TTHW FAQ

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TTHW FAQ

Postby randomperson » Sat Jun 20, 2009 10:34 am

I started work on this because, well, I just felt like it. >_> I don't have a clue how to actually upload the document on to the web, so it's going on here for now. Only the characters section is done so far, but I'm starting work on the walkthrough soon. If any of you have any idea of how to get documents on to the web, please explain, preferably in ultra-n00b terms XD

CONTENTS: (To jump to a particular section, Ctrl+F the stuff in square brackets after the section name)

CHARACTER GUIDE [char]
- Vance [charva]
- Clifton [charcl]
- Raynham [charra]
- McDonald [charmd]
- North [charno]
- Fayette [charfa]
- Anderson [charan]
- Kanna [charka]
- Whitaker [charwh]
- Gastonia [charga]
- Holly [charho]
- Tatum [charta]
- Roper [charro]
*The rest isn't done yet*
WALKTHROUGH – ACT ONE [wk1]
- Searching for North [a1p1]
- Bounty Hunters [a1p2]
- Journey to Burlington [a1p3]
- Marion's Island [a1p4]
WALKTHROUGH – ACT TWO [wk2]
- Looking for Duke Winston [a2p1]
- Quest for the Kibou [a2p2]
- Across the Desert [a2p3]
WALKTHROUGH – ACT THREE [wk3]
- The Thought Realm [a3p1]
- Hunting Down Duke Greene [a3p2]
- The Kaibutsu War [a3p3]
- Showdown in Beaufort [a3p4]
SIDEQUESTS [wks]

--------------------------------------------------------------
VANCE [charva]
--------------------------------------------------------------
BASE STATS:
HP: 15
MP: 0
Attack: 6
Defense: 6
Mental: 8
Agility: 12

LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 3
Defense: 3
Mental: 3
Agility: 3

STARTING ITEMS:
Dull Switchblade
Cloth Shirt

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Bokken Slice – MP 2
Item Needed: Bokken
A quick strike using a bokken. (1 Enemy)

Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)

Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)

Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)

Frost Cut – MP 5
Item Needed: Short Sword
A powerful sword/ice technique (1 Enemy)

Light Flash – MP 4
Item Needed: Short Rapier
Reflect sun or moonlight from a swordblade. (Blinds All)

Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)

Electric Slice – MP 5
Item Needed: Rapier
A slice using the power of electricity. (1 Enemy)

Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)

Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)

Rapid Imaging – MP 5
Item Needed: Long Sword
Increases agility by creating temporary afterimage (User)

Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)

Doublestrike – MP 5
Item Needed: Buster Sword
Returns twice as much damage to the enemy.

Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)

Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)

Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)

Earth Breaker – MP 18
Item Needed: Broad Sword
Creates a chasm from which rocks fly at the enemy. (All)

Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)

Poison Strike – MP 7
Item Needed: Machete
Can poison an enemy. (1 Enemy)

Vacuum Wave – MP 12
Item Needed: Silver Epee
Power decreases as it rips through all enemies. (All)

Muckraker – MP 6
Item Needed: Silver Scimitar
Flings slime, mud and other junk at unlucky enemy (1 Enemy)

Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)

Transcendant – MP 7
Item Needed: LeviathanTooth
A powerful strike of mystic energy (1 Enemy)

Spincut – MP 8
Item Needed: Kodachi
Self explanatory. (1 Enemy)

Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)

Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)

Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)

Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)

Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.

Rune Slash – MP 1
Item Needed: Rune Ankh
Uses the power of the rune ankh to slash an enemy. (1 Enemy)

Maelstrom – MP 13
Item Needed: Gold Scimitar
Creates a giant tornado. (All)

Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)

Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)

Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)

Eruption – MP 15
Item Needed: Claymore
Powerful Earth-based attack that hits all enemies (All)

Hiryuu Shouri Zan – MP 6
Item Needed: Benson's Sword
Benson's patented and deadly technique. (Kills 1 Enemy)

PERMANENT TECHNIQUES

Once you fulfill the conditions, you will keep these moves for the entire game.

Charge slice – MP 4
Conditions: Have Bokken equipped and know Charge-up while having won at least 7 battles in total
A swift and sure sword attack. (1 Enemy)

Stir crazy – Desperation Technique
Conditions: During the war between Salem and Greene's forces near Branchville, or in Selma Castle, fight a battle with Vance's maximum HP at least 24
A desperation strike at all one's opponents.

Thunder Slice – MP 8
Conditions: Fight 3 battles with Rapier equipped
Slices all enemies with thunder. (All)

Water Slash – MP 6 and 1 Badin of Water
Conditions: Fight 6 battles with Canteen equipped
Uses 1 badin of water to attack all enemies.

Red Crescent – MP 16
Conditions: Fight 4 battles with Scimitar equipped
100 HP damage to all enemies, reduces user HP to 1

Poison Volley – MP 11
Conditions: Fight 3 battles with Machete equipped
A massive cloud of poison against all enemies. (All)

MY OPINION: Well, you've got to use him the entire game anyway, so you've not got much choice in the matter. But he's a great damage-dealer and his Charge Slice skill is very useful for bosses. If you get the Claymore from Zebulun Cult HQ, he's an incredible powerhouse. Even if you don't, he'll still deal reliable damage with any decent sword and will likely be one of your best physical attackers.

--------------------------------------------------------------
CLIFTON [charcl]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 11
Attack: 12
Defense: 11
Mental: 10
Agility: 15

LEVEL-UP APTITUDES:
HP: 4
MP: 2
Attack: 3
Defense: 3
Mental: 3
Agility: 3

STARTING ITEMS:
Bokken
Leather armor
Leather helmet

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Bokken Slice – MP 2
Item Needed: Bokken
A quick strike using a bokken. (1 Enemy)

Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)

Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)

Frost Cut – MP 5
Item Needed: Short Sword
A powerful sword/ice technique (1 Enemy)

Light Flash – MP 4
Item Needed: Short Rapier
Reflect sun or moonlight from a swordblade. (Blinds All)

Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)

Electric Slice – MP 5
Item Needed: Rapier
A slice using the power of electricity. (1 Enemy)

Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)

Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)

Rapid Imaging – MP 5
Item Needed: Long Sword
Increases agility by creating temporary afterimage (User)

Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)

Gale Cleaver – MP 6
Item Needed: Buster Sword
Slashes the enemy with a gust of wind. (1 Enemy)

Immolation – MP 8
Item Needed: Silver Sword
Bathes the battle field in flames. (All)

Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)

Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)

Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)

Earth Breaker – MP 18
Item Needed: Broad Sword
Creates a chasm from which rocks flay at the enemy. (All)

Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)

Darkstorm – MP 10
Item Needed: Silver Rapier
Surrounds the enemy in powerful dark lightning. (All)

Muckraker – MP 6
Item Needed: Silver Scimitar
Flings slime, mud and other junk at unlucky enemy (1 Enemy)

Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)

Transcendant – MP 7
Item Needed: LeviathanTooth
A powerful strike of mystic energy (1 Enemy)

Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)

Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)

Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)

Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)

Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.

Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)

Maelstrom – MP 13
Item Needed: Gold Scimitar
Creates a giant tornado. (All)

Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)

Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)

Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)

Hiryuu Shouri Zan – MP 6
Item Needed: Benson's Sword
Benson's patented and deadly technique. (Kills 1 Enemy)

PERMANENT SKILLS:

Once you fulfill the conditions, you will keep these moves for the entire game.

Konsui Strike – MP 1
Conditions: Start
Can cause a coma if applied correctly.
*NOTE* This skill is bugged and has no effect.

Scan – MP 2
Conditions: Start
33% chance of scanning an opponent's vital info

Hammer and Sickle – Desperation Technique
Conditions: Fight 2 battles with Steel Epee equipped
Gives two devastating blows to the enemy.

MY OPINION: A completely average character. His damage output is a lot better than people like Fayette or Holly, but can't compare to Vance, North or Anderson. He makes a good filler character if you don't have anyone you particularly want in your fourth slot, but he has no outstanding qualities.

--------------------------------------------------------------
RAYNHAM [charra]
--------------------------------------------------------------
BASE STATS:
HP: 20
MP: 0
Attack: 13
Defense: 10
Mental: 5
Agility: 8

LEVEL-UP APTITUDES:
HP: 5
MP: 0
Attack: 5
Defense: 5
Mental: 1
Agility: 2

STARTING ITEMS:
Club
Leather armor
Leather helmet
*NOTE* Raynham's equipment cannot be changed.

SKILLS:
Raynham has no skills.

MY OPINION: You only have him for one dungeon, but he's useful there, and should be at least equalling Vance in the damage department.

--------------------------------------------------------------
MCDONALD [charmd]
--------------------------------------------------------------
BASE STATS:
HP: 14
MP: 20
Attack: 6
Defense: 5
Mental: 20
Agility: 9

LEVEL-UP APTITUDES:
HP: 3
MP: 5
Attack: 2
Defense: 3
Mental: 4
Agility: 2

STARTING ITEMS:
Wooden Staff
Wool Robe
*NOTE* McDonald's equipment cannot be changed.

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Static Bolt – MP 3
Item Needed: Wooden Staff
A bolt of static electricity. (1 Enemy)
*NOTE* This skill is pretty much permanent since you can't
alter McDonald's equipment, but it is technically only
there because of his weapon.

MY OPINION: Not as useful as Raynham for that one dungeon, but his Static Bolt skill can do decent damage, and he has lots of MP to use it with. Random trivia – McDonald and Raynham's equipment can't be changed, yet the game contains code for them to be able to gain all kinds of temporary skills from various equipment, and even has code for them in the water system for the desert. I have no idea why the creator would go to all that trouble for something that's never used, so I can only assume that these characters were to have a larger role at some point.

--------------------------------------------------------------
NORTH [charno]
--------------------------------------------------------------
BASE STATS:
HP: 28
MP: 8
Attack: 15
Defense: 16
Mental: 14
Agility: 16

LEVEL-UP APTITUDES:
HP: 4
MP: 2
Attack: 4
Defense: 3
Mental: 2
Agility: 3

STARTING ITEMS:
Razor Knuckles
Razor Knuckles
Kung Fu Suit
Engagement Ring

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Open Hand Strike – MP 1
Item Needed: Kung Fu Suit
Can stun an enemy. (1 Enemy)

Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)

Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)

Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)

Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)

Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)

Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)

Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)

Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)

PERMANENT TECHNIQUES

Once you fulfill the conditions, you will keep these moves for the entire game.

Focus – MP 5
Conditions: Fight a battle while North's agility is at least 18
Raises battle awareness. (Attack/Mental up for User)

Helluva Punch – MP 6
Conditions: 25% chance of learning after fighting a battle while equipped with Gold Army Medallion and while North's Attack stat is at least 19
The name says it all. (1 Enemy)

KITA TECHNIQUES

These are unlocked after North learns them from Lowrys during Act 3. They depend on North's equipped weapons and his current HP. The lower his HP, the more techniques will be available.

