BETA TOPIC: Quite a scavenger hunt hidden in the coding

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Postby 1commander » Sun Jan 15, 2006 12:59 am

Sage Of The Wise wrote:
Damn! Did I miss another Easter egg? Where is it?

In RM2K, Go into Menu room, then into Gallery. Theres two Cocoa maps, the first is a dodgeball game, the second is a secret scene were the truth about The Way is revealed. And yes, you do have to talk to the sword 100 times.

And as for the L's and W's, my guess is that somewere there are 5 events or somthing lined up like that, each with a message in them. And then use Strayed's line and word idea to get somthing that hopefully leads to somthing else. I could be completly off, but thats my best idea at the moment.


Where is the menu room? What map?
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Postby Sage Of The Wise » Sun Jan 15, 2006 9:51 am

its in the map "map room dots" then "gallery", then "Cocoa".
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Postby Victor » Sun Jan 15, 2006 2:43 pm

Attempting to decrypt

-----BEGIN PGP MESSAGE-----

qANQR1DBw04DLc2KXKOZXuEQEACZTfBVTYVG1HQLv0OUtziU2B0focg2CDrVw3m3
OTi+jsb45/RQQtTzFl1QOK65Elnw70aNW33ALEQp3kLmMt9cX0hmEc6tmgQzzysq
+Pwf5fq2W5lCwRW2WiuUvGBEWEk2Gk0+mKNE23EbsHBdTEfq1B8eLGJzOl8BrQrf
TSu9DhXYNqp5RhG6Ywoo6YJ12pH0nyzAm0JyjKXVupYMk9/VM8SoKPgOrWX10IiN
Cv/8r2clE7KoWSPteDdxGsZ6cuy2XxlJuP5yfKIN27o0PoyQnN3JLsj1acosgJ4n
D8IaWKbhEEnyA6GF6q3+ZwZWxBBJeelE0YUVTBIM/8+WGcXX8J2kGMPWFxmOeD97
NoiI9WAEf3mPrvAGmR2txBgMAKZRxFLGR1GkBCqBFRQL4tPPd+IP1NTW/1DW/sUp
K9XVgbL6k0hpuMbalIOnvnvuIdA6o4e68Vp7UAFXuHGVqTSY4utbuYu3DKQQFpLM
AiWi9JFEwlHkgr8r888R65NFZbNMnDb2gpzmfRndSNWG/JDhZGDpVOwN2Z7fvGL2
Mr/QIKMbcry80Ew+tHse1QiBxQyUlAhyJq7bBZFwqqaZBXVN8DooTSdIQcOPshvX
RYx+UG496hCBrkylFjAosCQfnP+LADlxCuLIpNU3g98VdmA+y/S9UX1BO8b+ZvJb
+kAY1BAA6XZ8zXZk2uaXYpqAnivjpCqaLZ+wgdfpPr4M/dakVuLe3P2uTfrW6O4v
xl7pDVTXiFRz3G0625KfqDfYs+dZ59fIg+vHjODKBEtaD8kBG5bSI9TmDjmqhmNR
kljyxByxJGICBbnhZPsq0WnTSry36NvzWbsZb9hs1pdNXVk/YuZcGLH2AdXeNwme
QFzQ9u0iE2Wbz8vxl2ZRGoihr6/0Z16SYgsEHR3Kd/RdnHNNEZQqX35fsF9ynegs
Mc7q/ibyHkSvBzcKqfnqVMl6FqeuovHPIhYY605o07EdpLtK6nMZrGim3F5fC7cZ
moCMAuOZ35R3d6H9NKr4/379092MWDCrONtsMpNtWmjrPqz6K38RuymLUB0se9tR
tVvNS/gKy6BV3J5O4a1ZeTLm7WJRh/YvLYSxv6ZG+mQuvzzlhDpinSAHA0a78xEf
PZLnHhAhJkjTaZMzNLOtx8YJFIwYKSS6HHb5fZfCVk1hxbz5aI7EvAxJt8TnQhQe
Fw1rkMedpb63ybFLSckE6yV1sHWZtaf5cjMSBo+TvvGhGoGttBaubme3YXElrAWR
vtMZO5VIWRQPMkuJ4bFffrOYSmzJ8JaraTMaT2R9j5xPGJQDMgVcDj1llVKvZjm0
IPB1U7c5YK+DJzcruKlMxaUTtB5I3kUZUDJElWCY8WbA2X+8o0DJJtgEXrJf/xPW
Q1TSlZSIpv2LO713yZxxZCsCTBwmSWNc4JglX+Y5=h7os
-----END PGP MESSAGE-----

with pgp gives the following message:
Encrypted with ELG key, ID A3995EE1
Decryption failed: secret key not available.

