in this area. The reward's only 26 GP, so it's not worth farming for one, but if you do happen to get one, stop by and trade it with him.
Just north of there, you should find Fairmont. Head to the southern area of the town. Go into the house one house right from the westernmost one. Examine the bed and go down the stairs. You can't get to this chest yet, but keep it in mind for later (a lot later). There's nothing much else here, but buy some weapons if you want. They're only sold at daytime, mind – at night, he'll just sell those useless drink items. Definitely get the Rapier, which gives the "Electric Slice" move, and after a few battles, will permanently give you "Thunder Slice", which stuns all enemies, meaning you won't need that Short Sword for paralysing stuff any more.
Now go a little west to find the tower. Talk to the fat guy outside for 10 GP. Talk to the guy at the counter and he'll open the door. Go up the stairs in the next room, then go up the ones in the next. Get the ORANGE MOSS and exit west. Examine the statue, then go back inside. Go down two sets of stairs, and go down through the door that was locked before. Get the 5 GP, then go up the stairs. I don't really know the exact solution to the puzzle here, I just mess around with the switches until it opens. Go up the stairs that appear here. Get the 10 GP and use the save. Go up the stairs.
BOSS: GHOST
Do whatever you usually do for bosses here. If you have any stun moves, stun it to make it even easier.
You get 20 GP and LUCAMA'S AMULET, which doesn't seem to do anything. Go back down to the first room. On the way back, a new chest with a SALTPETER will have appeared. Talk to the guy at the desk for 10 GP Now head back to Wilmington.
Job 8: A little girl's special request
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To get to Bowman, you'll have to go pay 15 GP at the toll again. From there, go northeast until you can go east, then go east and over the bridge. Bowman's the town in the far east part of this area.
Go into the house in the northeast and go upstairs. Save and then take the northernmost doorway. After some scenes, minigame time. Make sure you save first.
This minigame's REALLY annoying. Try to go fast, but not TOO fast or you'll just get stuck against some rocks and fail. Go slow enough that you can actually control your boat somewhat. If you have plenty of money, don't even bother trying, since winning only affects how much money you get. First place gets you 60 GP, second gets 30, third gets 15, and if you seriously come last, you really suck. And you get nothing.
Strategy by Sage of the Wise:
"For the boat race, just do whatever speed you're comfortable with and stay near the top. After the second waterfall, get to the topmost lane and then just go max speed all the way down, their won't be anything in your way. That should get you first place."
After that's over, head back to Wilmington again.
Job 9: Bandit Troubles
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Gastonia and Whitaker will tag along for this one. Head back to Edisto. Go into the inn and talk to the blond woman in the left. She'll tell you the bandits went east. That's all you need to do here, but before you go, buy some Flint Spears for Whitaker and Gastonia. Some extra damage always helps, especially since this job's battles are pretty hard. Go on to the world map and go southeast a little, then east quite a long way until you see a town. This is Timmonsville. Go in. Go into the northwesternmost house. After the scene, go downstairs, and walk into the very bottom-left corner for a SILVERSTREET VOUCHER. Examine the pot in this room for 7 GP. Go back up, talk to Fayette, and get out of here.
Go west a little and then south, over the bridge, to Orangeburg. From the entrance, move left, down, left and up. Go into the house and talk to the woman inside. If it's not daytime, go into the inn to change it. Then go and talk to the ferryman by the entrance, then enter Silverstreet.
Go and talk to the guard at the northwest corner. After a conversation, fight and kill him. Head through the door. The enemies here can be really annoying, since they can stun the whole team at once. There's pretty much nothing you can do about that, so just try to kill them quickly.
Get the chests in here for a POTION and 15 GP. Take the easternmost exit, then go south into the next room. From here, go north to Murfree's room.
BOSS: MURFREE
Like all the bosses so far, paralysis works. If you don't have any paralysis moves, have Vance use "Charge slice" and Gastonia/Whitaker attack while Fayette heals.
Aaaand you're done. You get 125 GP for this job. Not bad at all. Head back to Wilmington.
Lumbee Forest
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Okay, now that you're done with those jobs, let's get on with the main story. Lumbee is just northeast of Timmonsville.
