I said that a lot of what Square produced was crap, but I have some very different ideas about which ones those were. (This list only includes games that I've played a lot of; most of the really crappy ones, I gave up too soon to be able to gives a proper critique.)
Final Fantasy:
This game was awesome. A lot of you may be too young to have beaten it when it first came out; looking back, it might seem
passe, but at the time, it was considered amazing. Really the only console RPG that preceded it was Dragon Warrior, and Final Fantasy blew Dragon Warrior (and indeed Dragon Warrior 2) out of the water. The airship was incredibly cool. (Why do you think every subsequent game has one?) 8/10
Final Fantasy 2 (J):
I just couldn't get into this game. The advancement system was ridiculous, and my characters were never powerful enough to face the bosses unless I spent eggregious amounts of time building them up. Thus far, I haven't even managed to finish it. 2/10
Final Fantasy 2 (US):
I got really sick really fast of the people fake dying all the time; it was so obvious that they would all come back. The story made no real impression on me, except that, for no good reason, there are giant robots (cliche #54). The graphics were pretty good though. 4/10
Final Fantasy 5 (J):
I never really liked the crystals; the motif just didn't do it for me. The plot was good, if a bit contrived, but the job system I can only just barely stand. So many of the jobs are utterly worthless, they just seem like a waste of time. Plus, many are downright nonsensical. (The special ability of the Samurai is to shower the enemy with gold, somehow hurting them?) 4/10
Final Fantasy 3 (US):
It seems that everybody likes this game, and I'm no exception, but this looses major points for being one of the buggiest games ever released. At least you can play it fully now without Relm sketching the game into oblivion (which happened to me on the SNES), but there are a lot of other bugs that still detract from my enjoyment. (I actually wonder why they didn't fix some of them, specifically the evasion and vanish/doom bugs, for the Playstation release.) 7/10
Final Fantasy 7:
This is good, but, I think, overrated. The graphics impressed a lot of people, including myself, when it came out. But I hear a lot of people talking about how amazing this game was, and how nothing produced since can compare. (More people have been obsessed with resurrecting Aeris than anything else in any other console RPG.) The story had a lot of good elements, but most the characters were sub-par, and none of the vaunted minigames really did much for me. 6/10
Final Fantasy 8:
A lot of people really tear into this game, and I think that's unfair. With this game, Square really tried to come up with something that avoided the stupid cliches of electronic RPGs. (You don't find chests with money and items; you don't break into people's houses; the technological levels in different places are
reasonably consistent; the monsters don't vary widely in power in different areas.) The solutions they used weren't always that great, but I don't think they were generally any worse than the usual contrivances. Finally, both the love story and the graphics were beautifully executed. So what is it people hate about this game?
8/10
Final Fantasy 9:
This is utter crap. The characters are wooden; the retro graphics with the big heads are beyond idiotic; the plot is essentially nonexistent, just being a series of disconnected quests. (The game was advertised as the one that would bring back the crystals. Yet the plotting was so incoherent that I realized two-thirds of the way into the game that I had no idea where the crystals were in the game, much less what role they were playing in the story.) The chocobo games and the adorable black mages were the only things that kept me playing. 1/10
Final Fantasy 10:
I thought this game made a lot of great strides toward making the gameplay more reasonable; the ability to switch characters seamlessly during battle was a big plus. I also liked that they gave much more depth to the summoning system. The voice actors were not generally what they could have been, but I thought the characters themselves were quite well-developed and all of them reasonable. Some of the graphics sequences were astonishing, and I only wish there had been more of them. 8/10
Secret of Mana:
This is another one I think is overrated. The combat tends to be either ridiculously easy or insanely difficult, and you never know which one is coming up. The plot is OK, but it's nothing inspired, and the characters are pretty flat. The reuse of most of the bosses also annoyed me. Still, it was fun to play for a fair while. 5/10
Seiken Densetsu 3:
I tried playing this, but eventually I gave up. The story was alternatively ridiculous convoluted or so stupidly simple that I could think up much better ideas for how to deal with the situations than the characters in the game seemed to be able to. The bosses were insane to beat, so I gave up somewhere in the middle. 1/10
Chrono Trigger:
Everybody likes this one. I like it especially for the plot, with all its confusions, ambiguities, and mysteries, some of which are never resolved. 10/10
Chrono Cross:
This is another game that I think get unfairly denegrated. It wasn't as good as Chrono Trigger, but that might be expecting too much. I liked the novel combat and element system; early in the game, it really forced you to work if you wanted to use magic effectively. Moreover, I though the graphics and music were beautiful. A lot of people don't like Chrono Cross, because it wasn't what they'd expected in a sequel. I, however, think that it was the only kind of sequel that could do justice to the complexities of the first game. "The Further Adventures of Chrono," however good the gameplay, would be a letdown, because it couldn't have the same mystery about it that Chrono Trigger had. (This reminds me of a similar decision about a sequel in fantasy literature. Ursula Le Guin deliberately wrote
The Tombs of Atuan from a completely different viewpoint than
A Wizard of Earthsea. The connections between the two only begin to appear halfway through the second book.) 8/10