Slingshot techniques:
100% HP or lower – Swing – MP 2
Swing the slingshot around to increase velocity. (Agility+)
50% HP or lower – Pebble Storm – MP 5
Rains pebbles on the enemy. (All)
25% HP or lower – Earth Cracker – MP 8
Slashes a chasm in the earth. (All)

Razor Knuckles techniques:
100% HP or lower – Engage – MP 10
Proper engagement of the enemy raises atk strength (User)
50% HP or lower – Blinding Pattern – MP 3
This hand kata dazzles the enemy. (Blind 1 Enemy)
25% HP or lower – Finish cut – MP 8
A desparate slashing charge at the enemy (All)

Iron Hand techniques:
100% HP or lower – Iron Shield – MP 3
Uses the "iron hands" to increase defense. (User)
50% HP or lower – Super Shield – MP 6
Iron shield technique that protects more than one. (All)
25% HP or lower – Iron Maiden – MP 8
Attacks the enemy from all angles. (All)

Spike Glove techniques:
100% HP or lower – Strategy – MP 5
Improves battle effectiveness. (Atk/Agi up, 1 Ally)
50% HP or lower – Firewall – MP 12
Creates a wall of flames on the battlefield. (All)
25% HP or lower – Frenzied Attack – MP 7
Self explantory. (1 Enemy)

Steel Gauntlet techniques:
100% HP or lower – Piledriver – MP 3
Self explanatory (Def/Mental down, 1 Enemy)
50% HP or lower – Flurry – MP ?
Damages enemies for 2-4x North's MP.
25% HP or lower – Cold Crash – MP 9
A huge blast of ice. (All)

Razor Gauntlet techniques:
100% HP or lower – Deadhand – MP 2
Instantly kills if it connects. (1 Enemy)
50% HP or lower – Triple Slash – MP 10
Rapid attack on all enemies. (All)
25% HP or lower – Corsair – MP 5
Robs HP from all enemies. (Absorb HP from all)

MY OPINION: A great damage dealer. He's not as durable nor as powerful as Anderson, but he's still a very good choice for a character slot and never fails to do great damage to enemies. Some of his Kita moves are useful too, though most of the good ones require him to be nearly dead to use, which isn't very convenient.

--------------------------------------------------------------
FAYETTE [charfa]
--------------------------------------------------------------
BASE STATS:
HP: 12
MP: 0
Attack: 4
Defense: 3
Mental: 8
Agility: 7

LEVEL-UP APTITUDES:
HP: 3
MP: 4
Attack: 2
Defense: 3
Mental: 4
Agility: 2

STARTING ITEMS:
Duchess Robe
Silk Turban
Signet Ring

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Static Bolt – MP 3
Item Needed: Wooden Staff
A bolt of static electricity. (1 Enemy)

Scalding Water – MP 7
Item Needed: Frypan
This can HURT! (All)

Kaifuku - MP 10
Item Needed: Marion's Staff
Can restore fallen comrades. (1 Ally)

Sharpen – MP ?
Item Needed: Light Jacket OR Heavy Jacket
Exchange 2-5 MP for an equivalent amount of HP.

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.

Release – MP 2
Item Needed: Shawl
Heals paralysis (1 Ally)

Deseret – MP 5
Item Needed: Headdress
A mystical spell that can cause chaos. (All)

Morale – MP 8
Item Needed: Emerald Rod
Certainly will live up to its name by raising HP. (1 Ally)

Haste – MP 3
Item Needed: Sapphire Rod
Raises agility. (1 Ally)

Serenity – MP 2
Item Needed: Evening Gown
Cures chaos, stupor, or berzerk conditions. (1 Ally)

Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives 50% chance of escaping.

Faint Hope – MP 5
Item Needed: Ivory Cane
Restores a fallen ally, but only to 1 HP.

Providence – MP 7
Item Needed: Sundress OR Silver Robe
Restores HP to entire party. (Whole Party)

Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)

Befuddle – MP 5
Item Needed: Long Staff
A very baffling attack to the enemy. (Berserk/Chaos-1 Enemy)

Purple Haze – MP 8
Item Needed: Murex Robe
A spell which causes enemies to lose MP. (All)

Hypnosis – MP 4
Item Needed: Kimono
Capable of putting an enemy to sleep or more. (1 Enemy)

Restoration – MP 5
Item Needed: Silver Circlet
Revives ally to a low amt. of HP. Slight + defense. (1 Ally)

Hopewell – MP 3
Item Needed: Turquoise Rod
Cures dehydr. and heat exhaust. w/o badin. (User)

Encouragement – MP 5
Item Needed: Amethyst Rod
Great healing spell...when it works. (1 Ally)

Aura Release – MP 4
Item Needed: Crystal Robe
Erratic spell heals a number of status effects. (1 Ally)

Dreamshatter- MP 6
Item Needed: Dyn Ring
Wakens the entire party. (Whole Party)

Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)

Dark Haze – MP 4
Item Needed: Obsidian Staff
Causes confusion in the enemy ranks. (All)

Rune Heal – MP 4
Item Needed: Rune Ankh
An ancient and powerful healing spell. (Whole Party)

Read a Passage – MP 3
Item Needed: Romance Novel
Reads a passage from a romance novel. (Silence All)

Venom Cloud – MP 5
Item Needed: Cobra Staff
Thick and poisonous. (Poison All)

Exigency – MP 12
Item Needed: Mystic Rod
Restores HP to the entire party. (Whole Party)

Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)

PERMANENT TECHNIQUES

Once you fulfill the conditions, you will keep these moves for the entire game.

Remedy – MP 4
Conditions: Fight a battle after Marion gives Fayette her healing power and while her Mental stat is at least 18
Restores a small amount of HP. (1 Ally)

Aura Radiation – MP 6
Conditions: Fight a battle while Crystal Robe is equipped and Fayette's Mental stat is at least 26
Heals a number of status effects. (1 Ally)

Mystical Hallation – MP 24
Conditions: Fight 8 battles while Blenheim is equipped
Kills all enemies, full recovery after a few turns

MY OPINION: You'd think that Fayette, being the only healer, would be a must-have in any party, but as healers go, she's an unusual one, in that most of her decent healing spells require a certain piece of equipment to use. Without a Sundress, Silver Robe or Mystic Rod, she's pretty much completely worthless. Once you get her one of those items, though, she's a great character choice, since she'll be able to heal all the team at once, which is much more efficient than items. If you don't have one of those items on her, though, I'd recommend using someone else, since her innate healing spells aren't as effective as simply using healing items, and she can't inflict any kind of decent damage.

--------------------------------------------------------------
ANDERSON [charan]
--------------------------------------------------------------
BASE STATS:
HP: 65
MP: 0
Attack: 17
Defense: 21
Mental: 17
Agility: 22

LEVEL-UP APTITUDES:
HP: 6
MP: 0
Attack: 3
Defense: 3
Mental: 3
Agility: 3

STARTING ITEMS:
Steel Axe
Monk's Cloak
Canteen

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.

PERMANENT TECHNIQUES

Anderson has no permanent techniques.

MINAMI TECHNIQUES

Anderson can only use one set of these techniques at a time. You can switch between which set he uses on the Skills screen. The Bear's Paw, Crane's Fist and Tiger's Claw sets are unlocked later, though I am unsure of the exact points where they are enabled. Snake and Dragon are available throughout the whole game. These techniques also use HP rather than MP. The amount of HP used seems to be a percentage rather than a number, so I cannot give their exact cost here.

Snake Fist Techniques:
Snake Fang Strike – A fast, poisonous strike against the weakest enemy.
Snake Fang Relief – Antidote.

Dragon Fist Techniques:
Dragon Sight – Scans the enemy at 33% effectiveness.
Dragon Wing – A fierce wind attack.
Dragon's Roar – Can cause deafness in the opponent.

Tiger's Claw Techniques:
Tiger's Pounce – A quick slash using the powerful tiger's claw
Eye of the tiger – Raises attack strength.

Bear's Paw Techniques:
Ursine Fury – Increased attack and defense, but at a cost.
Ursine Maul – Capable of instantly killing an enemy.
Ursine Shield – Absorbs a party member's battle damage.

Crane's Fist Techniques:
Crane Talon Strike – Vicious strike using the Crane Fist (uses 30 HP)
Crane Fierce Flight – Fly through and lay waste to enemy lines.

MY OPINION: His skills are basically completely useless, but his durability and attack power are absolutely ridiculous, and with the Zanbattou weapon that hits all enemies, he can wipe out random encounters with ease. Probably the best character in the game.

--------------------------------------------------------------
KANNA [charka]
--------------------------------------------------------------
BASE STATS:
HP: 30
MP: 34
Attack: 14
Defense: 15
Mental: 35
Agility: 15

LEVEL-UP APTITUDES:
HP: 2
MP: 5
Attack: 2
Defense: 2
Mental: 5
Agility: 2

STARTING ITEMS:
Grimorum Folklora
Toga
Canteen

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.

Lullaby – MP 10
Item Needed: Songbook
Puts an enemy to sleep. (All Enemies)
*NOTE* Seems weird that the description contradicts the actual
effect, but it does.

Nanticoke – MP 5
Item Needed: Evening Gown
A mysterious spell with self-curative effects (User)

Levitation – MP 5
Item Needed: Grimorum Avia
Levitate a group of people across short distances.

Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives a 50% chance of escaping.

Steadier – MP 2
Item Needed: Sundress
Selfcure for a few status ailments. (User)

Martial Call – MP 12
Item Needed: Grimorum Gladia
Summons monsters using a grimorum.

Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def., especially against stat-changing spells (User)

Boulderdash – MP 5
Item Needed: Grimorum Calculus
Use to break various rock formations.

Dawn – MP 10
Item Needed: Grimorum Chronos – night only
Changes the night to daybreak.

Twilight – MP 10
Item Needed: Grimorum Chronos – day only
Changes the day to dusk.

Remittance – MP ?
Item Needed: Crystal Tiara
Uses 3/4 MP. Restores MP of ally with lowest MP %

Nullification – MP 2
Item Needed: Rune Ankh
An ancient spell nullifying enemy magic. (Silence All)

Read a Passage – MP 3
Item Needed: Romance Novel
Read a passage from a romance novel. (Silence All)

Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack (Blind 1 Enemy)

Delirium – MP 3
Item Needed: Grimorum Anathema
Can wreak havoc on an enemy's mind. (1 Enemy)

Teleportation – MP 15
Item Needed: Teleport Prism
Uses the power of the teleport prism.

PERMANENT TECHNIQUES

Kanna does not have any permanent techniques.

ALCHEMY

Kanna can create magical items using the Alchemy option on the Menu Prism's screen. Creating a magical item uses ingredients that are dropped by different kinds of monsters. After creating a magical item, Kanna can use it once in battle before it disappears. The Alchemy screen displays MP costs for each item – they are the MP needed to MAKE the item, not to use it in battle. All magical items but the elemental magics and Pacolet require you to obtain Arcane Scrolls to use. These are mostly obtained by killing the Kaibutsu lords.

