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Sage Of The Wise wrote:There's Selma Castle, which is just one big red herring. Whenever your doing some kind of search quest you can go there and activate some cutscene that will make it look like who ever you are looking for is hiding there, but they never are. Its worth going in once though for some chests.
Sage Of The Wise wrote:I wanna say Fairfax Forest is an optional area. Jera probably remembers
Sage Of The Wise wrote:What ever happened to The Queen's Court and The Sojourners?
I think it's actually mandatory both in Act 1, and later on with North and Clifton.
Sage Of The Wise wrote:I think it's actually mandatory both in Act 1, and later on with North and Clifton.
You can go there when looking for the Dillion soldiers in act 1, and you can go there with North and Clifton while looking for Orrum, but I don't think its ever required.
randomperson wrote:Wow, Jeramyu, I'm amazed how much you know about this game. I never knew how deep it was...Someone should totally write an FAQ for it like the one for The Way, though it'd be a ton of work.
randomperson wrote:Whoa, I never knew that sidequest involving the mountain was how to find Teachey...I tried to get up there once but it just kept on cycling through the same maps and I couldn't figure out how to get to the top, so I just quit. How do you get up there?
randomperson wrote:I also remember getting to Ramseur once, but every time I've tried since then, I've never been able to figure out how to get through the temple ruins...if you have directions for that part, that would be really useful.
randomperson wrote:How do you get this "Lamdur" spell for Kanna? Actually, how do you get ANY skills for her? I remember having a few, but have no idea how I got them. >_> She's completely useless without them, what with her 1-use and ridiculously hard-to-create magic items, and her MP-expending and horribly weak attack. In fact, a list of hidden spells/weapons/etc for everyone would be really useful, since there's a ton of great skills/equips I remember having on one playthrough but never finding afterwards. In particular, an amazing weapon for Anderson that had a wind animation and hit all enemies...I had it on my first play, but never since. Sorry if I'm asking too much there, but if so, just knowing where that weapon is would be great. Had some weird name starting with Z, I believe, though I'm not sure.
randomperson wrote:By the way...is any character apart from Vance, Clifton, North, Anderson and Fayette useful? It seems to me that most offensive skills suck, so the only useful characters are ones with strong regular attacks or, in Fayette's case, good healing spells. I'd like to try using people like Tatum, Kanna and Holly for once, but they seem so completely useless. Are the characters just unbalanced, or is there some trick to these characters that I haven't found yet?
randomperson wrote:About the jobs in Act 2...wow, never knew you could play through them with Anderson. Apart from the Olar amulet one, can you play every single job with him? If so, I guess that would be the best choice, since if you do them with Fayette, Belson/Mauldin steal all the rewards from them anyway.
randomperson wrote:This really is a great game...I can't wait to play through it again ^_^ I'm still amazed at the amount of non-linearity.
Sage Of The Wise wrote:Yeah, the character balancing is a problem. Iishenron's talked about how that's one of the main things he'd fix if he could do it again. Especially Kanna. If you want to make one of the crappier ones usable give them all the ridiculous equipment, that should bring them up to par with the others. I haven't done the path where you get Roper, he/she (i cant even remember lol) might be good. I'll probably try that out soon.
Sage Of The Wise wrote:There's another job you can get from Florence at some point involving a missing trophy in Bowman. Can't tell what triggers it at the moment other than you having Anderson at that point. This might be what Jera was referring to as the other job you get if you don't do the racing one.
Sage Of The Wise wrote:I was wondering, would it be possible to skip all the things that get you rune fragments until after Benson and Mauldin steal your stuff, and then go back and get the rune tablets so you can have all of them without necessarily having to get your stuff back?
EmperorJeramyu wrote:Teachy The Dischordian - Cumberland Mountains, northeast of Halifax. You have to have done the Cumberlands sidequest early in Act 1 to be able to do this one. Once the war starts go back to Halifax and exit east, and you should be able to start a long series of events that'll let you up the mountain. Note that finishing this scenario will automatically end the Kaibutsu War and move to the next phase.
EmperorJeramyu wrote:randomperson wrote:Whoa, I never knew that sidequest involving the mountain was how to find Teachey...I tried to get up there once but it just kept on cycling through the same maps and I couldn't figure out how to get to the top, so I just quit. How do you get up there?
I usually just get lucky with trying exits. I can look up the exact solution in a bit...
Cumberland Mountains Puzzle
Apparently, it's nearly impossible to understand how this puzzle works if you don't open the game with RM2k, and even then it's not all that easy to solve. Maybe iishenron expected most people to solve it by walking randomly through the caves.
When you want to go back to the entrance after reaching one of the four places worth noting, just go back the way you came.
To the first treasure room :
1. [Entrance] Go though the middle door.
2. [Passage] Follow the path until you reach the next intersection.
3. [Vertical Node] Go through the middle door.
4. [Passage] Follow the path and you will reach the first treasure room.
To the second treasure room :
1. [Entrance] Go through the right door.
2. [Passage] Follow the path until you reach the next intersection.
3. [Horizontal Node] Go through the middle door.
4. [Passage] Follow the path until you reach the treasure room.
To the third treasure room :
1. [Entrance] Go through the right door.
2. [Passage] Follow the path until you reach the next intersection.
3. [Horizontal Node] Go through the right door.
4. [Passage] Follow the path until you reach the next intersection.
5. [Horizontal Node] Go through the middle door.
6. [Passage] Follow the path until you reach the next intersection.
7. [Vertical Node] Go through the left door.
8. [Passage] Follow the path until you reach the treasure room.
To Teachey "Strife Dragon" the Discordian :
1. [Entrance] Go through the left door.
2. [Passage] Follow the path until you reach the next intersection.
3. [Horizontal Node] Go through the left door.
4. [Passage] Follow the path until you reach the next intersection.
5. [Horizontal Node] Go through the left door.
6. [Cave Crossroads] Leave through the northern exit.
7. [Horizontal Node] Go through the left door.
8. [Passage] Follow the path until you reach the next intersection.
9. [Vertical Node] Go though the left door.
10. [Inner Bridge] Follow the path until you reach the next screen.
11. [Outside the shrine] Save if you wish, then enter the house.
12. [Teachey's shrine] Look at the bed in front of you. The screen will flash, and the surroundings will change. Look at the clock near the northeastern corner of the room. The surroundings will change yet again. Now look at the potted plant in the southwestern corner of the room. You will now see the "true" room. Open the chest to find a revive, then leave through the northern door.
Sage Of The Wise wrote:Cumberland Mountains Puzzle
Apparently, it's nearly impossible to understand how this puzzle works if you don't open the game with RM2k, and even then it's not all that easy to solve. Maybe iishenron expected most people to solve it by walking randomly through the caves.
Sage Of The Wise wrote:I've been looking through the code for like half an hour now, and I still can't find where the intro is stored, help?
EDIT: nvm, just found it. its in the Cumberland mountains section, of all the random places.
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