Similarly, attempting to decrypt

-----BEGIN PGP MESSAGE-----

qANQR1DBwE4DtTAVq5jVdF4QA/sG04ZyMNhoVP+Ab7IfXzbFDE02tqRAPf+q1U2T
SWdBQyudS24rdhiM3/OkPDuR1bDn4hu8ILUeIv4hx+Lc8Z7pfqaPsOXQmNYI7gsF
stvDyiAMs5O5uauiGj0Bq8CXEdWKYCrOBoPkvGpjrMrUuuq0vOrklEs7xDCo6kbN
Z19tkwQAg742aQivdDHDqut5CJCnyAzjrwFJG126crQ+nsYXBeO6dS/lpebbjUmm
33qWvimfls9KcCrzyScRtsU20hAdSgdMhNzgKMA/ofIPmlsxcp48MwQWkVXtOuim
/d45iim2cyNhJz7W7ZmTgDyIehGxZppM0o6ArTxGN0kwebka30zJJhmMdYhwPojK
qdk0n3JP1A7vPLyejnlhHP2IR9zuLQeDsRjINSeV=meur
-----END PGP MESSAGE-----

gives the following message:
Encrypted with ELG key, ID 98D5745E
Decryption failed: secret key not available.

Hrm, I wonder if Lun has posted his public key anywhere? Or maybe he intends for us to brute force crack the short message and use the key that's found to decrypt the larger message (since the large message might be too difficult to crack through brute force).
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Postby Non-Sequitur » Sun Jan 15, 2006 2:58 pm

I only know what I have recently looked up on the internet so this may be a very stupid question, but could the shorter version actually be the key?
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Postby Victor » Sun Jan 15, 2006 3:25 pm

I've already tried importing it as a key -- both public and private --, and it doesn't recognize it.

Actually, I haven't taken a look at pgp in years. But just in case, I did a few tests one of which was that I encrypted something, changed just one letter, and tried to decrypt it. The program did not recognize the data at all. The message was "No data."

Similarly, I checked the possibility that it was a signature -- actually, that was my first thought when I saw it in RM2k. But signatures are very short, only a line or two, at least as far as I've seen. Signatures also seem to made with respect to some text or file, since its purpose is to verify the authenticity of that content.

For the record, I used Windows Privacy Tools from Sourceforge.

P.S.: I've currently been trying to locate those keys on public key servers.

P.P.S.: I suppose I might as well give a slight intro to pgp. It uses two keys, a public and a private key. You use the public key to encrypt something which can only be decrypted with the private key -- so only the recipient and owner of the private key and read the message, but anyone with a public key can write it.

D'oh. Just realized that means we need the private key, which I doubt is available in a public key server. Maybe Lun didn't mean for it to be decrypted, and it's just one of those marks that identify The Way as his creation as fwacho has mentioned. If he had meant for it to be decrypted he would've used symmetric encryption and then left clues for us to figure out the passphrase.
Last edited by Victor on Sun Jan 15, 2006 3:41 pm, edited 1 time in total.
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Postby Poenaensis » Sun Jan 15, 2006 3:37 pm

[quote="Strayed Wanderer"]
a code to reading another code... L=line W=word...
like
Line 4, Word 1
Line 1, Word 3
Line 5, Word 3
Line 2 Word 4
Line 5, Word 5
/quote]

At first I thought that Lun was using the title poem, but that's not the case. Perhaps it is something like that, or am i thinking about it WAY too much?
"Mum, Grandad says he cant get his bottom set of false teeth out."

"Don, are you all right?"

"I can't get my teeth out"

"that's cause they're real"
-----------------------------------------

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Postby Flibbo » Sun Jan 15, 2006 4:05 pm

Poenaensis wrote:At first I thought that Lun was using the title poem, but that's not the case. Perhaps it is something like that, or am i thinking about it WAY too much?