Pomaria1 – Wind damage, lowers defense
Ingredients: Feather x 2

Pomaria2 – Wind damage, lowers defense
Ingredients: Feather x 5

Pomaria3 – Wind damage, lowers defense (All)
Ingredients: Feather x 5, Rare Essence x 1

Smoaks1 – Fire damage
Ingredients: Jalapeno pepper x 1, Ash x 1

Smoaks2 – Fire damage
Ingredients: Jalapeno pepper x 1, Ash x 2, Warm stone x 1

Smoaks3 – Fire damage (All)
Ingredients: Jalapeno pepper x 1, Ash x 2, Warm stone x 1, Rare Essence x 1

Faison1 – Earth damage
Ingredients: Quartz x 2

Faison2 – Earth damage
Ingredients: Quartz x 5

Faison3 – Earth damage (All)
Ingredients: Quartz x 5, Rare Essence x 1

Lasker1 – Water damage
Ingredients: Shell x 1, Badin x 2

Lasker2 – Water damage
Ingredients: Shell x 2, Alligator Tooth x 1, Badin x 5

Lasker3 – Water damage (All)
Ingredients: Shell x 2, Alligator Tooth x 1,
Rare Essence x 1, Badin x 5

Pacolet1 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1

Pacolet2 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1, Coconut x 1, Wax x 1, Hardened Slime x 1

Pacolet3 – Mystic damage, lowers attack (All)
Ingredients: Mystic Resin x 1, Eye of Newt x 1, Acorn x 1, Coconut x 1, Wax x 1, Hardened Slime x 1, Rare Essence x 1

Landrum – Reduces all enemy and ally HPs to 1 except Kanna.
Ingredients: Ambrosia x 6

Yutecks – Absorbs HP from enemies and inflicts confusion.
Ingredients: Ginger Root x 2, Acorn x 2, Mystic Resin x 1

Ulmer – Inc. Kanna's stats temporarily before killing her.
Ingredients: Bone x 2, Meteorite x 1, Pig's foot x 1,
Nectar x 2

Bonneau – Can cause literally anything to happen.
Ingredients: Orange Clay x 1, Venom Sac x 2,
Hardened Slime x 1

Eutaw – Quickly drains an enemy's MP.
Ingredients: Ginger Root x 2, Lard x 2

Yemassee – A very powerful light spell.
Ingredients: Dendrite x 5

Rowes – Dehydrates enemies.
Ingredients: Apple x 1, Eye of Newt x 1, Badin x 2

MY OPINION: Kanna is a weird character, that's for sure. She's useless without any magic items, but with them, she can utterly decimate anything, including even the final boss. If you're patient enough to farm the ingredients to create a lot of magic items, then use her.
She's also worth bringing to quite a few dungeons simply because there's a lot of treasure you can't get without her Levitate ability. Levitate can even be used to skip the entire final dungeon.

--------------------------------------------------------------
WHITAKER [charwh]
--------------------------------------------------------------
BASE STATS:
HP: 36
MP: 0
Attack: 15
Defense: 11
Mental: 10
Agility: 15

LEVEL-UP APTITUDES:
HP: 4
MP: 0
Attack: 4
Defense: 3
Mental: 3
Agility: 4

STARTING ITEMS:
Wooden Spear
Beaufort Armor
Beaufort Helmet

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Although Whitaker can learn various temporary skills, he has no MP to use them with, so I don't see much reason to list them here.

PERMANENT TECHNIQUES

Once you fulfill the conditions, you will keep these moves for the entire game.

Drunken Rage – Desperation Technique
Conditions: Start
A desperate lunge at the strongest enemy.

MY OPINION: For the short time you have him, he...well, doesn't do much. But that little bit of extra damage is always helpful.

--------------------------------------------------------------
GASTONIA [charga]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 14
Attack: 10
Defense: 7
Mental: 15
Agility: 22

LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 3
Defense: 3
Mental: 3
Agility: 3

STARTING ITEMS:
Wooden Spear
Beaufort Armor
Beaufort Helmet
Officer's Insignia

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)

Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)

Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)

Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)

Right Guard – MP 3
Item Needed: Pike
Lowers the attack effectiveness of an enemy (1 Enemy)

Pincushion – MP 4
Item Needed: Flint Spear
A special spear attack. (1 Enemy)

Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)

Deseret – MP 5
Item Needed: Headdress
A mystical spell which can cause chaos. (All)

Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)

Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)

Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)

Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)

Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)

Saturn Silence – MP 7
Item Needed: Glaive
An attempt to silence all enemies. (All)

Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)

Safety – MP 5
Item Needed: Long Spear
Raises HP and defense in combat. (1 Ally)

Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)

Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)

Electrical Thrust – MP 7
Item Needed: Trident
Discharges electricity from the end of a trident. (1 Enemy)

Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)

Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)

Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)

Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds All)

PERMANENT TECHNIQUES

Once you fulfill the conditions, you will keep these moves for the entire game.

Scan – MP 2
Conditions: Fight 2 battles with Officer's Insignia equipped
33% chance of scanning an opponent's vital info

MY OPINION: Like Whitaker, she's not particularly good for the short time you have her, but the extra damage is never a bad thing. I'd say Whitaker's slightly more useful because his better Attack stat is more useful than Gastonia's access to (mostly useless) skills.

--------------------------------------------------------------
HOLLY [charho]
--------------------------------------------------------------
BASE STATS:
HP: 26
MP: 6
Attack: 8
Defense: 9
Mental: 9
Agility: 22

LEVEL-UP APTITUDES:
HP: 3
MP: 3
Attack: 2
Defense: 3
Mental: 2
Agility: 5

STARTING ITEMS:
Dirk
Thief's Cloak

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.

Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)

Deseret – MP 5
Item Needed: Headdress
A mystical spell which can cause chaos. (All)

Dark Sphere – MP 7
Item Needed: Hooded cloak
Summons a damaging sphere of darkness. (1 Enemy)

Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)

Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives a 50% chance of escaping.

Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)

Quicksilver – MP 5
Item Needed: Thief's Mantle
Increases your speed during combat. (User)

Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)

Poison Strike – MP 7
Item Needed: Machete
Can poison an enemy. (1 Enemy)

Aegis – MP 4
Item Needed: Buckler
Raises defense. (User)

Darkstorm – MP 10
Item Needed: Silver Rapier
Surrounds the enemy in powerful dark lightning. (All)

Stonewall – MP 6
Item Needed: Silver Shield
Summons stones to form a protective wall. (All Allies)

Spincut – MP 8
Item Needed: Kodachi
Self explanatory. (1 Enemy)

Mist Blast – MP 4
Item Needed: Crystal Robe
Summons a strange and poisonous mist. (1 Enemy)

Undercut – MP 4
Item Needed: Dunn's Blade
Causes an opponent to stumble. (1 Enemy)

Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)

Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)

Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)

Suicide Blast - MP
Item Needed: Wakizashi
Sacrifices all HP and MP to destroy all enemies.

Rune Slash – MP 1
Item Needed: Rune Ankh
Uses the power of the rune ankh to slash an enemy. (1 Enemy)

Flameheart – MP 10
Item Needed: Gold Rapier
Causes an enemy to burst into flames. (1 Enemy)

Impaler – MP 4
Item Needed: Spike Shield
Rushes at an enemy, leading with the spike shield. (1 Enemy)

Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)

Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)

Discomfit – MP 2
Item Needed: Guard Vest
Erratic skill lowers an enemy's attack power. (1 Enemy)


PERMANENT TECHNIQUES

Once you fulfill the conditions, you will keep these moves for the entire game.

Filch - MP 1
Conditions: Start
Try your luck at stealing from the enemy.

Poison Volley – MP 11
Conditions: Fight 3 battles with Machete equipped
A massive cloud of poison against all enemies. (All)

MY OPINION: Completely useless. Her stats suck, and her skills suck too. She seems to be intended to be used for stealing, but I've never seen her steal successfully once. Don't even bother trying to use her.

--------------------------------------------------------------
TATUM [charta]
--------------------------------------------------------------
BASE STATS:
HP: 38
MP: 17
Attack: 13
Defense: 16
Mental: 18
Agility: 24

LEVEL-UP APTITUDES:
HP: 4
MP: 3
Attack: 3
Defense: 3
Mental: 2
Agility: 3

STARTING ITEMS:
Light Bow
Chain Mail
Headband
Bandit Queen Ring

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Defense up – MP 2
Item Needed: Hide Armor
Raises defense value. (1 Ally)

Helluva Tough – MP 3
Item Needed: Gold Army Medallion
Scares the enemy and lowers their attack ability. (1 Enemy)

Blockhead – MP 4
Item Needed: Wood Helmet
A headbutt with a fancy name. (1 Enemy)

Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)

Power Healing – MP 3
Item Needed: Plate Armor
The user wills themselves just a little bit healthier. (User)

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration. (User)

Frighten – MP 3
Item Needed: Bronze Helmet
Lowers enemy attacking effectiveness. (1 Enemy)

Lucky Break – MP 5
Item Needed: Alex Vest
Loser heroes tend to rely on this. (HP + Agility up – 1 Ally)

Force Barrier – MP 3
Item Needed: Light Mail
Raises defense against most physical attacks. (User)

Release – MP 2
Item Needed: Shawl
Heals paralysis (1 Ally)

Deseret – MP 5
Item Needed: Headdress
A mystical spell that can cause chaos. (All)

Randy Moss – MP 6
Item Needed: Horned Helmet
It's all or nothing with this spell on an enemy. (Kills Enemy)

Obfuscate – MP 3
Item Needed: Modified Plate Helm
A skill which causes confusion in an enemy. (1 Enemy)

Hailstorm – MP 10
Item Needed: Silver Armor
A powerful hailstorm overwhelms all enemies. (All)

Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)

Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack. (Blinds 1 Enemy)

Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)

Haze Flood – MP 6
Item Needed: Gold Armor
Makes it hard for enemies to see you. (Blinds+Agi-Down-All)

Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)

Photosynth – MP 20
Item Needed: Dyn Ring (at daytime)
Draws in sunlight to replenish HP. (User)

Arrow Storm – MP 9
Item Needed: Light Bow
Fires arrows quickly at all enemies. (All)

Special Targeting – MP 10
Item Needed: Any bow
After 2 turns, always hits; damage = current HP.

Rainbow Arrow – MP 8
Item Needed: Chroma Vest
An arrow amplified by light magic. (1 Enemy)

Skyfire – MP 7
Item Needed: Siege Bow
Fires a burning arrow at an enemy. (1 Enemy)

Exploding Arrow – MP 6
Item Needed: Silver Bow
Highly accurate attack which burns an enemy (1 Enemy)

Rune Arrow – MP 1
Item Needed: Rune Ankh
Causes instant death in its target if it hits. (1 Enemy)

Strafing Arrow – MP 5
Item Needed: Gold Bow
Can disrupt an enemy's battle strategy. (1 Enemy)

PERMANENT TECHNIQUES

Once you fulfill the conditions, you will keep these moves for the entire game.

