E2/4/5: Mirror Bugs

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E2/4/5: Mirror Bugs

Postby loona » Mon May 09, 2005 8:18 am

In the map "Episode 2 Maps\E2Map8 - Day 2\Tavern\Tavern-Upper Floor3", there is a mirror in Kygar's room which Rhue should normally be able to look at. However, it is blocked by an object (chair) so he cannot get in front of it.

This means that the "0441:$@$ Look Here" variable is 1 point less than it could normally be.
Last edited by loona on Mon May 09, 2005 8:37 am, edited 1 time in total.
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Postby loona » Mon May 09, 2005 8:28 am

Also, the mirror in the "Small Flower House" in E5 (where Rhue and Cetsa have their conversation before taking the Heart Stone) does not increase the "0441:$@$ Look Here" variable.
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Postby loona » Mon May 09, 2005 8:36 am

Another one... in E4, "Episode 4 Maps\ESTRANA\House #1" there's a mirror (the one you need to use to read the paper with) which does not increase the variable.
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Postby Telephalsion » Mon May 09, 2005 8:53 am

Isn't there a mirror in the bunkhouse in lide?
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Postby loona » Mon May 09, 2005 9:04 am

Yes, but "Comment: Player never comes back here."
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Postby Glenn47 » Tue May 10, 2005 8:07 pm

Watch out for multiple posting. Use the edit button. :)
Gil212 wrote:ps. I'm a girl btw
^_^
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Postby Jimmy » Thu Jul 21, 2005 9:54 pm

Simply go into RPGmaker and either delete the chair or move the event over so you can get the one in Lide. The others are not supposed to increase count.
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Postby Wellsy » Fri Jul 22, 2005 1:24 am

So far, the $@$LookHere variable has had zero effect on gameplay, and I'm really at a loss to figure out what its purpose could possibly be. If it turns out to be important, though, this will be helpful. But I honestly think it's just a useless variable.
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Postby Terra » Tue Jul 26, 2005 7:58 pm

Simply go into RPGmaker and either delete the chair or move the event over so you can get the one in Lide. The others are not supposed to increase count.


To add on to that, you could also CTRL Walk on top of the mirror and activate it that way... but that's presuming you're playing this in Test Play Mode, which sure beats the regular way... (holding Shift in battles makes it a LOT quicker... same with most dialogs)
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