TTHW FAQ
Posted: Sat Jun 20, 2009 10:34 am
I started work on this because, well, I just felt like it. >_> I don't have a clue how to actually upload the document on to the web, so it's going on here for now. Only the characters section is done so far, but I'm starting work on the walkthrough soon. If any of you have any idea of how to get documents on to the web, please explain, preferably in ultra-n00b terms XD
CONTENTS: (To jump to a particular section, Ctrl+F the stuff in square brackets after the section name)
CHARACTER GUIDE [char]
- Vance [charva]
- Clifton [charcl]
- Raynham [charra]
- McDonald [charmd]
- North [charno]
- Fayette [charfa]
- Anderson [charan]
- Kanna [charka]
- Whitaker [charwh]
- Gastonia [charga]
- Holly [charho]
- Tatum [charta]
- Roper [charro]
*The rest isn't done yet*
WALKTHROUGH – ACT ONE [wk1]
- Searching for North [a1p1]
- Bounty Hunters [a1p2]
- Journey to Burlington [a1p3]
- Marion's Island [a1p4]
WALKTHROUGH – ACT TWO [wk2]
- Looking for Duke Winston [a2p1]
- Quest for the Kibou [a2p2]
- Across the Desert [a2p3]
WALKTHROUGH – ACT THREE [wk3]
- The Thought Realm [a3p1]
- Hunting Down Duke Greene [a3p2]
- The Kaibutsu War [a3p3]
- Showdown in Beaufort [a3p4]
SIDEQUESTS [wks]
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VANCE [charva]
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BASE STATS:
HP: 15
MP: 0
Attack: 6
Defense: 6
Mental: 8
Agility: 12
LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Dull Switchblade
Cloth Shirt
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Bokken Slice – MP 2
Item Needed: Bokken
A quick strike using a bokken. (1 Enemy)
Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Frost Cut – MP 5
Item Needed: Short Sword
A powerful sword/ice technique (1 Enemy)
Light Flash – MP 4
Item Needed: Short Rapier
Reflect sun or moonlight from a swordblade. (Blinds All)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Electric Slice – MP 5
Item Needed: Rapier
A slice using the power of electricity. (1 Enemy)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Rapid Imaging – MP 5
Item Needed: Long Sword
Increases agility by creating temporary afterimage (User)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Doublestrike – MP 5
Item Needed: Buster Sword
Returns twice as much damage to the enemy.
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Earth Breaker – MP 18
Item Needed: Broad Sword
Creates a chasm from which rocks fly at the enemy. (All)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Poison Strike – MP 7
Item Needed: Machete
Can poison an enemy. (1 Enemy)
Vacuum Wave – MP 12
Item Needed: Silver Epee
Power decreases as it rips through all enemies. (All)
Muckraker – MP 6
Item Needed: Silver Scimitar
Flings slime, mud and other junk at unlucky enemy (1 Enemy)
Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)
Transcendant – MP 7
Item Needed: LeviathanTooth
A powerful strike of mystic energy (1 Enemy)
Spincut – MP 8
Item Needed: Kodachi
Self explanatory. (1 Enemy)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.
Rune Slash – MP 1
Item Needed: Rune Ankh
Uses the power of the rune ankh to slash an enemy. (1 Enemy)
Maelstrom – MP 13
Item Needed: Gold Scimitar
Creates a giant tornado. (All)
Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)
Eruption – MP 15
Item Needed: Claymore
Powerful Earth-based attack that hits all enemies (All)
Hiryuu Shouri Zan – MP 6
Item Needed: Benson's Sword
Benson's patented and deadly technique. (Kills 1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Charge slice – MP 4
Conditions: Have Bokken equipped and know Charge-up while having won at least 7 battles in total
A swift and sure sword attack. (1 Enemy)
Stir crazy – Desperation Technique
Conditions: During the war between Salem and Greene's forces near Branchville, or in Selma Castle, fight a battle with Vance's maximum HP at least 24
A desperation strike at all one's opponents.
Thunder Slice – MP 8
Conditions: Fight 3 battles with Rapier equipped
Slices all enemies with thunder. (All)
Water Slash – MP 6 and 1 Badin of Water
Conditions: Fight 6 battles with Canteen equipped
Uses 1 badin of water to attack all enemies.
Red Crescent – MP 16
Conditions: Fight 4 battles with Scimitar equipped
100 HP damage to all enemies, reduces user HP to 1
Poison Volley – MP 11
Conditions: Fight 3 battles with Machete equipped
A massive cloud of poison against all enemies. (All)
MY OPINION: Well, you've got to use him the entire game anyway, so you've not got much choice in the matter. But he's a great damage-dealer and his Charge Slice skill is very useful for bosses. If you get the Claymore from Zebulun Cult HQ, he's an incredible powerhouse. Even if you don't, he'll still deal reliable damage with any decent sword and will likely be one of your best physical attackers.
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CLIFTON [charcl]
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BASE STATS:
HP: 26
MP: 11
Attack: 12
Defense: 11
Mental: 10
Agility: 15
LEVEL-UP APTITUDES:
HP: 4
MP: 2
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Bokken
Leather armor
Leather helmet
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Bokken Slice – MP 2
Item Needed: Bokken
A quick strike using a bokken. (1 Enemy)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Frost Cut – MP 5
Item Needed: Short Sword
A powerful sword/ice technique (1 Enemy)
Light Flash – MP 4
Item Needed: Short Rapier
Reflect sun or moonlight from a swordblade. (Blinds All)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Electric Slice – MP 5
Item Needed: Rapier
A slice using the power of electricity. (1 Enemy)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Rapid Imaging – MP 5
Item Needed: Long Sword
Increases agility by creating temporary afterimage (User)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Gale Cleaver – MP 6
Item Needed: Buster Sword
Slashes the enemy with a gust of wind. (1 Enemy)
Immolation – MP 8
Item Needed: Silver Sword
Bathes the battle field in flames. (All)
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Earth Breaker – MP 18
Item Needed: Broad Sword
Creates a chasm from which rocks flay at the enemy. (All)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Darkstorm – MP 10
Item Needed: Silver Rapier
Surrounds the enemy in powerful dark lightning. (All)
Muckraker – MP 6
Item Needed: Silver Scimitar
Flings slime, mud and other junk at unlucky enemy (1 Enemy)
Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)
Transcendant – MP 7
Item Needed: LeviathanTooth
A powerful strike of mystic energy (1 Enemy)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.
Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)
Maelstrom – MP 13
Item Needed: Gold Scimitar
Creates a giant tornado. (All)
Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)
Hiryuu Shouri Zan – MP 6
Item Needed: Benson's Sword
Benson's patented and deadly technique. (Kills 1 Enemy)
PERMANENT SKILLS:
Once you fulfill the conditions, you will keep these moves for the entire game.
Konsui Strike – MP 1
Conditions: Start
Can cause a coma if applied correctly.
*NOTE* This skill is bugged and has no effect.
Scan – MP 2
Conditions: Start
33% chance of scanning an opponent's vital info
Hammer and Sickle – Desperation Technique
Conditions: Fight 2 battles with Steel Epee equipped
Gives two devastating blows to the enemy.
MY OPINION: A completely average character. His damage output is a lot better than people like Fayette or Holly, but can't compare to Vance, North or Anderson. He makes a good filler character if you don't have anyone you particularly want in your fourth slot, but he has no outstanding qualities.
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RAYNHAM [charra]
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BASE STATS:
HP: 20
MP: 0
Attack: 13
Defense: 10
Mental: 5
Agility: 8
LEVEL-UP APTITUDES:
HP: 5
MP: 0
Attack: 5
Defense: 5
Mental: 1
Agility: 2
STARTING ITEMS:
Club
Leather armor
Leather helmet
*NOTE* Raynham's equipment cannot be changed.