Take the southeast exit, then the northeast. Minigame here. Keep in mind that you can jump up the logs as well as across when you're on the second column. Try to jump just after a log moves into position, because jumping when it's already been there for a while is likely to result in the log moving and you falling in.
Once you're over the river, save, and get ready for a boss.
BOSS: PREYING MANTIS
Lol, it's spelt wrong. Anyway, this is another boss that can be stunned, so use any stun move you may have (probably "Thunder Slice")
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ACROSS THE DESERT [a2p3]
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After the scenes, Gastonia and Whitaker leave. You could head for the desert now, but there's another job to do first.
Job 10: Olar Amulet
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Talk to Florence to start this job. Livingston's just south of Bowman. And yes, that does mean you're going to have to pay the 15 GP toll again.
Okay, first off, the little group of three trees in the middle of the northern part of town. Examine the spot where a fourth tree looks like it should go for a HARDENED SLIME. Now enter the bar in the northeast. After the scene, go over to the northwest and talk to the woman with the line in front of her. A load more scenes follow, Fayette leaves, and Gastonia and Whitaker rejoin. Save and go up the stairs.
Go into the southeasternmost room and get the DERANCIVIL ESSENCE. Then go through the northeastern room and up the stairs. Go east to save, then up the stairs at the bottom. Whitaker will leave. You'll fight two generic guards, which sould be no problem. Fayette will rejoin for the boss.
BOSS: ROCKWELL
Unlike the other bosses up to this point, he's immune to paralysis, so your stun moves aren't going to be any good here. Still, he's not too much trouble even without it, especially if you got a Flint Spear back in Edisto for Gastonia. Vance should "Charge-up" a few times, then "Charge slice" and then spam his normal attack. Fayette can handle healing, as usual. Gastonia should use "Pincushion" until she runs out of MP, then keep on using normal attacks and maybe healing items if necessary. If she doesn't have the Flint Spear, then obviously, she can just keep using normal attacks, even if they don't do much.
Whitaker will rejoin, and you've only got 5 minutes to get out of here, so save in the library to the east. You won't be using Gastonia and Whitaker for any more battles, so unequip all their stuff. You can sell it later.
Go into the room to the west, and pick up the WINDSOR TOWER KEY. Then go back downstairs and open the northern door with it. Go through the weird room with the plants.
The doors you have to go into correspond with the plants in the earlier room. First, go into the middle door. Then go into the door just right of the middle door three times. Then go into the far left door. Go down a few screens and you're out. Watch the scenes. Gastonia and Whitaker will leave, permanently this time. You'll get the OLAR AMULET, but you won't get your GP reward for quite a while yet. So that's that job pretty much over.
Windsor
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There's nothing particularly interesting here. Go all the way to Orangeburg, where you did the bandit job.
Orangeburg
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Go into the general store. They're selling stuff now. Buy two Canteens and equip them on Vance and Fayette. Buy around 40 Badin of water. Then buy any equipment you want. Feel free to spend all your money, since you'll lose it all soon. After you finish shopping, there is one little sidequest to do...but not only is it hard as heck, but it only gives you GP as a reward, and you're about to lose all of that anyway. I don't recommend it. If you do want to do it, go to the far west of town and into the building in the south section. It seems to be completely luck-based to me, I had to hack saves in so that I could do it. The best strategy I could figure out was to hit them from the side or behind and then run away really quick, but even that didn't work half the time. The second match is against two people, which REALLY sucks. The third is cake if you managed the second. Once you're done with everything, get out of here.
Strategy by Sage of the Wise:
"Ok, the fighting pit is really easy once you understand the coding and how rpgmaker works. Pretty much you score when you are next to them and hit the enter key, and they score when they move into the square your in. Except, due to how rpgmaker works, if you hit enter while facing them, that also triggers their hit code, so they still get a score. So the key is to know its perfectly ok for them to just be next to you, and to never face them while attacking. After that you just need to know their movement patterns:
Rowland - walk towards, walk towards, wait, walk away
Morven - walk towads, wait
Kenly - walk towards, walk towards, walk away
Anderson - walk towards, walk towards, walk towards, wait
Just set yourself up so when by the time they get next to you they're next movement is either wait or walk away, and hit enter when they get there, just dont face them. The first 2 battles are a joke with this strategy. With the third, run around in a corner while Anderson summons all the fire so its all in about the same spot. When that's done continue as normal. Its a little harder since hes so fast but its not that bad."