That has probably been the thing that has been bugging me the most personally. I think whatever the clues lead to is probably something to do with decoding the main code in the start map. Whether it means Line/Word, Length/Width, Luke/Wacholtz or whatever, it's probably going to be blatently obvious and lead to something only more confusing. We have to assume the way it has been written with all its spaces is somehow important too.

Damn your bone's Lun!
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Postby Jabbo » Sun Jan 15, 2006 5:39 pm

I'm not sure if this is the right topic, but you know all those random notes Lun has in his code talking about stuff? In the event governing the beginning of the play, there appear to be some lines of notes that weren't there in beta wave 7...

Lun wrote:I've been thinking back to the beginning of the show lately. The year 2000.
I suppose it began earlier than that, but nothing solid was laid before then.
My brother and I, driving on the open road, discussing the story.
Driving through Texas, New Mexico, and Colorado.
I remember saying to him many time, "No, that's not what happens, they'll be expecting that."
"Let's twist it more."
I remember imagining how Lide would look and how it turned out totally different.
At first, Kloe wasn't going to be a major character, but I fell in love with her as I wrote scenes for her and Rhue. Everything about her just flowed so easily.
In 2003, I began work on another story set in The Way universe.
In 2004 I finished the outline and had the majority of the scenes written out in their entirety. Some of the last parts still lay in outline form though. So it's not necessarily a "complete job."
I finished my first feature length screenplay in 2005. It took roughy 4 months to write.
The beginning of my first major show(I don't consider the Crestfallen games to be more than short stories) has led to many new beginnings.

Now I am writing again. A new beginning. I love the possibilities that exist in the beginning.
Just writing is much easier than making a game.
No graphics, no sound effects, no music, no programming, battle balancing.
Though I miss the music. It can make a scene so much more powerful. It can trigger feelings that words in themselves often cannot.
If a person doesn't feel anything listening to A Time and a Place at the end of Episode 6 as the credits roll, then maybe I have failed them.

I don't think Lun's failed anyone with A Time and Place. Yeah, so take all that for what you will.
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Postby Impossible » Sun Jan 15, 2006 7:04 pm

I would love to see future parts of The Way done as a visual novel sort of thing in RM2K or in any other program, kind of like Miranda only longer...

By the way, Lun said that Rhue was his favourite character, didn't he? Then why would he be rushing to leave Rhue and start a new story now, even when there's so much more to be done with Rhue? I really wonder what the focus of what Lun is doing now is...
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LW code

Postby Zidjian » Sun Jan 15, 2006 8:19 pm

Code:
L4 W1 L1 W3
L5 W3 L2 W4
L5 W5


As for this code, what if the W represent The Way

So W1 is way 1
w3 is way3
w4 is way5 etc

Afterall the W's only go up to 5. But I cant for the life of my think of what L would mean as its counterpart, but I'll throw it out there and see if anyone gets an idea
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Postby Impossible » Sun Jan 15, 2006 8:58 pm

Letter of the title?
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Postby voodooKobra » Sun Jan 15, 2006 9:03 pm

Just so nobody else struggles with these:
L4 W1 L1 W3
L5 W3 L2 W4
L5 W5

(Letter, Way)
LAEOY

(Letter, Word) (* implies no letter)
The Land Beneath the Sky
*BAK*
Echoes of the Past Decry
OT*AY
A Lost Love Carried On
*L*A*

And neither "Everyone Must Bleed" nor "Truth Hides Nothing" have 5 words. So, in conclusion, it's not a reference to the titles.
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Postby Jabbo » Sun Jan 15, 2006 9:06 pm

How many random messages were there hidden on the Game Over screen?
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Postby Sage Of The Wise » Sun Jan 15, 2006 9:09 pm

Doesnt seem likely. But if it was it would be:
Code: Select all
L    A
   T    O
   Y
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Postby Non-Sequitur » Sun Jan 15, 2006 10:01 pm

Jabbo wrote:How many random messages were there hidden on the Game Over screen?

"Where is your hope?"
"Death has lost it's sting..."
"Help me. I'm afraid."
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