SKILLS:
Raynham has no skills.
MY OPINION: You only have him for one dungeon, but he's useful there, and should be at least equalling Vance in the damage department.
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MCDONALD [charmd]
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BASE STATS:
HP: 14
MP: 20
Attack: 6
Defense: 5
Mental: 20
Agility: 9
LEVEL-UP APTITUDES:
HP: 3
MP: 5
Attack: 2
Defense: 3
Mental: 4
Agility: 2
STARTING ITEMS:
Wooden Staff
Wool Robe
*NOTE* McDonald's equipment cannot be changed.
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Static Bolt – MP 3
Item Needed: Wooden Staff
A bolt of static electricity. (1 Enemy)
*NOTE* This skill is pretty much permanent since you can't
alter McDonald's equipment, but it is technically only
there because of his weapon.
MY OPINION: Not as useful as Raynham for that one dungeon, but his Static Bolt skill can do decent damage, and he has lots of MP to use it with. Random trivia – McDonald and Raynham's equipment can't be changed, yet the game contains code for them to be able to gain all kinds of temporary skills from various equipment, and even has code for them in the water system for the desert. I have no idea why the creator would go to all that trouble for something that's never used, so I can only assume that these characters were to have a larger role at some point.
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NORTH [charno]
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BASE STATS:
HP: 28
MP: 8
Attack: 15
Defense: 16
Mental: 14
Agility: 16
LEVEL-UP APTITUDES:
HP: 4
MP: 2
Attack: 4
Defense: 3
Mental: 2
Agility: 3
STARTING ITEMS:
Razor Knuckles
Razor Knuckles
Kung Fu Suit
Engagement Ring
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Open Hand Strike – MP 1
Item Needed: Kung Fu Suit
Can stun an enemy. (1 Enemy)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)
Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)
Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Focus – MP 5
Conditions: Fight a battle while North's agility is at least 18
Raises battle awareness. (Attack/Mental up for User)
Helluva Punch – MP 6
Conditions: 25% chance of learning after fighting a battle while equipped with Gold Army Medallion and while North's Attack stat is at least 19
The name says it all. (1 Enemy)
KITA TECHNIQUES
These are unlocked after North learns them from Lowrys during Act 3. They depend on North's equipped weapons and his current HP. The lower his HP, the more techniques will be available.
Slingshot techniques:
100% HP or lower – Swing – MP 2
Swing the slingshot around to increase velocity. (Agility+)
50% HP or lower – Pebble Storm – MP 5
Rains pebbles on the enemy. (All)
25% HP or lower – Earth Cracker – MP 8
Slashes a chasm in the earth. (All)
Razor Knuckles techniques:
100% HP or lower – Engage – MP 10
Proper engagement of the enemy raises atk strength (User)
50% HP or lower – Blinding Pattern – MP 3
This hand kata dazzles the enemy. (Blind 1 Enemy)
25% HP or lower – Finish cut – MP 8
A desparate slashing charge at the enemy (All)
Iron Hand techniques:
100% HP or lower – Iron Shield – MP 3
Uses the "iron hands" to increase defense. (User)
50% HP or lower – Super Shield – MP 6
Iron shield technique that protects more than one. (All)
25% HP or lower – Iron Maiden – MP 8
Attacks the enemy from all angles. (All)
Spike Glove techniques:
100% HP or lower – Strategy – MP 5
Improves battle effectiveness. (Atk/Agi up, 1 Ally)
50% HP or lower – Firewall – MP 12
Creates a wall of flames on the battlefield. (All)
25% HP or lower – Frenzied Attack – MP 7
Self explantory. (1 Enemy)
Steel Gauntlet techniques:
100% HP or lower – Piledriver – MP 3
Self explanatory (Def/Mental down, 1 Enemy)
50% HP or lower – Flurry – MP ?
Damages enemies for 2-4x North's MP.
25% HP or lower – Cold Crash – MP 9
A huge blast of ice. (All)
Razor Gauntlet techniques:
100% HP or lower – Deadhand – MP 2
Instantly kills if it connects. (1 Enemy)
50% HP or lower – Triple Slash – MP 10
Rapid attack on all enemies. (All)
25% HP or lower – Corsair – MP 5
Robs HP from all enemies. (Absorb HP from all)
MY OPINION: A great damage dealer. He's not as durable nor as powerful as Anderson, but he's still a very good choice for a character slot and never fails to do great damage to enemies. Some of his Kita moves are useful too, though most of the good ones require him to be nearly dead to use, which isn't very convenient.
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FAYETTE [charfa]
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BASE STATS:
HP: 12
MP: 0
Attack: 4
Defense: 3
Mental: 8
Agility: 7
LEVEL-UP APTITUDES:
HP: 3
MP: 4
Attack: 2
Defense: 3
Mental: 4
Agility: 2
STARTING ITEMS:
Duchess Robe
Silk Turban
Signet Ring
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Static Bolt – MP 3
Item Needed: Wooden Staff
A bolt of static electricity. (1 Enemy)
Scalding Water – MP 7
Item Needed: Frypan
This can HURT! (All)
Kaifuku - MP 10
Item Needed: Marion's Staff
Can restore fallen comrades. (1 Ally)
Sharpen – MP ?
Item Needed: Light Jacket OR Heavy Jacket
Exchange 2-5 MP for an equivalent amount of HP.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Release – MP 2
Item Needed: Shawl
Heals paralysis (1 Ally)
Deseret – MP 5
Item Needed: Headdress
A mystical spell that can cause chaos. (All)
Morale – MP 8
Item Needed: Emerald Rod
Certainly will live up to its name by raising HP. (1 Ally)
Haste – MP 3
Item Needed: Sapphire Rod
Raises agility. (1 Ally)
Serenity – MP 2
Item Needed: Evening Gown
Cures chaos, stupor, or berzerk conditions. (1 Ally)
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives 50% chance of escaping.
Faint Hope – MP 5
Item Needed: Ivory Cane
Restores a fallen ally, but only to 1 HP.
Providence – MP 7
Item Needed: Sundress OR Silver Robe
Restores HP to entire party. (Whole Party)
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)
Befuddle – MP 5
Item Needed: Long Staff
A very baffling attack to the enemy. (Berserk/Chaos-1 Enemy)
Purple Haze – MP 8
Item Needed: Murex Robe
A spell which causes enemies to lose MP. (All)
Hypnosis – MP 4
Item Needed: Kimono
Capable of putting an enemy to sleep or more. (1 Enemy)
Restoration – MP 5
Item Needed: Silver Circlet
Revives ally to a low amt. of HP. Slight + defense. (1 Ally)
Hopewell – MP 3
Item Needed: Turquoise Rod
Cures dehydr. and heat exhaust. w/o badin. (User)
Encouragement – MP 5
Item Needed: Amethyst Rod
Great healing spell...when it works. (1 Ally)
Aura Release – MP 4
Item Needed: Crystal Robe
Erratic spell heals a number of status effects. (1 Ally)
Dreamshatter- MP 6
Item Needed: Dyn Ring
Wakens the entire party. (Whole Party)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Dark Haze – MP 4
Item Needed: Obsidian Staff
Causes confusion in the enemy ranks. (All)
Rune Heal – MP 4
Item Needed: Rune Ankh
An ancient and powerful healing spell. (Whole Party)
Read a Passage – MP 3
Item Needed: Romance Novel
Reads a passage from a romance novel. (Silence All)
Venom Cloud – MP 5
Item Needed: Cobra Staff
Thick and poisonous. (Poison All)
Exigency – MP 12
Item Needed: Mystic Rod
Restores HP to the entire party. (Whole Party)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Remedy – MP 4
Conditions: Fight a battle after Marion gives Fayette her healing power and while her Mental stat is at least 18
Restores a small amount of HP. (1 Ally)
Aura Radiation – MP 6
Conditions: Fight a battle while Crystal Robe is equipped and Fayette's Mental stat is at least 26
Heals a number of status effects. (1 Ally)
Mystical Hallation – MP 24
Conditions: Fight 8 battles while Blenheim is equipped
Kills all enemies, full recovery after a few turns
MY OPINION: You'd think that Fayette, being the only healer, would be a must-have in any party, but as healers go, she's an unusual one, in that most of her decent healing spells require a certain piece of equipment to use. Without a Sundress, Silver Robe or Mystic Rod, she's pretty much completely worthless. Once you get her one of those items, though, she's a great character choice, since she'll be able to heal all the team at once, which is much more efficient than items. If you don't have one of those items on her, though, I'd recommend using someone else, since her innate healing spells aren't as effective as simply using healing items, and she can't inflict any kind of decent damage.