World Map
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From Orangeburg, go south. When you see a little gap in the mountains, go into it, and get 12 GP from the secret area. Then exit that area and go west and enter the next gap in the mountains.
Pittsboro Desert
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First, go east. Examine the ledge with the chest on. Vance will use Fayette to jump up to it and get the code 2744. Then go west two screens and south one. Head south here and examine the chest. Enter the code 2744 for a SHOVEL. Go back north, and take the eastern exit. Examine the rock. After the scene, equip anything you want to keep. You're about to lose all your items except your equipment. Now head east.
BOSS: BENSON AND MAULDIN
This is just a plot-based battle. Do whatever you want and let all the dialogue play out. Eventually, Benson will knock you out.
You'll now lose all your items and GP. This is why I instructed you not to pick up certain chests – you would've lost the items you got from them here, and you can't get them again unless you take a certain path later on. And you definitely want the freedom to go whichever way you want, right?
Anyway, we're now in control of North.
Pirate's Lair
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Watch the scene. Holly will join. She's pretty much useless, but oh well. North's got no weapon at the moment, which isn't good. Head east and pick up the TONIC and SLINGSHOT. Put the slingshot on North. It's a pretty weak weapon and it uses MP when you attack with it, but it's certainly better than nothing. The tonic's very welcome, too, since you've lost all your healing items.
The pirates here can hurt Holly a lot, but they probably will barely scratch North. Holly will likely die on your way through here – don't worry about it, as North can take care of the battles by himself. Until she dies, she can use those shivs you randomly acquired to try and one-hit-kill the pirates. Even when you run out of MP, the slingshot still works.
Go all the way south, then east. Examine the notice on the wall. After a few scenes, you're back with Vance again.
Pittsboro Desert
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Fayette's gone, but you now have a new character, Anderson. His axe often stuns enemies, and his power and durability are great. In short, he's awesome. He also gives you some much-needed items and GP.
Go west two screens. Take the southeast path. Go east one screen. Keep examining the water for Badin until it runs out, then go back to where Anderson joined. Go east three screens.
Pittsboro
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First, go into the southwest house. Examine the five pots you can reach for a total of 10 BADIN OF WATER. Then go upstairs and examine the two pots here. One has 2 BADIN OF WATER, the other's empty. There's not much else here at the moment, but the shop sells some nice equipment. I doubt you can afford any of it at the moment, though. Exit east.
Pittsboro Desert
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Okay, see the wall just south of you? Examine the top-right space of it for a HENTAI MAGAZINE. Then go back west to Pittsboro.
Pittsboro
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Go back into the southwest house and upstairs. Talk to the kid and give him the magazine for 10 GP. Now then, back to the desert.
Pittsboro Desert
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Go east one screen, then south one. Talk to the woman twice. Go back to where you fought Benson and Mauldin, and pick up the rope Anderson used to rescue you. Then go back to the woman and give her the rope for 55 GP and 40 BADIN OF WATER.
Now go back to the town, and into the desert again. Go two screens east. Take the northeast exit and talk to the man for 50 BADIN OF WATER (or 30 on hard). Now go back to the previous screen and go east to another spring. Take all the water you can from it. Now go back again and take the south exit. Enter the building here.
Kanna's Shrine
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Go down the stairs. Go into the northeastern door. Push the statue upwards, then go left. Press Enter next to the rocks when they're in line with the door. Now go back east. Push the statue east, then exit south. Go back north, and push the statue north. Go east.
From the start, go 2 right, 1 down, 3 right. Wait for the layout to change. Then go 1 up, 1 left, 2 up, 2 right. Wait for the layout to change three times. 1 down, 2 right, 1 down, 1 right. Wait for the layout to change twice. Go 2 right, 1 up, 1 right. Wait for the layout to change twice. Go 3 right. Wait for the layout to change once. Go 1 right, 1 down, 2 right.
Press the switch in here, then go back left. Just step wherever and let yourself fall, it's quicker that way. While you're down here, get the HI-TONIC if you haven't already. When you get back up, go into the northeastern door. Push the statue north, then go west. Go back east and push the statue east. Then take the north door. Go up and...