Piercing Shot – MP 5
Conditions: Fight 4 battles with Long Bow equipped
When this arrow hits, it always kill its target. (1 Enemy)


MY OPINION: Her stats aren't anything special, and neither are most of her temporary skills, but Piercing Shot is one of the most accurate instant-death attacks in the game, and it's pretty cheap too. She's worth using occasionally just for that. Obviously it doesn't work on bosses, but most of the bosses in this game are jokes anyway.

--------------------------------------------------------------
ROPER [charro]
--------------------------------------------------------------
BASE STATS:
HP: 47
MP: 17
Attack: 15
Defense: 15
Mental: 22
Agility: 29

LEVEL-UP APTITUDES:
HP: 4
MP: 3
Attack: 2
Defense: 2
Mental: 3
Agility: 4

STARTING ITEMS:
Glaive
Captain Uniform

SKILLS:

TEMPORARY SKILLS
These will only be available when a specific item is equipped on the character in question.

Escape – MP 5
Item Needed: Pixie Bracelet
Pixie magic which gives 50% chance of escaping.

Drink Water – 1 Badin of Water
Item Needed: Canteen
Cures dehydration.

Saturn Silence – MP 7
Item Needed: Glaive
An attempt to silence all enemies. (All)

Strengthen – MP 1
Item Needed: Protect Ring
Strengthens defense (User)

Off-key – MP 6
Item Needed: Brass Circlet
Noise polution. (1 Enemy)

Safety – MP 5
Item Needed: Long Spear
Raises HP and defense in combat. (1 Ally)

Right Guard – MP 3
Item Needed: Pike
Lowers the attack effectiveness of an enemy (1 Enemy)

Pincushion – MP 4
Item Needed: Flint Spear
A special spear attack. (1 Enemy)

Mystical Shield – MP 4
Item Needed: Zebulon Bracelet
Inc. def, especially against stat-changing spells (User)

Purple Haze – MP 8
Item Needed: Murex Robe
A spell which causes enemies to lose MP. (All)

Hypnosis – MP 4
Item Needed: Kimono
Capable of putting an enemy to sleep or more. (1 Enemy)

Lembawe – MP 3
Item Needed: Silver Circlet
As name implies, reduces intelligence of an enemy. (1 Enemy)

Mist Blast – MP 4
Item Needed: Crystal Robe
Summons a strange and poisonous mist. (1 Enemy)

Electrical Thrust – MP 7
Item Needed: Trident
Discharges electricity from the end of a trident. (1 Enemy)

Nightshade – MP 20
Item Needed: Dyn Ring (at night)
Causes the night itself to strike at all enemies. (All)

Elegance – MP 6
Item Needed: Crystal Tiara
That special quality that draws attention. (Shock All)

Ice Stream – MP 6
Item Needed: Silver Vest
Fills the battlefield with ice shards. (All)

Rune Plague – MP 1
Item Needed: Rune Ankh
Inflicts an enemy with an ancient plague. (1 Enemy)

Read a Passage – MP 3
Item Needed: Romance Novel
Reads a passage from a romance novel. (Silence All)

Gleam – MP 3
Item Needed: Gold Circlet
A blinding attack (Blind 1 Enemy)

Concealment – MP 15
Item Needed: Shade Mantle
Allows one to hide and strike from the shadows. (Atk/Agi up for User)

PERMANENT TECHNIQUES

Roper has no permanent techniques.

MY OPINION: Like Clifton, she's extremely average. Use her as a filler when you've got nobody you want in the fourth slot. You can't get both Clifton and Roper on the same playthrough, by the way – I'd recommend getting Roper, a) because her story is a lot more interesting, and b) because her damage output is slightly better.
Last edited by randomperson on Sun Jun 21, 2009 12:36 am, edited 1 time in total.
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Posts: 64
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Re: TTHW FAQ

Postby Sage Of The Wise » Sat Jun 20, 2009 1:13 pm

Few mistakes I saw:
The requirement for charge slice is have a Bokken equipped, know charge-up, and have won 7 battles ever, with whatever equipped.
Stir Crazy can also be learned in Selma Castle, requirements are the same.
Doesn't Anderson have a crane fist stance?
And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.
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Sage Of The Wise
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Posts: 3300
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Re: TTHW FAQ

Postby randomperson » Sun Jun 21, 2009 12:37 am

Thanks, all are fixed. I never actually knew about that Crane's Fist stance.
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Posts: 64
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Re: TTHW FAQ

Postby randomperson » Sun Jun 21, 2009 10:29 am

WALKTHROUGH – ACT ONE [wk1]

-------------------------------------------------------------
SEARCHING FOR NORTH [a1p1]
-------------------------------------------------------------

Somerset
--------
Okay, after the intro, you'll have control of Vance. There's no items or even any shops in this place yet, but talk to the NPCs if you want.

Go to North's house, the one directly west of Vance's. Talk to North's dad, then head upstairs. Go back down and talk to him again. Then, leave the town, and go south on the world map to a forest.

Somerset Forest
---------------
Talk to the weird guy in sunglasses for a tutorial. He'll then ask you to choose a difficulty. This guide will assume you're on Easy, because Hard is more annoying than genuinely difficult. It doesn't actually affect enemy difficulty, except for slightly increasing boss stats, but makes puzzles more irritating than usual and does some other pointless little things. There's really no point bothering.

Anyway, walk around and kill some Slimes for stat-ups. You'll also get Hardened Slimes, which you can use for medicine (you'll know how this works if you talked to the shop owner in Somerset). Some people seem to believe that the stat-up system works like FF2, where your actions in battle affect which stats increase...it doesn't, it's randomly selected, with each character being more likely to get some stats than others. To see everyones' level-up aptitudes, go to the Characters section.

Head down on to the next screen and get the chest containing a TONIC. Try not to use it before you get to the boss, since you'll probably need it there and there aren't any more in this place. If you desperately need healing, go back to Somerset and sleep in Vance's bed.

Now head down, right and up, back on to the screen you were on before. Get the SCRAPER from the chest and go back down. Take the southwest exit, then go down and left to the next screen. Use the scraper on the sign to reveal the directions, then follow them – Up, Down, Left, Left, Down, Left. If you mess up, go right and then back left to reset it.

There's a save point here, so use it. If you need healing, don't bother – there's a boss coming up which fully heals you before the fight. All bosses do this, so keep that in mind. Now head down and keep going.

BOSS: RATTLER
Just keep attacking it. If your HP gets low, use that Tonic from the chest. If you used it in the forest, then you can still do this fight...you'll just need a little luck, and possibly some better stats as well.

Now head down and out of this place.

World Map
---------
To the southwest, there's a little patch of green in the middle of the brown path. Go on to the green space to get into a secret area. Get the chest for a ROPE, then use the Rope to get up to the SKILL SCROLL. This contains the skill "Charge-up" – you could save it for another character, but I recommend giving it to Vance, since this will later allow him to learn "Charge slice", a useful attack that lowers enemy defense.

Vance's mom's house is to the east, but she's not in at the moment, so there's not much reason to go there. An optional dungeon, Selma Castle, is also to the south, but you'll probably want to wait until you have another party member to go in there. For now, go southwest through the mountains, then west to Branchville.

Branchville
-----------
As soon as you enter this town, a kid will steal most of your cash. Don't worry about it – you'll get it back later.
There's an item shop here where you can make Tonics, so go ahead and do so if you want, though bear in mind it costs money as well as ingredients. It's only open at daytime – if it's night, wait to go there another time, since you need it to be night to continue the story. If you want to change it from day to night, just rest at the inn. At night, the pub is open – go in, and talk to the purple-haired guy. After a scene, you'll wake up downstairs. Talk to the woman and, after some dialogue, you'll be a bounty hunter, changing Vance's class from Bartender to Hunter. Get the REVIVE in the bottom-left corner of this place while you're here. You have three jobs to complete – I'd recommend doing them in the order they're shown, since that's pretty much order of difficulty.

-------------------------------------------------------------
BOUNTY HUNTERS [a1p2]
-------------------------------------------------------------

Job 1: Missing Person
---------------------
This one's easy. From the pub, go left, then down until you reach a row of houses. The one just left of you is the one you want. Go in and watch the scene, and then go ahead and pick up the TONIC chest lying in here. Then go back to Lauren and get your 25 GP reward. Go ahead and buy some new equipment from the weapon shop (open at night) – you'll especially want the Bokken, since you'll need it to learn a new technique later on, and it also grants your first temporary skill, "Bokken slice". Also, while you're here, go to the pub and talk to the bartender. Buy some Sake. You'll want it later.

Job 2: Missing Pet
------------------
The house you want for this one is the one furthest to the southeast of the west part of town. Go in and talk to the man, then head out and examine the well. You'll jump down it, and Clifton will join you. Don't bother with his "Konsui Strike" – it's bugged. Don't bother with "Scan", either, since it's only got a 33% chance of working, and even then, only tells you HP of normal enemies, and not bosses. "Bokken slice" is a decent attack, though, and Vance should have it too if you bought the Bokken from the weapon shop.

On the way through this dungeon, assuming you gave Vance the skill scroll and he has the Bokken, you'll learn "Charge slice" at some point. It's not worth the MP cost for random battles, but its defense-lowering property is very helpful for bosses.

Notice the green path in the first room of the dungeon. It seemingly leads to a wall – follow it, however, and you'll discover a secret room. Get the chest for HIDE ARMOR. It's not as strong as the Leather armor you may already have bought, but it gives the skill "Defense up". It's up to you whether you'd rather have the extra defense or the skill. Head back out of this room, and exit north.

Take the east path for 10 GP and an ANTIDOTE. Then head back and take the west path. There's an easy little puzzle here – you've got infinite moves to do it, so you shouldn't have any trouble at all. Now continue and follow the path. Use the save point and get ready for a boss.

BOSS: SANSHOUO
Use Vance's "Charge slice" to lowers its defense, then "Charge-up" until you run out of MP, then keep attacking it. Clifton should use "Bokken slice" until he runs out of MP, then keep attacking. Use tonics if you need them.

After the scene, head back out of the well. Just before you leave the well, unequip all Clifton's stuff, since he's about to leave.

After you get out, go back to the house where you got the job and go upstairs. You'll get the money that the kid stole from you, and you'll also get 25 GP from the chest. Go back to Lauren and take the third job. Go ahead and sell all Clifton's equipment, unless he's got anything that's better than what Vance has, in which case, equip that and sell the rest.