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ANDERSON [charan]
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BASE STATS:
HP: 65
MP: 0
Attack: 17
Defense: 21
Mental: 17
Agility: 22
LEVEL-UP APTITUDES:
HP: 6
MP: 0
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Steel Axe
Monk's Cloak
Canteen
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
PERMANENT TECHNIQUES
Anderson has no permanent techniques.
MINAMI TECHNIQUES
Anderson can only use one set of these techniques at a time. You can switch between which set he uses on the Skills screen. The Bear's Paw, Crane's Fist and Tiger's Claw sets are unlocked later, though I am unsure of the exact points where they are enabled. Snake and Dragon are available throughout the whole game. These techniques also use HP rather than MP. The amount of HP used seems to be a percentage rather than a number, so I cannot give their exact cost here.
Snake Fist Techniques:
Snake Fang Strike – A fast, poisonous strike against the weakest enemy.
Snake Fang Relief – Antidote.
Dragon Fist Techniques:
Dragon Sight – Scans the enemy at 33% effectiveness.
Dragon Wing – A fierce wind attack.
Dragon's Roar – Can cause deafness in the opponent.
Tiger's Claw Techniques:
Tiger's Pounce – A quick slash using the powerful tiger's claw
Eye of the tiger – Raises attack strength.
Bear's Paw Techniques:
Ursine Fury – Increased attack and defense, but at a cost.
Ursine Maul – Capable of instantly killing an enemy.
Ursine Shield – Absorbs a party member's battle damage.
Crane's Fist Techniques:
Crane Talon Strike – Vicious strike using the Crane Fist (uses 30 HP)
Crane Fierce Flight – Fly through and lay waste to enemy lines.
MY OPINION: His skills are basically completely useless, but his durability and attack power are absolutely ridiculous, and with the Zanbattou weapon that hits all enemies, he can wipe out random encounters with ease. Probably the best character in the game.
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KANNA [charka]
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BASE STATS:
HP: 30
MP: 34
Attack: 14
Defense: 15
Mental: 35
Agility: 15
LEVEL-UP APTITUDES:
HP: 2
MP: 5
Attack: 2
Defense: 2
Mental: 5
Agility: 2
STARTING ITEMS:
Grimorum Folklora
Toga
Canteen
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Lullaby – MP 10
Item Needed: Songbook
Puts an enemy to sleep. (All Enemies)
*NOTE* Seems weird that the description contradicts the actual
effect, but it does.
Nanticoke – MP 5
Item Needed: Evening Gown
A mysterious spell with self-curative effects (User)
Levitation – MP 5
Item Needed: Grimorum Avia
Levitate a group of people across short distances.
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives a 50% chance of escaping.
Steadier – MP 2
Item Needed: Sundress
Selfcure for a few status ailments. (User)
Martial Call – MP 12
Item Needed: Grimorum Gladia
Summons monsters using a grimorum.
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def., especially against stat-changing spells (User)
Boulderdash – MP 5
Item Needed: Grimorum Calculus
Use to break various rock formations.
Dawn – MP 10
Item Needed: Grimorum Chronos – night only
Changes the night to daybreak.
Twilight – MP 10
Item Needed: Grimorum Chronos – day only
Changes the day to dusk.
Remittance – MP ?
Item Needed: Crystal Tiara
Uses 3/4 MP. Restores MP of ally with lowest MP %
Nullification – MP 2
Item Needed: Rune Ankh
An ancient spell nullifying enemy magic. (Silence All)
Read a Passage – MP 3
Item Needed: Romance Novel
Read a passage from a romance novel. (Silence All)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack (Blind 1 Enemy)
Delirium – MP 3
Item Needed: Grimorum Anathema
Can wreak havoc on an enemy's mind. (1 Enemy)
Teleportation – MP 15
Item Needed: Teleport Prism
Uses the power of the teleport prism.
PERMANENT TECHNIQUES
Kanna does not have any permanent techniques.
ALCHEMY
Kanna can create magical items using the Alchemy option on the Menu Prism's screen. Creating a magical item uses ingredients that are dropped by different kinds of monsters. After creating a magical item, Kanna can use it once in battle before it disappears. The Alchemy screen displays MP costs for each item – they are the MP needed to MAKE the item, not to use it in battle. All magical items but the elemental magics and Pacolet require you to obtain Arcane Scrolls to use. These are mostly obtained by killing the Kaibutsu lords.
Pomaria1 – Wind damage, lowers defense
Ingredients: Feather x 2
Pomaria2 – Wind damage, lowers defense
Ingredients: Feather x 5
Pomaria3 – Wind damage, lowers defense (All)
Ingredients: Feather x 5, Rare Essence x 1
Smoaks1 – Fire damage
Ingredients: Jalapeno pepper x 1, Ash x 1
Smoaks2 – Fire damage
Ingredients: Jalapeno pepper x 1, Ash x 2, Warm stone x 1
Smoaks3 – Fire damage (All)
Ingredients: Jalapeno pepper x 1, Ash x 2, Warm stone x 1, Rare Essence x 1
Faison1 – Earth damage
Ingredients: Quartz x 2
Faison2 – Earth damage
Ingredients: Quartz x 5
Faison3 – Earth damage (All)
Ingredients: Quartz x 5, Rare Essence x 1
Lasker1 – Water damage
Ingredients: Shell x 1, Badin x 2
Lasker2 – Water damage
Ingredients: Shell x 2, Alligator Tooth x 1, Badin x 5
Lasker3 – Water damage (All)
Ingredients: Shell x 2, Alligator Tooth x 1,
Rare Essence x 1, Badin x 5
Pacolet1 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1
Pacolet2 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1, Coconut x 1, Wax x 1, Hardened Slime x 1
Pacolet3 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1, Coconut x 1, Wax x 1, Hardened Slime x 1, Rare Essence x 1
Landrum – Reduces all enemy and ally HPs to 1 except Kanna.
Ingredients: Ambrosia x 6
Yutecks – Absorbs HP from enemies and inflicts confusion.
Ingredients: Ginger Root x 2, Acorn x 2, Mystic Resin x 1
Ulmer – Inc. Kanna's stats temporarily before killing her.
Ingredients: Bone x 2, Meteorite x 1, Pig's foot x 1,
Nectar x 2
Bonneau – Can cause literally anything to happen.
Ingredients: Orange Clay x 1, Venom Sac x 2,
Hardened Slime x 1
Eutaw – Quickly drains an enemy's MP.
Ingredients: Ginger Root x 2, Lard x 2
Yemassee – A very powerful light spell.
Ingredients: Dendrite x 5
Rowes – Dehydrates enemies.