BOSS: GARGOYLE x 2
Just spam normal attacks and use healing items when you need to, as usual.
Now go back south. Go up the stairs, and through the door.
BOSS: BENSON AND MAULDIN
Like last time, this is a plot-based battle. Do whatever you want.
After a lot of scenes...
Pittsboro
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If you want, you can go and do another job now. If you want to, go do it before you get Fayette's cure from the medicine shop, or you won't be able to any more. It's worth doing, since it's easy and you get some money and a Rare Essence, which is really useful. To do it, head all the way back to Wilmington and talk to Florence. If you don't want to, skip the next paragraph. When talking to Florence, you'll be given an option to sell your Olar Amulet for 80 GP if you did job 10. Don't do it – you'll get 110 GP instead if you wait for later. Sell it now if you really need money right now for whatever reason, though.
Job 11: Missing Trophy
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Go to Bowman. If you did job 8, you should know where it is. Dalzell's house is the southeasternmost one in town. Talk to her. Now go on to the little grassy space outside the forest area, on the far west of the island Bowman's on. Go into the house and examine the sink in the top-right. Kill the ninja – he shouldn't be any trouble. Then head back to Dalzell for 50 GP. Now...go all the way back to Pittsboro.
Pittsboro
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Go to the medicine shop and buy the cure for 70 GP. Go back to the inn. After a lot of scenes, Fayette rejoins and Kanna joins too. Kanna basically can't do anything whatsoever without magic items made with the menu prism using various ingredients. Since you just lost all your items, you probably won't be able to make anything right now. She does come with a few spells already made, so use those until you run out if you like, or save them if you prefer.
Exit the town east.
Pittsboro Desert
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Go east and over the bridge, then north to the casino. Talk to the guy outside for 25 GP. Then go in. You can play craps, poker, and blackjack here. You can keep going until you win a total of 220 GP, if you like. Once you're done with that, go back to the desert and keep going south until you get out of the desert into another area (with cool music). Just after you cross the bridge, go all the way left to get some ASH. Then exit south. There are a few little areas around here, but there's nothing important in any of them, so head east to Durham City.
Durham City
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Anderson leaves when you enter here, but don't worry, he'll be back. The weapon shop here isn't selling anything right now, so there's no new equipment to buy.
From the entrance, go up past the first row of houses, then go into the house two houses east from your position. From the space just east of the pale blue-haired girl, move down two spaces, face left and press enter. You get a GOTHIC CAPE. Now leave this house.
Now go to the row of houses just above the row you're at now. The second house from the left has an entrance at the back. Go in and examine the bookcase for a SONGBOOK, which teaches Kanna a sleep spell.
That's all there is to do here, so go up north to the castle.
Durham Castle
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From the entrance room, go north. Go east from there and up the stairs in the library. From there, go west. Talk to the guards at the bottom, then go west again. Watch the scene here, and Kanna will leave. You have two choices here...you can go to the restaurant for food, or have the palace food. It doesn't affect anything, so do whichever you want.
For the palace food – From the room right after the entrance room, go west, and talk to the chef. Watch the scenes.
For the restaurant – Go back to town. The restaurant's the first house from the left on the second row of houses from the top. Go in, watch the scene, and you'll lose all your money. Then go into the bottom-left house. Arrange the flowers so that the red one's in the middle and the blue ones are surrounding it. One of the blue ones is obscured by the ceiling, so watch out for that. Just keep running around the obscured area just south of the door and pressing Enter until you get it out. Once they're in the right position enter the door, and get your money back.
Durham City
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After you get food (whichever way), go into the southeasternmost house in town. Talk to the woman at the counter. Pick whatever you want, since the Gothic Cape you got before will let you into the ball whatever you get. Dark Knight Armor gives the funniest responses.
Durham Castle
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Go east to the library and up to the stairs. Talk to RPG Advocate, who's guarding the stairs. If you have the gothic cape, he'll let you past. Go upstairs and then west into the ballroom. Walk around and talk to everyone until Fayette and Salem show up. Talk to Salem. After the scene, head back to the waiting room. A load of scenes follow, and act two is over.
Last edited by
randomperson on Sun Jun 28, 2009 12:47 am, edited 3 times in total.