Job 3: Escort
-------------
After taking the job, exit the town and talk to the old man. McDonald and Raynham will join you. McDonald's weak, but his Static Bolt skill can cause paralysis, and it does good damage too. Raynham has no skills, but does great damage with his normal attack. With both of them, you should be able to kill any monsters you encounter in the next dungeon without much trouble, assuming Vance's stats and equipment are stronger from beating the well.

Head south to Elloree Pass. You'll probably encounter some bandits on the way, but they shouldn't be much trouble.

When you enter, go left and get the ROPE. Then go up the stairs and use the rope to get up to the cave. Inside, go east, then east again. Then go in to the northern door, and go north.

On the next screen, head down, then take the eastern path for some LEATHER GLOVES. Go back, then down again, and take the next eastern path for a DIAMOND TILE. Go back and down again, then take the southwest path when you can for another DIAMOND TILE. Go right and up, then go right a little and take the path north for a third DIAMOND TILE. Go back down and take the southeast path for another DIAMOND TILE. Then take the northeast path and go right for a TONIC. After that, go north and enter the door.

Place the first Diamond Tile on the only space you can. Then place another tile on the southern space. Finally, place another tile on the tile in the southwest corner of the area it takes you. Then head east.

Press the switch and go south. The diamond tile here teleports you back to the start, if for some reason you want to go back. Go east, use the save and head out. Get the TONIC and then exit south. After McDonald explains about the three dukes, you'll get into another boss battle.

BOSS: BANDIT x 5
Easy. It's just like the random bandits you've been fighting in the dungeon, but more of them. You shouldn't have any trouble with this, especially since you don't need to worry about MP, so you can spam Vance's and McDonald's skills as much as you like.

Now go to Elloree.

Elloree
-------
McDonald and Raynham will leave when you enter, but you couldn't have stolen their equipment anyway, as it's locked to them.

Go into the house in the far east and up the stairs to get a WOOD SWORD. It's stronger than the Bokken, but doesn't give any skills – your choice whether to equip it or not. Then go into the far west house and talk to McDonald for your 25 GP. Finally, head out of Elloree via the northern exit. When you enter, notice the red path that branches right at one point – try to move right into the wall at that point to get into a secret room with a VENOM SAC. Then just follow the path north and go back to Branchville.

Branchville
-----------
Go to the pub and talk to Lauren. Then, go back to Somerset Forest, to the north.

Somerset Forest
---------------
You'll go in via a back route this time. There's a chest with a SHIV right near you, so pick it up. Shivs are battle items that sometimes instantly kill enemies. Go up and over the log, then head back through the forest to Somerset.

Somerset
--------
Go into Vance's house and talk to his dad to get some CUMBERLAND. Also, if it's night, talk to the brown-haired guy sitting across from the blue-haired one. Talk to him three times for 5 GP. Then head over to North's house and try to sell it to North's dad. He'll take it, but won't pay you anything. After the conversation, leave North's house. After a scene, North will join you. Now head back through the forest and go to the house just to the east.

Vance's Mother's House
----------------------
Go inside, and watch the scene. Then pick up the REVIVE in here, and get out.

World Map
---------
You're now able to do the Cumberland sidequest – it doesn't give much in the way of gameplay rewards, but it's worth playing for the story if you've never done it before. If you don't want to do the sidequest, skip to [a1p3]. To do the sidequest, go to the southwestern area of the world map. You'll see a green area – step in and talk to the guards. After the scene, they'll let you through, so go southeast to the town next to the bridge.

Halifax Township
----------------
Get two HARDENED SLIMES from the leftmost barrel in this town. Go into the inn and watch the scenes. Then, exit the screen north, and watch another scene. Talk to the kid on the left for a TONIC. Then go talk to Vance's mom and watch the scenes. You'll now be in control of North. Exit to the world map, and go southwest to the lighthouse.

Halifax Lighthouse
------------------
Talk to Baron Aiken, and Vance will rejoin you. Then, enter the lighthouse.

Go up the stairs. Take the left door and go up the stairs there. Then go one room left and go down the stairs. Pick up the WOOD SWORD. You should already have one from Elloree, but hey, at least you can sell it. Backtrack to the first room and take the right door this time. Go up the stairs. Go right one room and up the north-eastern stairs. Move 2 spaces left, 1 down, 2 left, 4 down, 4 right and 3 up to get a POTION, an item that heals the whole party. Nice. Go back down the stairs, then move one room left and go down. Go left and up the stairs. Move one room left and down the stairs. Continue going down the stairs until you reach a loom. Examine it, then head back up the series of stairs. Go right one room and down the stairs. Go right, then up one room and right one room. Go down the southwestern stairs. Move down one room and up the stairs. Then go up some more stairs. Use the save point, then head up the stairs in the room to the north.

BOSS: STRIFE DRAGON
Do whatever you want. You can't kill it, but it can't do much to you either. After a while, Sardinia will sing to it, making it flee.

Watch the scenes. Agree to accompany North to the mountain. Exit the town east, and then attempt to head up the mountain. Watch some more scenes, and the sidequest's over.

-------------------------------------------------------------
JOURNEY TO BURLINGTON [a1p3]
-------------------------------------------------------------

World Map
---------
Go to the eastern part of the world map and try to cross the bridge. The guards won't let you past, so go back to Branchville.

Branchville
-----------
Go into the pub. North will leave when you enter, but he rejoins when you leave. Go downstairs and talk to Lauren for two more jobs. I assume you're doing them in order, so...

Job 4: Lost Wedding Ring
------------------------
Go into the house directly east of North and Cary's place. Talk to the man and you'll wind up at the lake. This is a weird little minigame where you can't go in the opposite direction to the arrow. It's mostly down to luck, so keep trying. There are a lot of different ways to get to the house, so just go whichever way you want. When you get to the house, examine the bed for the PANTIES, then examine each of the cupboards at the north end until you find the one with the WEDDING RING. You'll return to the guy's house. If you got the panties, you'll be rewarded with 50 GP, otherwise, you get 25. Job over.

Job 5: Farm Troubles
--------------------
The farm's at the far west area of the world map. Go inside and watch the scenes.

BOSS: GAROU
Standard boss procedure. Vance uses "Charge-up" and "Charge Slice", North just keeps attacking. No problem.

Go back inside and talk to the shepherd for 25 GP. Pick up the REVIVE in this room, too. Job over.

Branchville
-----------
Once you finish both jobs, go back to the pub and talk to Lauren. Then go back into the house where you started the wedding ring quest. Go upstairs and talk to the guy's wife. Head back to the farm and pick up the WOOL, then go back to the wife and you'll pay her 150 GP to make you some clothes. If you have less than 150, she'll just take whatever you do have. After a few scenes...

War
---
Don't run into Duke Greene's soldiers (the ones in green armour) or you'll lose HP. This is a great place to grind, as the enemies seem to keep giving stat-ups for a long time, and they drop Tonics too, so you'll have no trouble keeping your HP up. Grind here while you can, since you won't be able to come back after you're done here. You'll likely learn the desperation technique "Stir Crazy" here, which you'll probably never actually use. Once you're done grinding, just keep going north until you get out of this screen. More scenes.

Aftermath
---------
After the scene, pick up the SHIV, and exit south. Now's a good time to do that optional dungeon I mentioned earlier. If you don't want to, then go to Branchville and skip the next section.

Selma Castle
------------
Selma Castle's just south of the bridge leading towards Burlington – the one the guards wouldn't let you pass through. Note that you can't get in here unless you talked to Vance's mom earlier.

On the first screen, pick up the TONIC in the southwest corner, and the ALEX VEST in the southeast. Then enter the castle. Go up either staircase, then kill both golems and push the rocks on to the holes in the floor. The rocks will land on the switches, activating the bridge. Go downstairs and cross the bridge. Use the save point, then head north. The chests in here are all empty, so watch the scene, then exit this place and head to Branchville.

Branchville
-----------
Go talk to the wedding ring guy's wife again and you'll get two GOLD ARMY MEDALLIONS. They lower your stats, but grant the "Helluva Tough" skill. If you equip one on North and fight some battles, he'll eventually learn "Helluva Punch" permanently, which is a decent skill, so at least put one on him until he learns that. Now head back to the bridge to Burlington. The guards are gone now, so just walk over. On the world map, go into the nearby town.

Darlington
----------
Buy anything you want here. I recommend the Short Sword especially, since it gives Vance the "Frost Cut" skill, which causes paralysis. This makes early-game bosses jokes, since they aren't immune to it.

Examine the well here for a BASKETBALL, then give it to the kid near the entrance. You don't get anything for this, so I have no idea why it's there, but you can do it anyway. You can even keep getting more basketballs from the well and giving them to him, but it still doesn't do anything.

Exit south, and talk to the sailors. The ferry isn't running, so you've got to walk. Exit this place and head south until you reach another area. If you run into a little secret area with a chest, DON'T open it. You'll be better off getting it later on.

North of Burlington
-------------------
Walk left over the bridge, then walk down. Move down another screen, then go east. There's an item shop and inn here. Do what you want here, then go east again. Go down the steps and exit west.

Walk left and then go down on to the mini-maze. Go left, down, then right and follow the path until you can go either left or right. Go right and get 15 GP, then go back left. Go down a while and follow the path left when you can. Keep going until you can go either north or south. Go north and follow the path to a chest containing either one or two HARDENED SLIMEs. I'm not sure what affects what number you get, but hey, not like they're particularly rare anyway when you can farm them easily in Somerset Forest. After that, go back and take the south path this time into an underground area.

Go left, then down and up the stairs. Outside, follow the path to an IRON KEY, then go back to the underground area. From the stairs, go up, left, down to get a SHIV. Then go up, left, up, left and up the stairs. Follow the path east to a FRYPAN. Don't sell this, even though it seems useless right now – you'll see why later. Head back underground.

Head to the southeast of the underground area and use the iron key on the lock here. Now go left, up, left, down, left, down, left, up to the save point. Go down, right, down, left towards the exit.

BOSS: BONETHUG
Use Vance's "Frost Cut" to paralyse it, then just keep attacking it. Easy.

Go left and up, and you're outta there. Move left, walk over the log and you're on the world map again. Walk down and left, and enter Burlington.

Burlington
----------
First off, do NOT get the chest on top of the house in the southwest corner. Buy anything you want in the shops here, then head up the stairs in the northwest corner of town. Talk to the red-armoured soldier standing near the northeast part of this area and fight him. Just use Vance's "Frost Cut" to paralyse him, then keep attacking. He'll give you the LUCKY SWORD, an awesome weapon that has a high critical rate and sometimes instantly kills enemies.

Now go back to the main area of Burlington and take the stairs near the southwest corner of town. Follow the path up, and you'll reach the castle. Go inside.

Take the left door, then go up the stairs. Behold the huge line of doom. Equip the Gold Army Medallions on both Vance and North, and also, equip the Alex Vest on North. Then talk to the guards guarding the southeast exit. They won't let you through, and you'll be asked whether to wait in line or leave. It doesn't really affect anything, but choose to wait if you want an extra scene.