Ingredients: Apple x 1, Eye of Newt x 1, Badin x 2
MY OPINION: Kanna is a weird character, that's for sure. She's useless without any magic items, but with them, she can utterly decimate anything, including even the final boss. If you're patient enough to farm the ingredients to create a lot of magic items, then use her.
She's also worth bringing to quite a few dungeons simply because there's a lot of treasure you can't get without her Levitate ability. Levitate can even be used to skip the entire final dungeon.
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WHITAKER [charwh]
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BASE STATS:
HP: 36
MP: 0
Attack: 15
Defense: 11
Mental: 10
Agility: 15
LEVEL-UP APTITUDES:
HP: 4
MP: 0
Attack: 4
Defense: 3
Mental: 3
Agility: 4
STARTING ITEMS:
Wooden Spear
Beaufort Armor
Beaufort Helmet
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Although Whitaker can learn various temporary skills, he has no MP to use them with, so I don't see much reason to list them here.
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Drunken Rage – Desperation Technique
Conditions: Start
A desperate lunge at the strongest enemy.
MY OPINION: For the short time you have him, he...well, doesn't do much. But that little bit of extra damage is always helpful.
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GASTONIA [charga]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 14
Attack: 10
Defense: 7
Mental: 15
Agility: 22
LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Wooden Spear
Beaufort Armor
Beaufort Helmet
Officer's Insignia
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Right Guard – MP 3
Item Needed: Pike
Lowers the attack effectiveness of an enemy (1 Enemy)
Pincushion – MP 4
Item Needed: Flint Spear
A special spear attack. (1 Enemy)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Deseret – MP 5
Item Needed: Headdress
A mystical spell which can cause chaos. (All)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Saturn Silence – MP 7
Item Needed: Glaive
An attempt to silence all enemies. (All)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Safety – MP 5
Item Needed: Long Spear
Raises HP and defense in combat. (1 Ally)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Electrical Thrust – MP 7
Item Needed: Trident
Discharges electricity from the end of a trident. (1 Enemy)
Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds All)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Scan – MP 2
Conditions: Fight 2 battles with Officer's Insignia equipped
33% chance of scanning an opponent's vital info
MY OPINION: Like Whitaker, she's not particularly good for the short time you have her, but the extra damage is never a bad thing. I'd say Whitaker's slightly more useful because his better Attack stat is more useful than Gastonia's access to (mostly useless) skills.
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HOLLY [charho]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 6
Attack: 8
Defense: 9
Mental: 9
Agility: 22
LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 2
Defense: 3
Mental: 2
Agility: 5
STARTING ITEMS:
Dirk
Thief's Cloak
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Deseret – MP 5
Item Needed: Headdress
A mystical spell which can cause chaos. (All)
Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives a 50% chance of escaping.
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Quicksilver – MP 5
Item Needed: Thief's Mantle
Increases your speed during combat. (User)
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)
Poison Strike – MP 7
Item Needed: Machete
Can poison an enemy. (1 Enemy)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Darkstorm – MP 10
Item Needed: Silver Rapier
Surrounds the enemy in powerful dark lightning. (All)
Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)
Spincut – MP 8
Item Needed: Kodachi
Self explanatory. (1 Enemy)
Mist Blast – MP 4
Item Needed: Crystal Robe
Summons a strange and poisonous mist. (1 Enemy)
Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.
Rune Slash – MP 1
Item Needed: Rune Ankh
Uses the power of the rune ankh to slash an enemy. (1 Enemy)
Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Filch - MP 1
Conditions: Start
Try your luck at stealing from the enemy.
Poison Volley – MP 11
Conditions: Fight 3 battles with Machete equipped
A massive cloud of poison against all enemies. (All)
MY OPINION: Completely useless. Her stats suck, and her skills suck too. She seems to be intended to be used for stealing, but I've never seen her steal successfully once. Don't even bother trying to use her.
--------------------------------------------------------------
TATUM [charta]
--------------------------------------------------------------
BASE STATS:
HP: 38
MP: 17
Attack: 13
Defense: 16
Mental: 18
Agility: 24
LEVEL-UP APTITUDES:
HP: 4
MP: 3
Attack: 3
Defense: 3
Mental: 2
Agility: 3
STARTING ITEMS:
Light Bow
Chain Mail
Headband
Bandit Queen Ring
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Release – MP 2
Item Needed: Shawl
Heals paralysis (1 Ally)
Deseret – MP 5
Item Needed: Headdress
A mystical spell that can cause chaos. (All)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Arrow Storm – MP 9
Item Needed: Light Bow
Fires arrows quickly at all enemies. (All)
Special Targeting – MP 10
Item Needed: Any bow
After 2 turns, always hits; damage = current HP.
Rainbow Arrow – MP 8
Item Needed: Chroma Vest
An arrow amplified by light magic. (1 Enemy)
Skyfire – MP 7
Item Needed: Siege Bow
Fires a burning arrow at an enemy. (1 Enemy)
Exploding Arrow – MP 6
Item Needed: Silver Bow
Highly accurate attack which burns an enemy (1 Enemy)
Rune Arrow – MP 1
Item Needed: Rune Ankh
Causes instant death in its target if it hits. (1 Enemy)
Strafing Arrow – MP 5
Item Needed: Gold Bow
Can disrupt an enemy's battle strategy. (1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Piercing Shot – MP 5
Conditions: Fight 4 battles with Long Bow equipped
When this arrow hits, it always kill its target. (1 Enemy)
MY OPINION: Her stats aren't anything special, and neither are most of her temporary skills, but Piercing Shot is one of the most accurate instant-death attacks in the game, and it's pretty cheap too. She's worth using occasionally just for that. Obviously it doesn't work on bosses, but most of the bosses in this game are jokes anyway.
--------------------------------------------------------------
ROPER [charro]
--------------------------------------------------------------
BASE STATS:
HP: 47
MP: 17
Attack: 15
Defense: 15
Mental: 22
Agility: 29
LEVEL-UP APTITUDES:
HP: 4
MP: 3
Attack: 2
Defense: 2
Mental: 3
Agility: 4
STARTING ITEMS:
Glaive
Captain Uniform
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives 50% chance of escaping.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Saturn Silence – MP 7
Item Needed: Glaive
An attempt to silence all enemies. (All)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Off-key – MP 6
Item Needed: Brass Circlet
Noise polution. (1 Enemy)
Safety – MP 5
Item Needed: Long Spear
Raises HP and defense in combat. (1 Ally)
Right Guard – MP 3
Item Needed: Pike
Lowers the attack effectiveness of an enemy (1 Enemy)
Pincushion – MP 4
Item Needed: Flint Spear
A special spear attack. (1 Enemy)
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)
Purple Haze – MP 8
Item Needed: Murex Robe
A spell which causes enemies to lose MP. (All)
Hypnosis – MP 4
Item Needed: Kimono
Capable of putting an enemy to sleep or more. (1 Enemy)
Lembawe – MP 3
Item Needed: Silver Circlet
As name implies, reduces intelligence of an enemy. (1 Enemy)
Mist Blast – MP 4
Item Needed: Crystal Robe
Summons a strange and poisonous mist. (1 Enemy)
Electrical Thrust – MP 7
Item Needed: Trident
Discharges electricity from the end of a trident. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)
Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)
Read a Passage – MP 3
Item Needed: Romance Novel
Reads a passage from a romance novel. (Silence All)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack (Blind 1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
PERMANENT TECHNIQUES
Roper has no permanent techniques.
MY OPINION: Like Clifton, she's extremely average. Use her as a filler when you've got nobody you want in the fourth slot. You can't get both Clifton and Roper on the same playthrough, by the way – I'd recommend getting Roper, a) because her story is a lot more interesting, and b) because her damage output is slightly better.