A ton of scenes follow, and...

Ship
----
Go down and get the TONIC. Use the save, too. Then go north and talk to the guy who looks like a pirate. If you have some Sake, you'll get 11 GP. Now head up on deck. Talk to North, then head back downstairs. Yet more scenes.

--------------------------------------------------------------
MARION'S ISLAND [a1p4]
--------------------------------------------------------------

Marion's Island
---------------
Well, North's gone, and you've got Fayette instead. Her stats are horrible at the moment, but they'll get better soon. Hopefully you did as I said and kept the Frypan – equip it on her and she'll gain the "Scalding Water" technique, allowing her to at least do something in battle.

Use the save, then exit to the east. Go north from here. At the junction, go east and talk to the blue-haired woman.

*NOTE* Completely irrelevant to the guide, but for some reason this event has a note inside that says "bahamut lagoon has cool graphics, but it's a really boring game". No idea what it's doing there, but it was pretty bizarre seeing it there.

Anyway, head west two screens, then north, then east. Get the TONIC in the bottom-left. Enter the cave. Use the save point and talk to Marion. You'll get a really weird mini-game. You've got to hit the shell into the grass 5 times without hitting it into the wall or touching the boulders. The best advice I can give you here is to try and hit it into the grass from below rather from the side, because getting it into the right position to hit from the side can easily accidentally make you hit it into the wall. If you win 5-0, you'll get MARION'S STAFF, which will give Fayette the "Kaifuku" skill when equipped on her. This skill revives fallen allies.

Now that that's done, Fayette's stats will become less worthless. Head back to Marion's shrine. On the way, Fayette will most likely learn her first healing spell, "Remedy".

Talk to Marion and end the first act.
Last edited by randomperson on Wed Jul 01, 2009 9:23 am, edited 4 times in total.
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Re: TTHW FAQ

Postby Sage Of The Wise » Sun Jun 21, 2009 10:05 pm

In the Somerset pub at night theres a man who says to stop bugging him, keep bugging him and he gives you 5GP.
The man with the package in Halifax Port doesn't show up until act 3 sometime, so you can remove that part.
During the weird Marion minigame, if Marion doesn't score once you get Marion's Staff, which teaches a revive skill.
If you have any sake during the ship ride, you can give it to a pirate for 11GP.

As for the Bahamut Lagoon thing, I haven't played the game, but I assume hes using graphics from that game on that page or somthing. Also, later on that same event it says "Now ToP, that game had class. That game ALSO had Mint. And Arche."

You give the Alex Vest to Alex in exchange for a rune fragment. While on that topic I'd mention not to get any of the rune fragments or the alex vest since you will loose them and not get them back unless you take the Arcadia path to Dillon. Once you can go back in act 3 its ok to get them. Or in the case of the Alex Vest you can get it as North, Alex will be at the Kita Shrine.

You can only go to Selma Castle after talking to Vance's mom about the soldiers hiding out there. Shes home after you get North, is gone once you start the Cumberland sidequest until you finish it, then shes back until the war scene. Then she's gone for the rest of the game.
And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.
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Re: TTHW FAQ

Postby randomperson » Mon Jun 22, 2009 12:43 am

Thanks a lot, that's very useful information. I didn't know about most of that.
I thought Benson/Mauldin didn't steal important items like Rune Fragments, but upon further inspection it looks like they do >_< I'll make sure to avoid directing the player to get any of those.
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Re: TTHW FAQ

Postby CJ » Mon Jun 22, 2009 5:15 am

Sage Of The Wise wrote:In the Somerset pub at night theres a man who says to stop bugging him, keep bugging him and he gives you 5GP.
The man with the package in Halifax Port doesn't show up until act 3 sometime, so you can remove that part.
During the weird Marion minigame, if Marion doesn't score once you get Marion's Staff, which teaches a revive skill.
If you have any sake during the ship ride, you can give it to a pirate for 11GP.

As for the Bahamut Lagoon thing, I haven't played the game, but I assume hes using graphics from that game on that page or somthing. Also, later on that same event it says "Now ToP, that game had class. That game ALSO had Mint. And Arche."

You give the Alex Vest to Alex in exchange for a rune fragment. While on that topic I'd mention not to get any of the rune fragments or the alex vest since you will loose them and not get them back unless you take the Arcadia path to Dillon. Once you can go back in act 3 its ok to get them. Or in the case of the Alex Vest you can get it as North, Alex will be at the Kita Shrine.

You can only go to Selma Castle after talking to Vance's mom about the soldiers hiding out there. Shes home after you get North, is gone once you start the Cumberland sidequest until you finish it, then shes back until the war scene. Then she's gone for the rest of the game.


Seriously man? Bahamut Lagoon is one of the greatest games on SNES.
oh yeah by the way. Doovy & Co. are not gone. After all... I am Doovy and Forunner is still here.
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Re: TTHW FAQ

Postby Sage Of The Wise » Mon Jun 22, 2009 12:30 pm

I've actually never heard of the game outside the use of its graphics in many rpgmaker games.
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Re: TTHW FAQ

Postby randomperson » Wed Jun 24, 2009 12:23 pm

It's a decent game. I actually found ToP really boring. Then again, it was the GBA version and I heard the SNES one was a lot better.

Anyway, act 2 is done...act 3 will obviously take a while due to EPIC NON-LINEARITY and such.

WALKTHROUGH – ACT TWO [wk2]

-------------------------------------------------------------
LOOKING FOR DUKE WINSTON [a2p1]
-------------------------------------------------------------

Edisto
------
The medicine shop here sells Mahou Spice, an MP healing item, which is good to have. The equipment shop sells a lot of good stuff, so buy whatever you want from there. I'd keep the Lucky Sword over any other weapon they have there, though, since its critical rate and instant-death chance are much more useful than a little extra power.

There's a guy in the southeast corner of town who asks you for 5 GP. Definitely worth it, because if you come back here later and talk to him again, he'll give you a load of great items.

Just northeast of that guy is a cave. Go through and head up the stairs to get to a graveyard. Examine the grave with the flowers to get a PROTECT RING.

Now, to continue with the story... if it's not daytime, go to the inn and make it so. Then talk to the blue-haired woman in the top-right corner of the west section of town. Now leave Edisto using the eastern exit.

World Map
---------
Notice the tiny little gap in the mountains just southeast of you? Go in there to get to a secret area where you can find a SKILL SCROLL. This one teaches "Antidote", and I think it should be pretty obvious what that does. Fayette's the only character who can use this, so go ahead and give it to her.

There's a really obscure secret area just east of that one, but it's not particularly worth getting there. Still, here are the directions – From the little patch of trees near Edisto, go 3 spaces right, 1 down, 3 right, 1 up, 2 right, 1 down, 1 right, 2 down, 5 right, 1 down. The chest here gives 9 GP. If you're on hard mode, you have to fight a mimic first. It's got crazy defense, but only 4 HP, so you shouldn't have too much trouble killing it.

Now go northeast from there to get to Wilmington.

Wilmington
----------
Examine the well here for 4 GP. Now go up the stairs, and enter the house on the right. Pick up the REVIVE and leave. Now enter the inn on the left. If it's daytime, rest to make it night, then go downstairs. Talk to the red-haired woman. If you already paid for the inn, go upstairs, otherwise, pay and then go upstairs. While you're upstairs, go in the middle room and pick up a TONIC. Now, go into the door on the far left. Well, look who it is...

--------------------------------------------------------------
QUEST FOR THE KIBOU [a2p2]
--------------------------------------------------------------

Wilmington
----------
After the scenes are over, head downstairs and Gastonia and Whitaker will join. You could just go to Lumbee to carry on the story, but obviously, you want to do the optional jobs, right? RIGHT? Of course you do. Talk to Florence to access the four jobs. I'll cover them in the order they're listed, but do them in whatever order you want.

Job 6: Richland Statue
----------------------
Ugh, I hate this one. Doing that rock puzzle over and over again as you go back and forth through the tunnel's just plain annoying. Oh well, here we go.

Head southwest and enter the gap in the mountains.

DON'T get the chest through the door on the right here. Instead, go through the door on the left. Talk to the weird blue monster thing to make bridges across the lava. The chest in the middle is a Mimic, the other two each contain a ROPE. Get both ropes and use them to get down the mountain. Enter the doorway here.

Use the save, then head east. Well lookie here, a rock puzzle. How fun. Ugh, describing how to get through this is really annoying, even though it's not actually that hard to figure it out. Here we go...

Move down 2, right 3, down 1.
Push the rock you're facing down 1.
Move 1 left.
Push the rock you're facing left 2.
Face down.
Push the rock you're facing down 1.
Move 1 left, 1 down, 1 left, 1 down.
Push the rock you're facing down 2.
Face right.
Push the rock you're facing right 1.
Face down.
Push the rock you're facing down 1.
Move 1 right.
Face down.
Push the rock you're facing down 2.
Face right.
Push the rock you're facing right 1.
Face down.
Push the rock you're facing down 1.
Face right.
Push the rock you're facing right 1.
Move 2 down.
Push the rock you're facing down 1.

Now the path should be clear for you to get out of here. Head down to Richland.

Go east a little and go through the gap in the houses for a TONIC. Now come back and go into the third house from the left. Examine the pot in the top left to find a secret staircase. Go down it and get the MYSTIC RESIN. Then go back out.

Now go into the inn and talk to the baron. He's in the top-right corner. Go back on to the world map, and head northwest. You should find a little barn. Pick up the two flowery things here for two GINGER ROOTS. Now go back into the cave and all the way back through the rock puzzle. Talk to the weird blue thing in the lava room. If you still have the Short Sword, equip it.

BOSS: MUTANT SLIME
If you have the Short Sword on, just use "Frost Cut" to paralyse, then kill it.
If you sold it or whatever, you still won't have too much trouble. Just fight it like you would any other boss. Vance can "Charge-up" a few times and then use "Charge slice", while Fayette attacks or heals.

Now go back into the cave. In the first room, walk four spaces left from the entrance and examine the wall there. You'll find the statue. Go back through the rock puzzle again (ugh), then go into the inn and talk to the baron. After the conversation, you'll get 50 GP. Head back through the rock puzzle for the last time and get back to Wilmington.

Job 7: Mysterious Northern Tower
--------------------------------
Head into the forest-like area to the east of Wilmington. You have to pay 15 GP to get past the toll here. Just northeast, you should see a small area with a guy who wants a flourescent Escargotcha shell, a rare drop from the monsters in this area. The reward's only 26 GP, so it's not worth farming for one, but if you do happen to get one, stop by and trade it with him.

Just north of there, you should find Fairmont. Head to the southern area of the town. Go into the house one house right from the westernmost one. Examine the bed and go down the stairs. You can't get to this chest yet, but keep it in mind for later (a lot later). There's nothing much else here, but buy some weapons if you want. They're only sold at daytime, mind – at night, he'll just sell those useless drink items. Definitely get the Rapier, which gives the "Electric Slice" move, and after a few battles, will permanently give you "Thunder Slice", which stuns all enemies, meaning you won't need that Short Sword for paralysing stuff any more.

Now go a little west to find the tower. Talk to the fat guy outside for 10 GP. Talk to the guy at the counter and he'll open the door. Go up the stairs in the next room, then go up the ones in the next. Get the ORANGE MOSS and exit west. Examine the statue, then go back inside. Go down two sets of stairs, and go down through the door that was locked before. Get the 5 GP, then go up the stairs. I don't really know the exact solution to the puzzle here, I just mess around with the switches until it opens. Go up the stairs that appear here. Get the 10 GP and use the save. Go up the stairs.

BOSS: GHOST
Do whatever you usually do for bosses here. If you have any stun moves, stun it to make it even easier.

You get 20 GP and LUCAMA'S AMULET, which doesn't seem to do anything. Go back down to the first room. On the way back, a new chest with a SALTPETER will have appeared. Talk to the guy at the desk for 10 GP Now head back to Wilmington.

Job 8: A little girl's special request
--------------------------------------
To get to Bowman, you'll have to go pay 15 GP at the toll again. From there, go northeast until you can go east, then go east and over the bridge. Bowman's the town in the far east part of this area.

Go into the house in the northeast and go upstairs. Save and then take the northernmost doorway. After some scenes, minigame time. Make sure you save first.

This minigame's REALLY annoying. Try to go fast, but not TOO fast or you'll just get stuck against some rocks and fail. Go slow enough that you can actually control your boat somewhat. If you have plenty of money, don't even bother trying, since winning only affects how much money you get. First place gets you 60 GP, second gets 30, third gets 15, and if you seriously come last, you really suck. And you get nothing.

Strategy by Sage of the Wise:
"For the boat race, just do whatever speed you're comfortable with and stay near the top. After the second waterfall, get to the topmost lane and then just go max speed all the way down, their won't be anything in your way. That should get you first place."

After that's over, head back to Wilmington again.

Job 9: Bandit Troubles
----------------------
Gastonia and Whitaker will tag along for this one. Head back to Edisto. Go into the inn and talk to the blond woman in the left. She'll tell you the bandits went east. That's all you need to do here, but before you go, buy some Flint Spears for Whitaker and Gastonia. Some extra damage always helps, especially since this job's battles are pretty hard. Go on to the world map and go southeast a little, then east quite a long way until you see a town. This is Timmonsville. Go in. Go into the northwesternmost house. After the scene, go downstairs, and walk into the very bottom-left corner for a SILVERSTREET VOUCHER. Examine the pot in this room for 7 GP. Go back up, talk to Fayette, and get out of here.

Go west a little and then south, over the bridge, to Orangeburg. From the entrance, move left, down, left and up. Go into the house and talk to the woman inside. If it's not daytime, go into the inn to change it. Then go and talk to the ferryman by the entrance, then enter Silverstreet.

Go and talk to the guard at the northwest corner. After a conversation, fight and kill him. Head through the door. The enemies here can be really annoying, since they can stun the whole team at once. There's pretty much nothing you can do about that, so just try to kill them quickly.

Get the chests in here for a POTION and 15 GP. Take the easternmost exit, then go south into the next room. From here, go north to Murfree's room.

BOSS: MURFREE
Like all the bosses so far, paralysis works. If you don't have any paralysis moves, have Vance use "Charge slice" and Gastonia/Whitaker attack while Fayette heals.

Aaaand you're done. You get 125 GP for this job. Not bad at all. Head back to Wilmington.

Lumbee Forest
-------------
Okay, now that you're done with those jobs, let's get on with the main story. Lumbee is just northeast of Timmonsville.

Take the southeast exit, then the northeast. Minigame here. Keep in mind that you can jump up the logs as well as across when you're on the second column. Try to jump just after a log moves into position, because jumping when it's already been there for a while is likely to result in the log moving and you falling in.

Once you're over the river, save, and get ready for a boss.

BOSS: PREYING MANTIS
Lol, it's spelt wrong. Anyway, this is another boss that can be stunned, so use any stun move you may have (probably "Thunder Slice")

--------------------------------------------------------------
ACROSS THE DESERT [a2p3]
--------------------------------------------------------------

After the scenes, Gastonia and Whitaker leave. You could head for the desert now, but there's another job to do first.

Job 10: Olar Amulet
-------------------
Talk to Florence to start this job. Livingston's just south of Bowman. And yes, that does mean you're going to have to pay the 15 GP toll again.

Okay, first off, the little group of three trees in the middle of the northern part of town. Examine the spot where a fourth tree looks like it should go for a HARDENED SLIME. Now enter the bar in the northeast. After the scene, go over to the northwest and talk to the woman with the line in front of her. A load more scenes follow, Fayette leaves, and Gastonia and Whitaker rejoin. Save and go up the stairs.

Go into the southeasternmost room and get the DERANCIVIL ESSENCE. Then go through the northeastern room and up the stairs. Go east to save, then up the stairs at the bottom. Whitaker will leave. You'll fight two generic guards, which sould be no problem. Fayette will rejoin for the boss.

BOSS: ROCKWELL
Unlike the other bosses up to this point, he's immune to paralysis, so your stun moves aren't going to be any good here. Still, he's not too much trouble even without it, especially if you got a Flint Spear back in Edisto for Gastonia. Vance should "Charge-up" a few times, then "Charge slice" and then spam his normal attack. Fayette can handle healing, as usual. Gastonia should use "Pincushion" until she runs out of MP, then keep on using normal attacks and maybe healing items if necessary. If she doesn't have the Flint Spear, then obviously, she can just keep using normal attacks, even if they don't do much.

Whitaker will rejoin, and you've only got 5 minutes to get out of here, so save in the library to the east. You won't be using Gastonia and Whitaker for any more battles, so unequip all their stuff. You can sell it later.

Go into the room to the west, and pick up the WINDSOR TOWER KEY. Then go back downstairs and open the northern door with it. Go through the weird room with the plants.

The doors you have to go into correspond with the plants in the earlier room. First, go into the middle door. Then go into the door just right of the middle door three times. Then go into the far left door. Go down a few screens and you're out. Watch the scenes. Gastonia and Whitaker will leave, permanently this time. You'll get the OLAR AMULET, but you won't get your GP reward for quite a while yet. So that's that job pretty much over.

Windsor
-------
There's nothing particularly interesting here. Go all the way to Orangeburg, where you did the bandit job.

Orangeburg
----------
Go into the general store. They're selling stuff now. Buy two Canteens and equip them on Vance and Fayette. Buy around 40 Badin of water. Then buy any equipment you want. Feel free to spend all your money, since you'll lose it all soon. After you finish shopping, there is one little sidequest to do...but not only is it hard as heck, but it only gives you GP as a reward, and you're about to lose all of that anyway. I don't recommend it. If you do want to do it, go to the far west of town and into the building in the south section. It seems to be completely luck-based to me, I had to hack saves in so that I could do it. The best strategy I could figure out was to hit them from the side or behind and then run away really quick, but even that didn't work half the time. The second match is against two people, which REALLY sucks. The third is cake if you managed the second. Once you're done with everything, get out of here.

Strategy by Sage of the Wise:
"Ok, the fighting pit is really easy once you understand the coding and how rpgmaker works. Pretty much you score when you are next to them and hit the enter key, and they score when they move into the square your in. Except, due to how rpgmaker works, if you hit enter while facing them, that also triggers their hit code, so they still get a score. So the key is to know its perfectly ok for them to just be next to you, and to never face them while attacking. After that you just need to know their movement patterns:
Rowland - walk towards, walk towards, wait, walk away
Morven - walk towads, wait
Kenly - walk towards, walk towards, walk away
Anderson - walk towards, walk towards, walk towards, wait
Just set yourself up so when by the time they get next to you they're next movement is either wait or walk away, and hit enter when they get there, just dont face them. The first 2 battles are a joke with this strategy. With the third, run around in a corner while Anderson summons all the fire so its all in about the same spot. When that's done continue as normal. Its a little harder since hes so fast but its not that bad."

World Map
---------
From Orangeburg, go south. When you see a little gap in the mountains, go into it, and get 12 GP from the secret area. Then exit that area and go west and enter the next gap in the mountains.

Pittsboro Desert
----------------
First, go east. Examine the ledge with the chest on. Vance will use Fayette to jump up to it and get the code 2744. Then go west two screens and south one. Head south here and examine the chest. Enter the code 2744 for a SHOVEL. Go back north, and take the eastern exit. Examine the rock. After the scene, equip anything you want to keep. You're about to lose all your items except your equipment. Now head east.

BOSS: BENSON AND MAULDIN
This is just a plot-based battle. Do whatever you want and let all the dialogue play out. Eventually, Benson will knock you out.

You'll now lose all your items and GP. This is why I instructed you not to pick up certain chests – you would've lost the items you got from them here, and you can't get them again unless you take a certain path later on. And you definitely want the freedom to go whichever way you want, right?

Anyway, we're now in control of North.

Pirate's Lair
-------------
Watch the scene. Holly will join. She's pretty much useless, but oh well. North's got no weapon at the moment, which isn't good. Head east and pick up the TONIC and SLINGSHOT. Put the slingshot on North. It's a pretty weak weapon and it uses MP when you attack with it, but it's certainly better than nothing. The tonic's very welcome, too, since you've lost all your healing items.

The pirates here can hurt Holly a lot, but they probably will barely scratch North. Holly will likely die on your way through here – don't worry about it, as North can take care of the battles by himself. Until she dies, she can use those shivs you randomly acquired to try and one-hit-kill the pirates. Even when you run out of MP, the slingshot still works.

Go all the way south, then east. Examine the notice on the wall. After a few scenes, you're back with Vance again.

Pittsboro Desert
----------------
Fayette's gone, but you now have a new character, Anderson. His axe often stuns enemies, and his power and durability are great. In short, he's awesome. He also gives you some much-needed items and GP.

Go west two screens. Take the southeast path. Go east one screen. Keep examining the water for Badin until it runs out, then go back to where Anderson joined. Go east three screens.

Pittsboro
---------
First, go into the southwest house. Examine the five pots you can reach for a total of 10 BADIN OF WATER. Then go upstairs and examine the two pots here. One has 2 BADIN OF WATER, the other's empty. There's not much else here at the moment, but the shop sells some nice equipment. I doubt you can afford any of it at the moment, though. Exit east.

Pittsboro Desert
----------------
Okay, see the wall just south of you? Examine the top-right space of it for a HENTAI MAGAZINE. Then go back west to Pittsboro.