CONTENTS: (To jump to a particular section, Ctrl+F the stuff in square brackets after the section name)
CHARACTER GUIDE [char]
- Vance [charva]
- Clifton [charcl]
- Raynham [charra]
- McDonald [charmd]
- North [charno]
- Fayette [charfa]
- Anderson [charan]
- Kanna [charka]
- Whitaker [charwh]
- Gastonia [charga]
- Holly [charho]
- Tatum [charta]
- Roper [charro]
*The rest isn't done yet*
WALKTHROUGH – ACT ONE [wk1]
- Searching for North [a1p1]
- Bounty Hunters [a1p2]
- Journey to Burlington [a1p3]
- Marion's Island [a1p4]
WALKTHROUGH – ACT TWO [wk2]
- Looking for Duke Winston [a2p1]
- Quest for the Kibou [a2p2]
- Across the Desert [a2p3]
WALKTHROUGH – ACT THREE [wk3]
- The Thought Realm [a3p1]
- Hunting Down Duke Greene [a3p2]
- The Kaibutsu War [a3p3]
- Showdown in Beaufort [a3p4]
SIDEQUESTS [wks]
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VANCE [charva]
--------------------------------------------------------------
BASE STATS:
HP: 15
MP: 0
Attack: 6
Defense: 6
Mental: 8
Agility: 12
LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Dull Switchblade
Cloth Shirt
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Bokken Slice – MP 2
Item Needed: Bokken
A quick strike using a bokken. (1 Enemy)
Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Frost Cut – MP 5
Item Needed: Short Sword
A powerful sword/ice technique (1 Enemy)
Light Flash – MP 4
Item Needed: Short Rapier
Reflect sun or moonlight from a swordblade. (Blinds All)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Electric Slice – MP 5
Item Needed: Rapier
A slice using the power of electricity. (1 Enemy)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Rapid Imaging – MP 5
Item Needed: Long Sword
Increases agility by creating temporary afterimage (User)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Doublestrike – MP 5
Item Needed: Buster Sword
Returns twice as much damage to the enemy.
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Earth Breaker – MP 18
Item Needed: Broad Sword
Creates a chasm from which rocks fly at the enemy. (All)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Poison Strike – MP 7
Item Needed: Machete
Can poison an enemy. (1 Enemy)
Vacuum Wave – MP 12
Item Needed: Silver Epee
Power decreases as it rips through all enemies. (All)
Muckraker – MP 6
Item Needed: Silver Scimitar
Flings slime, mud and other junk at unlucky enemy (1 Enemy)
Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)
Transcendant – MP 7
Item Needed: LeviathanTooth
A powerful strike of mystic energy (1 Enemy)
Spincut – MP 8
Item Needed: Kodachi
Self explanatory. (1 Enemy)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.
Rune Slash – MP 1
Item Needed: Rune Ankh
Uses the power of the rune ankh to slash an enemy. (1 Enemy)
Maelstrom – MP 13
Item Needed: Gold Scimitar
Creates a giant tornado. (All)
Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)
Eruption – MP 15
Item Needed: Claymore
Powerful Earth-based attack that hits all enemies (All)
Hiryuu Shouri Zan – MP 6
Item Needed: Benson's Sword
Benson's patented and deadly technique. (Kills 1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Charge slice – MP 4
Conditions: Have Bokken equipped and know Charge-up while having won at least 7 battles in total
A swift and sure sword attack. (1 Enemy)
Stir crazy – Desperation Technique
Conditions: During the war between Salem and Greene's forces near Branchville, or in Selma Castle, fight a battle with Vance's maximum HP at least 24
A desperation strike at all one's opponents.
Thunder Slice – MP 8
Conditions: Fight 3 battles with Rapier equipped
Slices all enemies with thunder. (All)
Water Slash – MP 6 and 1 Badin of Water
Conditions: Fight 6 battles with Canteen equipped
Uses 1 badin of water to attack all enemies.
Red Crescent – MP 16
Conditions: Fight 4 battles with Scimitar equipped
100 HP damage to all enemies, reduces user HP to 1
Poison Volley – MP 11
Conditions: Fight 3 battles with Machete equipped
A massive cloud of poison against all enemies. (All)
MY OPINION: Well, you've got to use him the entire game anyway, so you've not got much choice in the matter. But he's a great damage-dealer and his Charge Slice skill is very useful for bosses. If you get the Claymore from Zebulun Cult HQ, he's an incredible powerhouse. Even if you don't, he'll still deal reliable damage with any decent sword and will likely be one of your best physical attackers.
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CLIFTON [charcl]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 11
Attack: 12
Defense: 11
Mental: 10
Agility: 15
LEVEL-UP APTITUDES:
HP: 4
MP: 2
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Bokken
Leather armor
Leather helmet
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Bokken Slice – MP 2
Item Needed: Bokken
A quick strike using a bokken. (1 Enemy)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Frost Cut – MP 5
Item Needed: Short Sword
A powerful sword/ice technique (1 Enemy)
Light Flash – MP 4
Item Needed: Short Rapier
Reflect sun or moonlight from a swordblade. (Blinds All)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Electric Slice – MP 5
Item Needed: Rapier
A slice using the power of electricity. (1 Enemy)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Rapid Imaging – MP 5
Item Needed: Long Sword
Increases agility by creating temporary afterimage (User)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Gale Cleaver – MP 6
Item Needed: Buster Sword
Slashes the enemy with a gust of wind. (1 Enemy)
Immolation – MP 8
Item Needed: Silver Sword
Bathes the battle field in flames. (All)
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Earth Breaker – MP 18
Item Needed: Broad Sword
Creates a chasm from which rocks flay at the enemy. (All)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Darkstorm – MP 10
Item Needed: Silver Rapier
Surrounds the enemy in powerful dark lightning. (All)
Muckraker – MP 6
Item Needed: Silver Scimitar
Flings slime, mud and other junk at unlucky enemy (1 Enemy)
Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)
Transcendant – MP 7
Item Needed: LeviathanTooth
A powerful strike of mystic energy (1 Enemy)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.
Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)
Maelstrom – MP 13
Item Needed: Gold Scimitar
Creates a giant tornado. (All)
Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)
Hiryuu Shouri Zan – MP 6
Item Needed: Benson's Sword
Benson's patented and deadly technique. (Kills 1 Enemy)
PERMANENT SKILLS:
Once you fulfill the conditions, you will keep these moves for the entire game.
Konsui Strike – MP 1
Conditions: Start
Can cause a coma if applied correctly.
*NOTE* This skill is bugged and has no effect.
Scan – MP 2
Conditions: Start
33% chance of scanning an opponent's vital info
Hammer and Sickle – Desperation Technique
Conditions: Fight 2 battles with Steel Epee equipped
Gives two devastating blows to the enemy.
MY OPINION: A completely average character. His damage output is a lot better than people like Fayette or Holly, but can't compare to Vance, North or Anderson. He makes a good filler character if you don't have anyone you particularly want in your fourth slot, but he has no outstanding qualities.
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RAYNHAM [charra]
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BASE STATS:
HP: 20
MP: 0
Attack: 13
Defense: 10
Mental: 5
Agility: 8
LEVEL-UP APTITUDES:
HP: 5
MP: 0
Attack: 5
Defense: 5
Mental: 1
Agility: 2
STARTING ITEMS:
Club
Leather armor
Leather helmet
*NOTE* Raynham's equipment cannot be changed.
SKILLS:
Raynham has no skills.
MY OPINION: You only have him for one dungeon, but he's useful there, and should be at least equalling Vance in the damage department.
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MCDONALD [charmd]
--------------------------------------------------------------
BASE STATS:
HP: 14
MP: 20
Attack: 6
Defense: 5
Mental: 20
Agility: 9
LEVEL-UP APTITUDES:
HP: 3
MP: 5
Attack: 2
Defense: 3
Mental: 4
Agility: 2
STARTING ITEMS:
Wooden Staff
Wool Robe
*NOTE* McDonald's equipment cannot be changed.
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Static Bolt – MP 3
Item Needed: Wooden Staff
A bolt of static electricity. (1 Enemy)
*NOTE* This skill is pretty much permanent since you can't
alter McDonald's equipment, but it is technically only
there because of his weapon.
MY OPINION: Not as useful as Raynham for that one dungeon, but his Static Bolt skill can do decent damage, and he has lots of MP to use it with. Random trivia – McDonald and Raynham's equipment can't be changed, yet the game contains code for them to be able to gain all kinds of temporary skills from various equipment, and even has code for them in the water system for the desert. I have no idea why the creator would go to all that trouble for something that's never used, so I can only assume that these characters were to have a larger role at some point.
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NORTH [charno]
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BASE STATS:
HP: 28
MP: 8
Attack: 15
Defense: 16
Mental: 14
Agility: 16
LEVEL-UP APTITUDES:
HP: 4
MP: 2
Attack: 4
Defense: 3
Mental: 2
Agility: 3
STARTING ITEMS:
Razor Knuckles
Razor Knuckles
Kung Fu Suit
Engagement Ring
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Open Hand Strike – MP 1
Item Needed: Kung Fu Suit
Can stun an enemy. (1 Enemy)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)
Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)
Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Focus – MP 5
Conditions: Fight a battle while North's agility is at least 18
Raises battle awareness. (Attack/Mental up for User)
Helluva Punch – MP 6
Conditions: 25% chance of learning after fighting a battle while equipped with Gold Army Medallion and while North's Attack stat is at least 19
The name says it all. (1 Enemy)
KITA TECHNIQUES
These are unlocked after North learns them from Lowrys during Act 3. They depend on North's equipped weapons and his current HP. The lower his HP, the more techniques will be available.
Slingshot techniques:
100% HP or lower – Swing – MP 2
Swing the slingshot around to increase velocity. (Agility+)
50% HP or lower – Pebble Storm – MP 5
Rains pebbles on the enemy. (All)
25% HP or lower – Earth Cracker – MP 8
Slashes a chasm in the earth. (All)
Razor Knuckles techniques:
100% HP or lower – Engage – MP 10
Proper engagement of the enemy raises atk strength (User)
50% HP or lower – Blinding Pattern – MP 3
This hand kata dazzles the enemy. (Blind 1 Enemy)
25% HP or lower – Finish cut – MP 8
A desparate slashing charge at the enemy (All)
Iron Hand techniques:
100% HP or lower – Iron Shield – MP 3
Uses the "iron hands" to increase defense. (User)
50% HP or lower – Super Shield – MP 6
Iron shield technique that protects more than one. (All)
25% HP or lower – Iron Maiden – MP 8
Attacks the enemy from all angles. (All)
Spike Glove techniques:
100% HP or lower – Strategy – MP 5
Improves battle effectiveness. (Atk/Agi up, 1 Ally)
50% HP or lower – Firewall – MP 12
Creates a wall of flames on the battlefield. (All)
25% HP or lower – Frenzied Attack – MP 7
Self explantory. (1 Enemy)
Steel Gauntlet techniques:
100% HP or lower – Piledriver – MP 3
Self explanatory (Def/Mental down, 1 Enemy)
50% HP or lower – Flurry – MP ?
Damages enemies for 2-4x North's MP.
25% HP or lower – Cold Crash – MP 9
A huge blast of ice. (All)
Razor Gauntlet techniques:
100% HP or lower – Deadhand – MP 2
Instantly kills if it connects. (1 Enemy)
50% HP or lower – Triple Slash – MP 10
Rapid attack on all enemies. (All)
25% HP or lower – Corsair – MP 5
Robs HP from all enemies. (Absorb HP from all)
MY OPINION: A great damage dealer. He's not as durable nor as powerful as Anderson, but he's still a very good choice for a character slot and never fails to do great damage to enemies. Some of his Kita moves are useful too, though most of the good ones require him to be nearly dead to use, which isn't very convenient.
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FAYETTE [charfa]
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BASE STATS:
HP: 12
MP: 0
Attack: 4
Defense: 3
Mental: 8
Agility: 7
LEVEL-UP APTITUDES:
HP: 3
MP: 4
Attack: 2
Defense: 3
Mental: 4
Agility: 2
STARTING ITEMS:
Duchess Robe
Silk Turban
Signet Ring
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Static Bolt – MP 3
Item Needed: Wooden Staff
A bolt of static electricity. (1 Enemy)
Scalding Water – MP 7
Item Needed: Frypan
This can HURT! (All)
Kaifuku - MP 10
Item Needed: Marion's Staff
Can restore fallen comrades. (1 Ally)
Sharpen – MP ?
Item Needed: Light Jacket OR Heavy Jacket
Exchange 2-5 MP for an equivalent amount of HP.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Release – MP 2
Item Needed: Shawl
Heals paralysis (1 Ally)
Deseret – MP 5
Item Needed: Headdress
A mystical spell that can cause chaos. (All)
Morale – MP 8
Item Needed: Emerald Rod
Certainly will live up to its name by raising HP. (1 Ally)
Haste – MP 3
Item Needed: Sapphire Rod
Raises agility. (1 Ally)
Serenity – MP 2
Item Needed: Evening Gown
Cures chaos, stupor, or berzerk conditions. (1 Ally)
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives 50% chance of escaping.
Faint Hope – MP 5
Item Needed: Ivory Cane
Restores a fallen ally, but only to 1 HP.
Providence – MP 7
Item Needed: Sundress OR Silver Robe
Restores HP to entire party. (Whole Party)
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)
Befuddle – MP 5
Item Needed: Long Staff
A very baffling attack to the enemy. (Berserk/Chaos-1 Enemy)
Purple Haze – MP 8
Item Needed: Murex Robe
A spell which causes enemies to lose MP. (All)
Hypnosis – MP 4
Item Needed: Kimono
Capable of putting an enemy to sleep or more. (1 Enemy)
Restoration – MP 5
Item Needed: Silver Circlet
Revives ally to a low amt. of HP. Slight + defense. (1 Ally)
Hopewell – MP 3
Item Needed: Turquoise Rod
Cures dehydr. and heat exhaust. w/o badin. (User)
Encouragement – MP 5
Item Needed: Amethyst Rod
Great healing spell...when it works. (1 Ally)
Aura Release – MP 4
Item Needed: Crystal Robe
Erratic spell heals a number of status effects. (1 Ally)
Dreamshatter- MP 6
Item Needed: Dyn Ring
Wakens the entire party. (Whole Party)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Dark Haze – MP 4
Item Needed: Obsidian Staff
Causes confusion in the enemy ranks. (All)
Rune Heal – MP 4
Item Needed: Rune Ankh
An ancient and powerful healing spell. (Whole Party)
Read a Passage – MP 3
Item Needed: Romance Novel
Reads a passage from a romance novel. (Silence All)
Venom Cloud – MP 5
Item Needed: Cobra Staff
Thick and poisonous. (Poison All)
Exigency – MP 12
Item Needed: Mystic Rod
Restores HP to the entire party. (Whole Party)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Remedy – MP 4
Conditions: Fight a battle after Marion gives Fayette her healing power and while her Mental stat is at least 18
Restores a small amount of HP. (1 Ally)
Aura Radiation – MP 6
Conditions: Fight a battle while Crystal Robe is equipped and Fayette's Mental stat is at least 26
Heals a number of status effects. (1 Ally)
Mystical Hallation – MP 24
Conditions: Fight 8 battles while Blenheim is equipped
Kills all enemies, full recovery after a few turns
MY OPINION: You'd think that Fayette, being the only healer, would be a must-have in any party, but as healers go, she's an unusual one, in that most of her decent healing spells require a certain piece of equipment to use. Without a Sundress, Silver Robe or Mystic Rod, she's pretty much completely worthless. Once you get her one of those items, though, she's a great character choice, since she'll be able to heal all the team at once, which is much more efficient than items. If you don't have one of those items on her, though, I'd recommend using someone else, since her innate healing spells aren't as effective as simply using healing items, and she can't inflict any kind of decent damage.