Pittsboro
---------
Go back into the southwest house and upstairs. Talk to the kid and give him the magazine for 10 GP. Now then, back to the desert.

Pittsboro Desert
----------------
Go east one screen, then south one. Talk to the woman twice. Go back to where you fought Benson and Mauldin, and pick up the rope Anderson used to rescue you. Then go back to the woman and give her the rope for 55 GP and 40 BADIN OF WATER.

Now go back to the town, and into the desert again. Go two screens east. Take the northeast exit and talk to the man for 50 BADIN OF WATER (or 30 on hard). Now go back to the previous screen and go east to another spring. Take all the water you can from it. Now go back again and take the south exit. Enter the building here.

Kanna's Shrine
--------------
Go down the stairs. Go into the northeastern door. Push the statue upwards, then go left. Press Enter next to the rocks when they're in line with the door. Now go back east. Push the statue east, then exit south. Go back north, and push the statue north. Go east.

From the start, go 2 right, 1 down, 3 right. Wait for the layout to change. Then go 1 up, 1 left, 2 up, 2 right. Wait for the layout to change three times. 1 down, 2 right, 1 down, 1 right. Wait for the layout to change twice. Go 2 right, 1 up, 1 right. Wait for the layout to change twice. Go 3 right. Wait for the layout to change once. Go 1 right, 1 down, 2 right.

Press the switch in here, then go back left. Just step wherever and let yourself fall, it's quicker that way. While you're down here, get the HI-TONIC if you haven't already. When you get back up, go into the northeastern door. Push the statue north, then go west. Go back east and push the statue east. Then take the north door. Go up and...

BOSS: GARGOYLE x 2
Just spam normal attacks and use healing items when you need to, as usual.

Now go back south. Go up the stairs, and through the door.

BOSS: BENSON AND MAULDIN
Like last time, this is a plot-based battle. Do whatever you want.

After a lot of scenes...

Pittsboro
---------
If you want, you can go and do another job now. If you want to, go do it before you get Fayette's cure from the medicine shop, or you won't be able to any more. It's worth doing, since it's easy and you get some money and a Rare Essence, which is really useful. To do it, head all the way back to Wilmington and talk to Florence. If you don't want to, skip the next paragraph. When talking to Florence, you'll be given an option to sell your Olar Amulet for 80 GP if you did job 10. Don't do it – you'll get 110 GP instead if you wait for later. Sell it now if you really need money right now for whatever reason, though.

Job 11: Missing Trophy
----------------------
Go to Bowman. If you did job 8, you should know where it is. Dalzell's house is the southeasternmost one in town. Talk to her. Now go on to the little grassy space outside the forest area, on the far west of the island Bowman's on. Go into the house and examine the sink in the top-right. Kill the ninja – he shouldn't be any trouble. Then head back to Dalzell for 50 GP. Now...go all the way back to Pittsboro.

Pittsboro
---------
Go to the medicine shop and buy the cure for 70 GP. Go back to the inn. After a lot of scenes, Fayette rejoins and Kanna joins too. Kanna basically can't do anything whatsoever without magic items made with the menu prism using various ingredients. Since you just lost all your items, you probably won't be able to make anything right now. She does come with a few spells already made, so use those until you run out if you like, or save them if you prefer.

Exit the town east.

Pittsboro Desert
----------------
Go east and over the bridge, then north to the casino. Talk to the guy outside for 25 GP. Then go in. You can play craps, poker, and blackjack here. You can keep going until you win a total of 220 GP, if you like. Once you're done with that, go back to the desert and keep going south until you get out of the desert into another area (with cool music). Just after you cross the bridge, go all the way left to get some ASH. Then exit south. There are a few little areas around here, but there's nothing important in any of them, so head east to Durham City.

Durham City
-----------
Anderson leaves when you enter here, but don't worry, he'll be back. The weapon shop here isn't selling anything right now, so there's no new equipment to buy.

From the entrance, go up past the first row of houses, then go into the house two houses east from your position. From the space just east of the pale blue-haired girl, move down two spaces, face left and press enter. You get a GOTHIC CAPE. Now leave this house.

Now go to the row of houses just above the row you're at now. The second house from the left has an entrance at the back. Go in and examine the bookcase for a SONGBOOK, which teaches Kanna a sleep spell.

That's all there is to do here, so go up north to the castle.

Durham Castle
-------------
From the entrance room, go north. Go east from there and up the stairs in the library. From there, go west. Talk to the guards at the bottom, then go west again. Watch the scene here, and Kanna will leave. You have two choices here...you can go to the restaurant for food, or have the palace food. It doesn't affect anything, so do whichever you want.

For the palace food – From the room right after the entrance room, go west, and talk to the chef. Watch the scenes.

For the restaurant – Go back to town. The restaurant's the first house from the left on the second row of houses from the top. Go in, watch the scene, and you'll lose all your money. Then go into the bottom-left house. Arrange the flowers so that the red one's in the middle and the blue ones are surrounding it. One of the blue ones is obscured by the ceiling, so watch out for that. Just keep running around the obscured area just south of the door and pressing Enter until you get it out. Once they're in the right position enter the door, and get your money back.

Durham City
-----------
After you get food (whichever way), go into the southeasternmost house in town. Talk to the woman at the counter. Pick whatever you want, since the Gothic Cape you got before will let you into the ball whatever you get. Dark Knight Armor gives the funniest responses.

Durham Castle
-------------
Go east to the library and up to the stairs. Talk to RPG Advocate, who's guarding the stairs. If you have the gothic cape, he'll let you past. Go upstairs and then west into the ballroom. Walk around and talk to everyone until Fayette and Salem show up. Talk to Salem. After the scene, head back to the waiting room. A load of scenes follow, and act two is over.
Last edited by randomperson on Sun Jun 28, 2009 12:47 am, edited 3 times in total.
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Re: TTHW FAQ

Postby Sage Of The Wise » Wed Jun 24, 2009 1:59 pm

There's a really obscure secret area just east of that one, but it's not particularly worth getting there. Still, here are the directions – From the little patch of trees near Edisto, go 3 spaces right, 1 down, 3 right, 1 up, 2 right, 1 down, 1 right, 2 down, 5 right, 1 down. The chest here's actually a Mimic. It's got crazy defense, but only 4 HP, so you shouldn't have too much trouble killing it. It gives you a mere 9 GP for beating it.

The mimics only in hard mode.

Now go a little west to find the tower. Talk to the fat guy outside for 10 GP. Talk to the guy at the counter and he'll open the door. Go up the stairs in the next room, then go up the ones in the next. Pick up the SALTPETER and go up to the next room. Get the ORANGE MOSS and exit west. Examine the statue, then go back inside. Go down two sets of stairs, and go down through the door that was locked before. Get the 5 GP, then go up the stairs. I don't really know the exact solution to the puzzle here, I just mess around with the switches until it opens. Go up the stairs that appear here. Get the 10 GP and use the save. Go up the stairs.

The saltpeter chest isn't there until you complete the switch puzzle.

For the boat race, just do whatever speed you're comfortable with and stay near the top. After the second waterfall, get to the topmost lane and then just go max speed all the way down, their won't be anything in your way. That should get you first place.

You should probably advise the player to get the rapier instead of the short sword. Its a more powerful sword, electric slice still stuns enemies, and you learn the perm tech thunder slice which is a hit all stun move.

If there's any logic to this puzzle, I sure can't see it.

Why yes there is in fact. The doors you need to go through correspond to those trees in the room before. 4 trees on the left means 4th door on the left. Then 3 trees on the right means 3rd door on the right, etc. You know how Vance stands there for a second when you enter the room and '...' goes above his head? That doesn't happen in hard mode. Apparently that's supposed to be a clue that the trees are important.

Ok, the fighting pit is really easy once you understand the coding and how rpgmaker works. Pretty much you score when you are next to them and hit the enter key, and they score when they move into the square your in. Except, due to how rpgmaker works, if you hit enter while facing them, that also triggers their hit code, so they still get a score. So the key is to know its perfectly ok for them to just be next to you, and to never face them while attacking. After that you just need to know their movement patterns:
Rowland - walk towards, walk towards, wait, walk away
Morven - walk towads, wait
Kenly - walk towards, walk towards, walk away
Anderson - walk towards, walk towards, walk towards, wait
Just set yourself up so when by the time they get next to you they're next movement is either wait or walk away, and hit enter when they get there, just dont face them. The first 2 battles are a joke with this strategy. With the third, run around in a corner while Anderson summons all the fire so its all in about the same spot. When that's done continue as normal. Its a little harder since hes so fast but its not that bad.

As North you also have shivs that Holly can use, might as well have her use them.

And since I've only just got past the Benson/Mauldin massacre I'll look at the rest later.
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Re: TTHW FAQ

Postby Sage Of The Wise » Wed Jun 24, 2009 5:20 pm

More stuff:
When looking for Benson and Mauldin in the desert, head south towards Durham, you'll see a lady with a horse. Talk to her twice. Then go all the way back to where Anderson pulled you out of the ditch and get the rope. Bring the rope to the lady for 55GP and 40 badin.

Again when looking for Benson and Mauldin, on the screen before Kanna's shrine, cross the bridge and take the north path. Talk to the man there twice for 50 badin (or 30 in hard mode).

Take the east path across the bridge, and then east again and you'll find another Oasis which you can get a total of 70 badin from (or 50 in hard mode).
And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.
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Re: TTHW FAQ

Postby Non-Sequitur » Wed Jun 24, 2009 10:10 pm

randomperson wrote:BOSS: PREYING MANTIS
Lol, it's spelt wrong.

I think that was an intentional play on words.
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Re: TTHW FAQ

Postby randomperson » Thu Jun 25, 2009 12:38 am

Thanks, that should all be fixed now.

And come to think of it, you're probably right on the mantis thing.
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Re: TTHW FAQ

Postby Sage Of The Wise » Thu Jun 25, 2009 1:15 am

If you want, you can go and do another job now. If you want to, go do it before you get Fayette's cure from the medicine shop, or you won't be able to any more. You only get money, so only do it if you've not got the 70 GP you need for the cure.

You also get a rare essence, which are used in all of Kanna's most powerful spells and there's only a few in the game. Definitely worth doing.
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Re: TTHW FAQ

Postby Sage Of The Wise » Fri Jun 26, 2009 10:17 pm

Ok, just finished act 2.

When you go back to Florence for the stolen trophy bounty, you can sell her the Olar Amulet for 80GP in case you need more money and can't wait for the 110GP you'll get at the end of act 2.

Once you've cured Fayette and are ready to go to Durham, you can head across that bridge in the desert again and then north to reach the desert casino. There's a guy here who gives you 25GP. Inside you can play craps, black jack, and poker. the casino cuts you off though once you're up 220GP. At the beginning of act 3 it reset so you can go back and win another 220GP.

The gothic cape will get you passed RPG Advocate without ever having to go to the dress shop.
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