--------------------------------------------------------------
ANDERSON [charan]
--------------------------------------------------------------
BASE STATS:
HP: 65
MP: 0
Attack: 17
Defense: 21
Mental: 17
Agility: 22
LEVEL-UP APTITUDES:
HP: 6
MP: 0
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Steel Axe
Monk's Cloak
Canteen
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
PERMANENT TECHNIQUES
Anderson has no permanent techniques.
MINAMI TECHNIQUES
Anderson can only use one set of these techniques at a time. You can switch between which set he uses on the Skills screen. The Bear's Paw, Crane's Fist and Tiger's Claw sets are unlocked later, though I am unsure of the exact points where they are enabled. Snake and Dragon are available throughout the whole game. These techniques also use HP rather than MP. The amount of HP used seems to be a percentage rather than a number, so I cannot give their exact cost here.
Snake Fist Techniques:
Snake Fang Strike – A fast, poisonous strike against the weakest enemy.
Snake Fang Relief – Antidote.
Dragon Fist Techniques:
Dragon Sight – Scans the enemy at 33% effectiveness.
Dragon Wing – A fierce wind attack.
Dragon's Roar – Can cause deafness in the opponent.
Tiger's Claw Techniques:
Tiger's Pounce – A quick slash using the powerful tiger's claw
Eye of the tiger – Raises attack strength.
Bear's Paw Techniques:
Ursine Fury – Increased attack and defense, but at a cost.
Ursine Maul – Capable of instantly killing an enemy.
Ursine Shield – Absorbs a party member's battle damage.
Crane's Fist Techniques:
Crane Talon Strike – Vicious strike using the Crane Fist (uses 30 HP)
Crane Fierce Flight – Fly through and lay waste to enemy lines.
MY OPINION: His skills are basically completely useless, but his durability and attack power are absolutely ridiculous, and with the Zanbattou weapon that hits all enemies, he can wipe out random encounters with ease. Probably the best character in the game.
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KANNA [charka]
--------------------------------------------------------------
BASE STATS:
HP: 30
MP: 34
Attack: 14
Defense: 15
Mental: 35
Agility: 15
LEVEL-UP APTITUDES:
HP: 2
MP: 5
Attack: 2
Defense: 2
Mental: 5
Agility: 2
STARTING ITEMS:
Grimorum Folklora
Toga
Canteen
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Lullaby – MP 10
Item Needed: Songbook
Puts an enemy to sleep. (All Enemies)
*NOTE* Seems weird that the description contradicts the actual
effect, but it does.
Nanticoke – MP 5
Item Needed: Evening Gown
A mysterious spell with self-curative effects (User)
Levitation – MP 5
Item Needed: Grimorum Avia
Levitate a group of people across short distances.
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives a 50% chance of escaping.
Steadier – MP 2
Item Needed: Sundress
Selfcure for a few status ailments. (User)
Martial Call – MP 12
Item Needed: Grimorum Gladia
Summons monsters using a grimorum.
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def., especially against stat-changing spells (User)
Boulderdash – MP 5
Item Needed: Grimorum Calculus
Use to break various rock formations.
Dawn – MP 10
Item Needed: Grimorum Chronos – night only
Changes the night to daybreak.
Twilight – MP 10
Item Needed: Grimorum Chronos – day only
Changes the day to dusk.
Remittance – MP ?
Item Needed: Crystal Tiara
Uses 3/4 MP. Restores MP of ally with lowest MP %
Nullification – MP 2
Item Needed: Rune Ankh
An ancient spell nullifying enemy magic. (Silence All)
Read a Passage – MP 3
Item Needed: Romance Novel
Read a passage from a romance novel. (Silence All)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack (Blind 1 Enemy)
Delirium – MP 3
Item Needed: Grimorum Anathema
Can wreak havoc on an enemy's mind. (1 Enemy)
Teleportation – MP 15
Item Needed: Teleport Prism
Uses the power of the teleport prism.
PERMANENT TECHNIQUES
Kanna does not have any permanent techniques.
ALCHEMY
Kanna can create magical items using the Alchemy option on the Menu Prism's screen. Creating a magical item uses ingredients that are dropped by different kinds of monsters. After creating a magical item, Kanna can use it once in battle before it disappears. The Alchemy screen displays MP costs for each item – they are the MP needed to MAKE the item, not to use it in battle. All magical items but the elemental magics and Pacolet require you to obtain Arcane Scrolls to use. These are mostly obtained by killing the Kaibutsu lords.
Pomaria1 – Wind damage, lowers defense
Ingredients: Feather x 2
Pomaria2 – Wind damage, lowers defense
Ingredients: Feather x 5
Pomaria3 – Wind damage, lowers defense (All)
Ingredients: Feather x 5, Rare Essence x 1
Smoaks1 – Fire damage
Ingredients: Jalapeno pepper x 1, Ash x 1
Smoaks2 – Fire damage
Ingredients: Jalapeno pepper x 1, Ash x 2, Warm stone x 1
Smoaks3 – Fire damage (All)
Ingredients: Jalapeno pepper x 1, Ash x 2, Warm stone x 1, Rare Essence x 1
Faison1 – Earth damage
Ingredients: Quartz x 2
Faison2 – Earth damage
Ingredients: Quartz x 5
Faison3 – Earth damage (All)
Ingredients: Quartz x 5, Rare Essence x 1
Lasker1 – Water damage
Ingredients: Shell x 1, Badin x 2
Lasker2 – Water damage
Ingredients: Shell x 2, Alligator Tooth x 1, Badin x 5
Lasker3 – Water damage (All)
Ingredients: Shell x 2, Alligator Tooth x 1,
Rare Essence x 1, Badin x 5
Pacolet1 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1
Pacolet2 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1, Coconut x 1, Wax x 1, Hardened Slime x 1
Pacolet3 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1, Coconut x 1, Wax x 1, Hardened Slime x 1, Rare Essence x 1
Landrum – Reduces all enemy and ally HPs to 1 except Kanna.
Ingredients: Ambrosia x 6
Yutecks – Absorbs HP from enemies and inflicts confusion.
Ingredients: Ginger Root x 2, Acorn x 2, Mystic Resin x 1
Ulmer – Inc. Kanna's stats temporarily before killing her.
Ingredients: Bone x 2, Meteorite x 1, Pig's foot x 1,
Nectar x 2
Bonneau – Can cause literally anything to happen.
Ingredients: Orange Clay x 1, Venom Sac x 2,
Hardened Slime x 1
Eutaw – Quickly drains an enemy's MP.
Ingredients: Ginger Root x 2, Lard x 2
Yemassee – A very powerful light spell.
Ingredients: Dendrite x 5
Rowes – Dehydrates enemies.
Ingredients: Apple x 1, Eye of Newt x 1, Badin x 2
MY OPINION: Kanna is a weird character, that's for sure. She's useless without any magic items, but with them, she can utterly decimate anything, including even the final boss. If you're patient enough to farm the ingredients to create a lot of magic items, then use her.
She's also worth bringing to quite a few dungeons simply because there's a lot of treasure you can't get without her Levitate ability. Levitate can even be used to skip the entire final dungeon.
--------------------------------------------------------------
WHITAKER [charwh]
--------------------------------------------------------------
BASE STATS:
HP: 36
MP: 0
Attack: 15
Defense: 11
Mental: 10
Agility: 15
LEVEL-UP APTITUDES:
HP: 4
MP: 0
Attack: 4
Defense: 3
Mental: 3
Agility: 4
STARTING ITEMS:
Wooden Spear
Beaufort Armor
Beaufort Helmet
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Although Whitaker can learn various temporary skills, he has no MP to use them with, so I don't see much reason to list them here.
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Drunken Rage – Desperation Technique
Conditions: Start
A desperate lunge at the strongest enemy.
MY OPINION: For the short time you have him, he...well, doesn't do much. But that little bit of extra damage is always helpful.
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GASTONIA [charga]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 14
Attack: 10
Defense: 7
Mental: 15
Agility: 22
LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 3
Defense: 3
Mental: 3
Agility: 3
STARTING ITEMS:
Wooden Spear
Beaufort Armor
Beaufort Helmet
Officer's Insignia
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Right Guard – MP 3
Item Needed: Pike
Lowers the attack effectiveness of an enemy (1 Enemy)
Pincushion – MP 4
Item Needed: Flint Spear
A special spear attack. (1 Enemy)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Deseret – MP 5
Item Needed: Headdress
A mystical spell which can cause chaos. (All)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Saturn Silence – MP 7
Item Needed: Glaive
An attempt to silence all enemies. (All)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Safety – MP 5
Item Needed: Long Spear
Raises HP and defense in combat. (1 Ally)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Electrical Thrust – MP 7
Item Needed: Trident
Discharges electricity from the end of a trident. (1 Enemy)
Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds All)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Scan – MP 2
Conditions: Fight 2 battles with Officer's Insignia equipped
33% chance of scanning an opponent's vital info
MY OPINION: Like Whitaker, she's not particularly good for the short time you have her, but the extra damage is never a bad thing. I'd say Whitaker's slightly more useful because his better Attack stat is more useful than Gastonia's access to (mostly useless) skills.
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HOLLY [charho]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 6
Attack: 8
Defense: 9
Mental: 9
Agility: 22
LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 2
Defense: 3
Mental: 2
Agility: 5
STARTING ITEMS:
Dirk
Thief's Cloak
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Deseret – MP 5
Item Needed: Headdress
A mystical spell which can cause chaos. (All)
Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives a 50% chance of escaping.
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Quicksilver – MP 5
Item Needed: Thief's Mantle
Increases your speed during combat. (User)
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)
Poison Strike – MP 7
Item Needed: Machete
Can poison an enemy. (1 Enemy)
Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)
Darkstorm – MP 10
Item Needed: Silver Rapier
Surrounds the enemy in powerful dark lightning. (All)
Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)
Spincut – MP 8
Item Needed: Kodachi
Self explanatory. (1 Enemy)
Mist Blast – MP 4
Item Needed: Crystal Robe
Summons a strange and poisonous mist. (1 Enemy)
Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.
Rune Slash – MP 1
Item Needed: Rune Ankh
Uses the power of the rune ankh to slash an enemy. (1 Enemy)
Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)
Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Filch - MP 1
Conditions: Start
Try your luck at stealing from the enemy.
Poison Volley – MP 11
Conditions: Fight 3 battles with Machete equipped
A massive cloud of poison against all enemies. (All)
MY OPINION: Completely useless. Her stats suck, and her skills suck too. She seems to be intended to be used for stealing, but I've never seen her steal successfully once. Don't even bother trying to use her.
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TATUM [charta]
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BASE STATS:
HP: 38
MP: 17
Attack: 13
Defense: 16
Mental: 18
Agility: 24
LEVEL-UP APTITUDES:
HP: 4
MP: 3
Attack: 3
Defense: 3
Mental: 2
Agility: 3
STARTING ITEMS:
Light Bow
Chain Mail
Headband
Bandit Queen Ring
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)
Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)
Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)
Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)
Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)
Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)
Release – MP 2
Item Needed: Shawl
Heals paralysis (1 Ally)
Deseret – MP 5
Item Needed: Headdress
A mystical spell that can cause chaos. (All)
Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)
Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)
Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)
Arrow Storm – MP 9
Item Needed: Light Bow
Fires arrows quickly at all enemies. (All)
Special Targeting – MP 10
Item Needed: Any bow
After 2 turns, always hits; damage = current HP.
Rainbow Arrow – MP 8
Item Needed: Chroma Vest
An arrow amplified by light magic. (1 Enemy)
Skyfire – MP 7
Item Needed: Siege Bow
Fires a burning arrow at an enemy. (1 Enemy)
Exploding Arrow – MP 6
Item Needed: Silver Bow
Highly accurate attack which burns an enemy (1 Enemy)
Rune Arrow – MP 1
Item Needed: Rune Ankh
Causes instant death in its target if it hits. (1 Enemy)
Strafing Arrow – MP 5
Item Needed: Gold Bow
Can disrupt an enemy's battle strategy. (1 Enemy)
PERMANENT TECHNIQUES
Once you fulfill the conditions, you will keep these moves for the entire game.
Piercing Shot – MP 5
Conditions: Fight 4 battles with Long Bow equipped
When this arrow hits, it always kill its target. (1 Enemy)
MY OPINION: Her stats aren't anything special, and neither are most of her temporary skills, but Piercing Shot is one of the most accurate instant-death attacks in the game, and it's pretty cheap too. She's worth using occasionally just for that. Obviously it doesn't work on bosses, but most of the bosses in this game are jokes anyway.
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ROPER [charro]
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BASE STATS:
HP: 47
MP: 17
Attack: 15
Defense: 15
Mental: 22
Agility: 29
LEVEL-UP APTITUDES:
HP: 4
MP: 3
Attack: 2
Defense: 2
Mental: 3
Agility: 4
STARTING ITEMS:
Glaive
Captain Uniform
SKILLS:
TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.
Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives 50% chance of escaping.
Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.
Saturn Silence – MP 7
Item Needed: Glaive
An attempt to silence all enemies. (All)
Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)
Off-key – MP 6
Item Needed: Brass Circlet
Noise polution. (1 Enemy)
Safety – MP 5
Item Needed: Long Spear
Raises HP and defense in combat. (1 Ally)
Right Guard – MP 3
Item Needed: Pike
Lowers the attack effectiveness of an enemy (1 Enemy)
Pincushion – MP 4
Item Needed: Flint Spear
A special spear attack. (1 Enemy)
Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)
Purple Haze – MP 8
Item Needed: Murex Robe
A spell which causes enemies to lose MP. (All)
Hypnosis – MP 4
Item Needed: Kimono
Capable of putting an enemy to sleep or more. (1 Enemy)
Lembawe – MP 3
Item Needed: Silver Circlet
As name implies, reduces intelligence of an enemy. (1 Enemy)
Mist Blast – MP 4
Item Needed: Crystal Robe
Summons a strange and poisonous mist. (1 Enemy)
Electrical Thrust – MP 7
Item Needed: Trident
Discharges electricity from the end of a trident. (1 Enemy)
Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)
Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)
Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)
Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)
Read a Passage – MP 3
Item Needed: Romance Novel
Reads a passage from a romance novel. (Silence All)
Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack (Blind 1 Enemy)
Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)
PERMANENT TECHNIQUES
Roper has no permanent techniques.
MY OPINION: Like Clifton, she's extremely average. Use her as a filler when you've got nobody you want in the fourth slot. You can't get both Clifton and Roper on the same playthrough, by the way – I'd recommend getting Roper, a) because her story is a lot more interesting, and b) because her damage output is slightly better.